PDA

View Full Version : Simulating a particle using the law of lever<!--


dedaNoe
Jul4-04, 05:31 PM
I made a program in Delphi 7 entitled gods.exe and what it does is simulating a particle using no other but the law of lever. The particle is represented with a binary tree: DownLeft<-Top->DownRight. The two down's complete a lever in perfect balance. Only the lowest particles are drawn. The calculus is cumulative. All top centers affect the bottom particles and this way I get compexity of a particle using the law of lever.

It is interesting how rigid and powerfull is the law of lever. Check it out.
Follow the instructions and get the program here (http://www.geocities.com/dedanoe/getit.htm)
Tell me about it.