View Full Version : Water Friction
waterfriction
Jan15-06, 09:42 PM
In my current scenario, I have something that was dropped from above water. I have found the theoretical acceleration of the object when it is under water (it had entered the water with some initial downward velocity) already from boyancy - weight = ma. However, in reality that acceleration is going to be smaller because of water friction. How do I take into account water friction? I know it can't be u*N which is what friction is on land.
Thanks
Pyrrhus
Jan15-06, 10:30 PM
Try This link (http://www.hypertextbook.com/physics/matter/drag/)(it has a reasonable explanation). Just remember the problem with drag in a fluid is not as easy as you might think.
waterfriction
Jan15-06, 11:27 PM
Thanks for the link. How can I use the value of drag though? What equation can I use to then find out the increase in time drag creates over an ideal fluid or the lessening in velocity?
Pyrrhus
Jan16-06, 12:00 AM
Well for all purposes you can use F_{drag} = C_{drag} \frac{\rho v^{2}}{2} A as long as you keep small speeds, therefore there will be a small Reynolds number (laminar flow). A is surface area, and C_{drag} = \frac{24}{N_{reynolds}} in this case.
waterfriction
Jan16-06, 12:10 AM
Thanks again. I'm assume that the best way to find the F drag with a changing velocity is to take the average and use that as v, right?
Pyrrhus
Jan16-06, 12:20 AM
Well it depends on your approach. Do you want a variable or constant acceleration?, if its the former then you'll need to solve the differential equation, for the later you could use the average velocity.
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