ryttaren
Jun24-08, 03:45 PM
Physics engine with editor, rigid and soft body dynamics and breakable objects (and explosions lol): http://phyz.ath.cx
It's vertex based (mass-spring sort of) with some kind of stochastic solver?, cool for deformable objects but I'm having trouble making large rigid objects.
It can be controlled (and queried) by sending (MS Windows) messages to it, so far I've only been using an included Lisp interpreter (run as an external application), but the protocol seems simple enough. There's a simple PID controller on the homepage which works great on an inverted pendulum.
Cheers,
Ryttaren
http://phyz.ath.cx/images/Screenshot.jpg
It's vertex based (mass-spring sort of) with some kind of stochastic solver?, cool for deformable objects but I'm having trouble making large rigid objects.
It can be controlled (and queried) by sending (MS Windows) messages to it, so far I've only been using an included Lisp interpreter (run as an external application), but the protocol seems simple enough. There's a simple PID controller on the homepage which works great on an inverted pendulum.
Cheers,
Ryttaren
http://phyz.ath.cx/images/Screenshot.jpg