PDA

View Full Version : Projectile motion


Aikenfan
May13-07, 02:37 PM
1. The problem statement, all variables and given/known data
http://i103.photobucket.com/albums/m121/aiken91919/Projectile.jpg


2. Relevant equations



3. The attempt at a solution

Hootenanny
May13-07, 02:45 PM
At what angle are you launching the projectile? Are we taking air resistance into account?

Aikenfan
May13-07, 03:05 PM
The problems given are all based on estimations...there was no angle given...air resistance can be left out, it really doesn't matter either way

Hootenanny
May13-07, 03:09 PM
The problems given are all based on estimations...there was no angle given...air resistance can be left out, it really doesn't matter either way
Well, the most effective angle (requiring lowest launch velocity) would be \pi/4. So, tell me, have you any knowledge of kinematic equations?

Aikenfan
May13-07, 03:57 PM
yes we have touched on them a little bit before

Hootenanny
May15-07, 07:51 AM
Well, we can split the motion into two separate directions; horizontal motion and vertical motion. Can you use kinematic equations to describe the motion of the particle in each of these directions?

Aikenfan
May16-07, 03:49 PM
http://i103.photobucket.com/albums/m121/aiken91919/U1L6a1.gif

Aikenfan
May16-07, 03:49 PM
so the lowest launch velocity, would that be Vi

Aikenfan
May16-07, 04:49 PM
So vi = pi/4?

Saladsamurai
May16-07, 04:57 PM
V_i is the initial velocity. Pi/4 is the angle that requires the lowest magnitude of V_i. In oter words if theta_i is pi/4, you will get the most distance for any V_i. However, it is up to you to determine what V_i should be. I would personally start by converting the 9 miles into SI Units (I think metric would give some nice numbers to work with.

fffff
May16-07, 05:03 PM
Yeah, one mile is equivalent to 1.68 km or something like that
or 1680m

So, since the horizontal component of velovity is contant

Range=vt (where v is horizontal component of velocity)

The vertical motion
vertical displacement=0

0=ut -5t^2 (where u is the vertical component of velocity)

Aikenfan
May16-07, 05:03 PM
9 miles = 14.484096 kilometers

Aikenfan
May16-07, 05:04 PM
i am going to correct that..it should be 8 miles...
8 miles = 12.874752 kilometers

fffff
May16-07, 05:05 PM
yea, so the range= 12.9 km

on on related note, not enough data is given to solve the equation.
You need the time,t for the duration of projectile

Saladsamurai
May16-07, 05:05 PM
but what are SI units?

Aikenfan
May16-07, 05:09 PM
12 874.752 meters

fffff
May16-07, 05:14 PM
shouldnt be too complicated, i uggest you make it t 3sf

Aikenfan
May16-07, 05:15 PM
shouldnt be too complicated, i uggest you make it t 3sf what does t 3sf mean

Saladsamurai
May16-07, 05:16 PM
Okay. Since you said that this problem can be based on estimates, let us call it 12.9 x10^3. (However for 9 miles I am getting 14.5x10^3...) Lokking back at your Projectile motion equations, which one do you think you should use?

Aikenfan
May16-07, 05:17 PM
i realized it was a typo, im sorry, it should be 8 miles

Saladsamurai
May16-07, 05:18 PM
which equation should you use?

fffff
May16-07, 05:19 PM
3 significant figures.

Aikenfan
May16-07, 05:20 PM
well, i only have distance, i am a little confused now...dont i need a time

Saladsamurai
May16-07, 05:26 PM
well, i only have distance, i am a little confused now...dont i need a time
I believe that you should have one equation that does not involve time. Keep in mind that the paths of horizontal and vertical motion are independent of each other

Look at the equations again and pay special attention to the subscripts.
http://i12.photobucket.com/albums/a220/saladsamurai/u3l2e5.gif
http://i12.photobucket.com/albums/a220/saladsamurai/u3l2e4.gif

Aikenfan
May16-07, 05:29 PM
Vf^2 = Vi^2 + 2 (a)(x)
Vf^2 = Vi^2 + 2 (a)(y)

do not involve time

Saladsamurai
May16-07, 05:32 PM
You do not need time. ffff, all he needs to do is choose an angle to fire the projectile at and then calculate the initial Velocity it is to be fired at.

Aikenfan
May16-07, 05:35 PM
12900 = 5t^2
= 50.79

Aikenfan
May16-07, 05:36 PM
so i could choose pi/4 as the angle?

Aikenfan
May16-07, 05:49 PM
would the distance need to be more than that because it is going up at an angle (i figured out the direct distance between the two schools)

Saladsamurai
May16-07, 05:54 PM
I am sorry. I should have been more clear. You will need to use an equation (actually, 2 of them) that involve time. However, you will not need the time. This should be a hint. What do you know about the final velocity of the projectile? What do you know about the acceleration in the x direction? the y direction? do you know how to solve 2 equations with two unknowns?

Aikenfan
May16-07, 06:01 PM
How did u get that?

fffff
May16-07, 06:10 PM
Vertical Displacement when the particle hits the ground=0m
0=usinǾ(t) - (1/2)(9.81)(t^2) - equation 1

Its negative, because acceleration is negative throughout the motion

the other equation is range, or horizontal distance covered

Keep in mind, there is no acceleration in the x direction. Hence the horizontal component of velocity remains constant throughout the motion.

12900=ucosǾ x t - equatin2


so you have 4.9t=usinǾ

and 12900=ucosǾ x t

can you solve these equations and eliminate t.

remember Ǿ=45 degrees for maximum range

fffff
May16-07, 06:12 PM
for the first equation i used s=ut +1/2at^2

and fr 2nd

velocity=distance x time

Saladsamurai
May16-07, 06:47 PM
ffff. I am sorry. You are almost correct. 355m/s is the horizontal component of the initial velocity. I believe that the magnitude of the initial velocity would better suit the problem statement.

Saladsamurai
May16-07, 06:50 PM
Aikenfan. Do you understand how we are arriving at these answers? Do you know the relationship between the magnitude of V and the x and y components of V?

Saladsamurai
May16-07, 06:52 PM
I am getting 503m/s.

Saladsamurai
May16-07, 06:54 PM
What was your final answer again?

Aikenfan
May16-07, 06:54 PM
im still really lost, this problem is more complicated than i am used to...i am going to read through this again maybe i will understand

fffff
May16-07, 06:57 PM
Im 100% right

4.9t=usinØ

and 12900=ucosØ x t

4.9 (12900/ucosØ) = usinØ

4.9(12900/(cos45xsin45))=u^2

u^2=12650
u=355 m/s

how could be incorrect?

Aikenfan
May16-07, 06:58 PM
s=ut +1/2at^2
what does the s and the ut stand for

Saladsamurai
May16-07, 07:02 PM
Im 100% right


u=355 m/s

how could be incorrect?

Like I said, "This is the horizontal component of Velocity"

Saladsamurai
May16-07, 07:03 PM
s=ut +1/2at^2
what does the s and the ut stand for

I believe he is using s for displacement and u for speed. . . but without subscripts I cannot tell if he is refering to horizontal or vertical motion.

fffff
May16-07, 07:04 PM
s=ut +1/2at^2

is the equation for displacement.

Before you attemp these questions, you must know each equation,
There are 4 equations which you showed earlier (in the image)

U=final velocity
Now, im splitting U into two parts.
Horiontal and vertical
horiontal=ucosØ
vertical=usinØ

remember that u^2 = (usin)^2 + (ucosØ)^2

fffff
May16-07, 07:05 PM
what, ucosØ is the horizontal component of velocity ??
u=resultant velocity

Saladsamurai
May16-07, 07:09 PM
355 is the horizontal. To answer the original question, I believe it would be more accurate to say that the projectile would need to be launched at 45 degrees to the horizontal with an initial velocity of 502 m/s.

Aikenfan
May16-07, 07:14 PM
0=usinǾ(t) - (1/2)(9.81)(t^2) - equation 1

Why do you subtract these?

Saladsamurai
May16-07, 07:20 PM
Akienfan. Here are the equations you started with. I used two of them (the ones we had enough given info for) and solved for the variable t. Now, by setting the other sides of the equations equal to each other, I was able to eliminate t and solve for only V_initial. ffff did the same thing, I believe, but using different notation...here. Let me know if there is something you don't understand. I know it can be very confusing when things do not look the way they did in class.:smile:
http://i12.photobucket.com/albums/a220/saladsamurai/proj.jpg= approx. 502 m/s

fffff
May16-07, 07:28 PM
You used v= u +at
you set v as 0 m/s
but thats the time for max height, not when the particles hits the ground again

fffff
May16-07, 07:29 PM
0=usinǾ (T) - (1/2)(g)(T^2)

usinǾ (T) = (1/2)(g)(T^2)

2usinǾ(t) / g = T

fffff
May16-07, 07:31 PM
thats equals to

12900=ucosǾ (T)

T = S/ucosǾ

2usinǾ(t) / g = S/ucosǾ

fffff
May16-07, 07:32 PM
u^2 = gs / 2sinǾcosǾ

Saladsamurai
May16-07, 07:33 PM
Interesting. I don't know how I didn't catch that. My apologies. So the value that I used for time of y should have been doubled. This would make ffff absolutely correct. What was throwing me off is that oddly enough, the horizontal component of my original "502" answer is 355 as well! Poop.

fffff
May16-07, 07:35 PM
Na, we all make mistakes all the time.
Let us know if your having any problems Aikenfan .

Saladsamurai
May16-07, 07:40 PM
Hey ffff, we have (had before this) the same number of posts!

Aikenfan, do you hate us yet?:tongue2:

Aikenfan
May16-07, 07:45 PM
haha! thanks ya'll, im working on it...i will let you know how i do :-)

Aikenfan
May16-07, 07:52 PM
2usinǾ(t) / g = T
i am still a little confused about where the numbers come from that go into this

Saladsamurai
May16-07, 08:16 PM
You need to know the relationship between the initial velocity (magnitude) and the y-component of initial velocity. Have you gone over these in class?

Aikenfan
May16-07, 08:24 PM
No, We havent done anything like this

Saladsamurai
May16-07, 08:38 PM
Have you studied Trig functions yet? Sine, Cosine, Tangent?

Aikenfan
May16-07, 09:31 PM
No not really, at least not very much

Aikenfan
May16-07, 10:01 PM
I just got it...i wanted to say thank you!

Saladsamurai
May16-07, 11:05 PM
Excellent:smile: