Quantcast Particles from non-linear waves [Was: Solitons...] Text - Physics Forums Library

PDA

View Full Version : Particles from non-linear waves [Was: Solitons...]


Gerard Westendorp
Jul22-04, 05:16 AM
<jabberwocky><div class="vbmenu_control"><a href="jabberwocky:;" onClick="newWindow=window.open('','usenetCode','toolbar=no,location=no,scrollbars=yes,resizable=yes,status=no,width=650,height=400'); newWindow.document.write('<HTML><HEAD><TITLE>Usenet ASCII</TITLE></HEAD><BODY topmargin=0 leftmargin=0 BGCOLOR=#F1F1F1><table border=0 width=625><td bgcolor=midnightblue><font color=#F1F1F1>This Usenet message\'s original ASCII form: </font></td></tr><tr><td width=449><br><br><font face=courier><UL><PRE>\n\nOz wrote:\n\n[..]\n\n&gt; What puzzles me is why research into solitons and their possible use\n&gt; for explaining particles seemed to have lapsed. I would admit that\n&gt; the maths might be arcane (hey most maths seems arcane to me) but\n&gt; that doesn\'t seem to have stopped people in the past.\n\nI think Einstein worked on this too, so you are in good company.\n\nTo avoid distracting Tessel too much from explaining the inverse\nscattering transform (which is according to the article by Palais that\nhe is recommending hugely important!) I diverted this topic into\na parrallel thread. I agree that is at least interesting to\nwonder how one could let elementary particles emerge from\nsome classical wave theory, or, if this impossible, see why.\n\nOf course, I don\'t know how to do this, but that doesn\'t stop me\nfrom writing...\n\nA very hard thing that must be explained is that all spin 1/2\nparticles, like electron, muon, tauon, and also the quarks, and\neven *composite* particles like helium nuclei all have exactly\nh_bar/2 angular momentum. As shown in an article by Ohanian, which\nhas already been discussed a few times in spr, this spin is\nactually equal to the integral of the naturally present angular\nmomentum density of the wave packet, not added later.\nAngular momentum is always h_bar/2, and the\nprobability of finding the particle integrates to unity over space.\nThese 2 are related, because if a Dirac wave is normalized\nand goes to zero rapidly before infinity (i.e. a hump), then the\nangular momentum will be h_bar/2, as shown by Ohanian. It has to\ndo with the way a wave packet solution must behave if it is to\ngo to zero before x-&gt;inf.\n\n\nThe only way I can explain such a single stringent requirement on\notherwize very dissimilar particles is if *interactions* can only\ninvolve a totality of a particle. As I though about it a little,\nI found some surprising restrictions on what interactions are\nactually allowable.\n\nAs we are studying particle-like wave structures, we can more\nor less assign a momentum (px, py,..) and an energy (E) to\nour humps, which should be reasonable localized in space. This\nmakes them kind of solitons, although they may not fit certain\ndefinitions of solititons.\n\nAnyway, if these humps have energy and momentum, then interactions\nbetween them should conserve this energy, momentum, and of course\nalso angular momentum and charge.\n\nConsider a 3-vertex event:\n\n\n\n/B\n/\nA -----&lt;\n\\\n\\C\n\n\nIn other words, B and C collide to form A, or A splits up\ninto B and C. If we take 1 dimension, and classical physics,\nand operate in the center of momentum frame, then we get:\n\nm_A*v_A = m_B*v_B + m_C*v_C = 0 (center of mass frame)\nm_A*v_A^2 = m_B*v_B^2 + m_C*v_C^2\n= 0\n\nHey, so the only solution is zero velocity. In other words,\nnon-trial cases of such collisions like this would not be\nallowed. In classical\nparticle collision, such a collision would be inelastic, and\nthus not conserve energy.\n1 dimensional solutions like the KdV solutions solve this\nproblem by moving through each other, rather than\nmerging. (disintegrating into a splash could have been\nan option also maybe)\n\nI did 1 dimension in the center of mass frame , but it is the\nsame in any dimension, and in any reference frame; you cannot\nhave elastic merging or splitting of classical particles.\n\nHow about interactions like this:\n\nA B\n\\ /\n\\ /\n\\ /\n\\----/\n/ \\\n/ \\\n/ \\\n\nThey contain 3 vertices too. However, the exchanged particle could\nbe a virtual particle, i.e. it need not be a well-defined hump,\nwhich therefor need not have a well-defined momentum and\nkinetic energy.\nSo we will certainly need virtual particles to get any\nmeaningful theory.\n\nIf we apply conservation requirements on to our legged\ndiagram, which looks much\nlike a Feymnan graph, we can go on to derive that in\nthe center of mass frame, we can only get a *deflection*\nof the particles, not a change in kinetic energies. This\nis also shown somewhere in the Feynman Lectures.\n\n\nAnd now look at angular momentum conservation. This puts also\na severe restriction on the possible outcomes. If angular\nmomentum is contained in the wave motion around itself of each\nhump, then angular an angular momentum change would also\nimply an energy change. But in the center of mass frame, an\nenergy change is not allowed! One possibility is that angular\nmomentum flips sign on both A and B. Then a similar wave\npattern before and after the collision would be there,\nbut turning the other way, which would presumably have the\nsame energy.\nBut that is precisely what we want! Only a flip of AM is\nallowed, not gradual exchange of small chunks!\n\n\nOf course, I cheated a bit. I mixed classical physics\nwith relativistic stuff in a way that suits me. The\nrelativistic part is where I said that AM is part of\nthe energy, but I restricted to classical physics when\nI assumed that all energy is kinetic, and that mass is\nseparately conserved.\n\nBut in relativity, ot seems that we *can* have conservation\nof energy and momentum in a merging of particles:\n\n(sqrt[m_A^2 + p_A^2], px_A, py_A,..) =\n(sqrt[m_B^2 + p_B^2], px_B, py_B,..)\n+(sqrt[m_C^2 + p_C^2], px_C, py_C,..)\n\nIn the center of 3-momentum, we get that:\n\np_A=0\nM_A = sqrt(M_B^2 + p_B^2) + sqrt(M_C^2 + p_C^2)\n\nSo instead of an inelastic collision, we get that kinetic\nenergy is convered into mass, of the stationary\nparticle A.\n\nBut looked upon as a wave again, the particle A must have\nsome way of storing energy without moving (i.e. have mass)\n\nOK, so relativity makes things more complicated, and my\nresults using classical kinetic energy are cheating. But they\nstill seem a bit intriguing though. Maybe we can build on\nit a bit further in this thread.\n\n\nGerard\n\n\nI will be away for 2 weeks, so I my replies will be late.\n\n</UL></PRE></font></td></tr></table></BODY><HTML>');"> <IMG SRC=/images/buttons/ip.gif BORDER=0 ALIGN=CENTER ALT="View this Usenet post in original ASCII form">&nbsp;&nbsp;View this Usenet post in original ASCII form </a></div><P></jabberwocky>Oz wrote:

[..]

> What puzzles me is why research into solitons and their possible use
> for explaining particles seemed to have lapsed. I would admit that
> the maths might be arcane (hey most maths seems arcane to me) but
> that doesn't seem to have stopped people in the past.

I think Einstein worked on this too, so you are in good company.

To avoid distracting Tessel too much from explaining the inverse
scattering transform (which is according to the article by Palais that
he is recommending hugely important!) I diverted this topic into
a parrallel thread. I agree that is at least interesting to
wonder how one could let elementary particles emerge from
some classical wave theory, or, if this impossible, see why.

Of course, I don't know how to do this, but that doesn't stop me
from writing...

A very hard thing that must be explained is that all spin 1/2
particles, like electron, muon, tauon, and also the quarks, and
even *composite* particles like helium nuclei all have exactly
h_{bar}/2 angular momentum. As shown in an article by Ohanian, which
has already been discussed a few times in spr, this spin is
actually equal to the integral of the naturally present angular
momentum density of the wave packet, not added later.
Angular momentum is always h_{bar}/2, and the
probability of finding the particle integrates to unity over space.
These 2 are related, because if a Dirac wave is normalized
and goes to zero rapidly before infinity (i.e. a hump), then the
angular momentum will be h_{bar}/2, as shown by Ohanian. It has to
do with the way a wave packet solution must behave if it is to
go to zero before x->inf.


The only way I can explain such a single stringent requirement on
otherwize very dissimilar particles is if *interactions* can only
involve a totality of a particle. As I though about it a little,
I found some surprising restrictions on what interactions are
actually allowable.

As we are studying particle-like wave structures, we can more
or less assign a momentum (px, py,..) and an energy (E) to
our humps, which should be reasonable localized in space. This
makes them kind of solitons, although they may not fit certain
definitions of solititons.

Anyway, if these humps have energy and momentum, then interactions
between them should conserve this energy, momentum, and of course
also angular momentum and charge.

Consider a 3-vertex event:



/B
/
A -----<
\
\C


In other words, B and C collide to form A, or A splits up
into B and C. If we take 1 dimension, and classical physics,
and operate in the center of momentum frame, then we get:

m_A*v_A = m_B*v_B + m_C*v_C =[/itex] (center of mass frame)
m_A*v_A^2 = m_B*v_B^2 + m_C*v_C^2
=

Hey, so the only solution is zero velocity. In other words,
non-trial cases of such collisions like this would not be
allowed. In classical
particle collision, such a collision would be inelastic, and
thus not conserve energy.
1 dimensional solutions like the KdV solutions solve this
problem by moving through each other, rather than
merging. (disintegrating into a splash could have been
an option also maybe)

I did 1 dimension in the center of mass frame , but it is the
same in any dimension, and in any reference frame; you cannot
have elastic merging or splitting of classical particles.

How about interactions like this:

A B
\ /\ /\ /
\----/
/ \/ \/ \

They contain 3 vertices too. However, the exchanged particle could
be a virtual particle, i.e. it need not be a well-defined hump,
which therefor need not have a well-defined momentum and
kinetic energy.
So we will certainly need virtual particles to get any
meaningful theory.

If we apply conservation requirements on to our legged
diagram, which looks much
like a Feymnan graph, we can go on to derive that in
the center of mass frame, we can only get a *deflection*
of the particles, not a change in kinetic energies. This
is also shown somewhere in the Feynman Lectures.


And now look at angular momentum conservation. This puts also
a severe restriction on the possible outcomes. If angular
momentum is contained in the wave motion around itself of each
hump, then angular an angular momentum change would also
imply an energy change. But in the center of mass frame, an
energy change is not allowed! One possibility is that angular
momentum flips sign on both A and B. Then a similar wave
pattern before and after the collision would be there,
but turning the other way, which would presumably have the
same energy.
But that is precisely what we want! Only a flip of AM is
allowed, not gradual exchange of small chunks!


Of course, I cheated a bit. I mixed classical physics
with relativistic stuff in a way that suits me. The
relativistic part is where I said that AM is part of
the energy, but I restricted to classical physics when
I assumed that all energy is kinetic, and that mass is
separately conserved.

But in relativity, ot seems that we *can* have conservation
of energy and momentum in a merging of particles:

(\sqrt[m_A^2 + p_A^2], px_A, py_A,.[itex].) =(\sqrt[m_B^2 + p_B^2], px_B, py_B,..)+(\sqrt[m_C^2 + p_C^2], px_C, py_C,..)

In the center of 3-momentum, we get that:

p_A=0M_A = \sqrt(M_B^2 + p_B^2) + \sqrt(M_C^2 + p_C^2)

So instead of an inelastic collision, we get that kinetic
energy is convered into mass, of the stationary
particle A.

But looked upon as a wave again, the particle A must have
some way of storing energy without moving (i.e. have mass)

OK, so relativity makes things more complicated, and my
results using classical kinetic energy are cheating. But they
still seem a bit intriguing though. Maybe we can build on
it a bit further in this thread.


Gerard


I will be away for 2 weeks, so I my replies will be late.

Oz
Jul23-04, 06:34 AM
<jabberwocky><div class="vbmenu_control"><a href="jabberwocky:;" onClick="newWindow=window.open('','usenetCode','toolbar=no,location=no,scrollbars=yes,resizable=yes,status=no,width=650,height=400'); newWindow.document.write('<HTML><HEAD><TITLE>Usenet ASCII</TITLE></HEAD><BODY topmargin=0 leftmargin=0 BGCOLOR=#F1F1F1><table border=0 width=625><td bgcolor=midnightblue><font color=#F1F1F1>This Usenet message\'s original ASCII form: </font></td></tr><tr><td width=449><br><br><font face=courier><UL><PRE>\nGerard Westendorp &lt;westy31@xs4all.nl&gt; writes\n\n&gt;As we are studying particle-like wave structures, we can more\n&gt;or less assign a momentum (px, py,..) and an energy (E) to\n&gt;our humps, which should be reasonable localized in space. This\n&gt;makes them kind of solitons, although they may not fit certain\n&gt;definitions of solititons.\n\nIndeed. One worry I have is that we glibly say \'momentum\' without really\nknowing what it is. One day I really *must* do killing vectors so I at\nleast have some idea of what it means for a photon. A photon is the\nsimplest particle-wave (or just wave IMHO) and although its simplicity\nand specialness can be confusing, it something we all have a feel for.\n\n&gt;Anyway, if these humps have energy and momentum, then interactions\n&gt;between them should conserve this energy, momentum, and of course\n&gt;also angular momentum and charge.\n\nYes.\n\n&gt;Consider a 3-vertex event:\n&gt;\n&gt;\n&gt;\n&gt; /B\n&gt; /\n&gt;A -----&lt;\n&gt; \\\n&gt; \\C\n&gt;\n&gt;\n&gt;In other words, B and C collide to form A, or A splits up\n&gt;into B and C. If we take 1 dimension, and classical physics,\n&gt;and operate in the center of momentum frame, then we get:\n&gt;\n&gt; m_A*v_A = m_B*v_B + m_C*v_C = 0 (center of mass frame)\n&gt; m_A*v_A^2 = m_B*v_B^2 + m_C*v_C^2\n&gt; = 0\n&gt;\n&gt;Hey, so the only solution is zero velocity. In other words,\n&gt;non-trial cases of such collisions like this would not be\n&gt;allowed.\n\nI\'m not wholly convinced by this argument.\nTo be honest I haven\'t done relativistic collisions (well, not for many\ndecades) so I am (as usual) spitting in the dark. However my mental\nmodel doesn\'t like this.\n\nTo avoid having to attempt to do it as I would like, and thus making\nreally elementary and basic (and embarrassing) mistakes let me propose\nan alternative example (in the centre of momentum frame).\n\nm_a v_a---&gt; &lt;------m_b v_b\n\ngiving (m_a + m_b), v=0\n\n\nThis is a non-elastic collision, ok?\n\nBy your argument this is not permitted, yet it happens all the time.\nMy argument is that we have omitted a term. This collision produces\nenergy within the combined mass (it gets hotter) so we have to include a\nmass term for this energy. That is, the result is really\n\n(m_a + m_b) + (m_a v_a^2 + m_b v_b^2)/(2c^2) =0\n\nActually I\'m not even happy with this. I have no idea how you handle 4D\nstuff in collisions. Let me see where I end up.\n\nIf we have the lorentz transform L^i_j, and let the velocities wrt some\n\'centre of momentum\' (I have doubts whether such a thing exists in this\nnon-linear system) be represented by\n\naL^i_j, bL^i_j, cL^i_j (aL meaning the LT for particle a)\n\nand particles have *rest* mass\n\na_i, b_i, c_i\n\n(these will have all slots except the time slots, zero)\nthen lets transform this into our initial setup.\n\nThen the initial state should be something like\n\naL^i_j a_i + bL^i_j b_i (I *hope* this gives me the momenta)\n\nwhich we want to end up as being equal to c_j\n\nHmmm..\n\nI have to say I really like this 4D formulation, I do really regret not\nhaving any experience of it. These days, with mathematica et al, it\nneedn\'t be as intractable as it would have been in the days of\nsliderules.\n\nAnyway, this is the first time I have even considered, let alone\nattempted, anything like this. If I\'m somewhere about right its quite\ninteresting. The LT will transform a restmass, with momentum in the time\ndirection, into something with momentum in a spatial direction and\nsomething with more momentum than it had before in the time direction.\nOne has a tendency to associate momentum with velocity, but really one\nbegins to think that momentum is something a bit more than that, and\nthat velocity is in some sense a by-product of momentum.\n\nI ought to stop there before I make any really serious gaffes.\nAssuming (probably futilely) that I haven\'t already.\n\n&lt;afterthought&gt;\n\nIf c (now hot) radiates away photons it should lose internal energy and\nthus mass. But photons have no rest mass, but they do have energy. So\nlets consider an unstable particle that, through a series of internal\ndecays, emits a significant amount of its internal energy as photons.\nIts a box of photons with small holes in the sides that lets its photons\nout. This would appear to lose rest mass without emitting anything with\nany rest mass. This implies to me that rest mass is not really an\ninvariant, its energy that is invariant and by implication one should\ntreat restmass with caution as a \'conserved measure\'.\n\n\n--\nOz\nThis post is worth absolutely nothing and is probably fallacious.\n\nBTOPENWORLD address about to cease. DEMON address no longer in use.\n&gt;&gt;Use oz@farmeroz.port995.com&lt;&lt;\nozacoohdb@despammed.com still functions.\n</UL></PRE></font></td></tr></table></BODY><HTML>');"> <IMG SRC=/images/buttons/ip.gif BORDER=0 ALIGN=CENTER ALT="View this Usenet post in original ASCII form">&nbsp;&nbsp;View this Usenet post in original ASCII form </a></div><P></jabberwocky>Gerard Westendorp <westy31@xs4all.nl> writes

>As we are studying particle-like wave structures, we can more
>or less assign a momentum (px, py,..) and an energy (E) to
>our humps, which should be reasonable localized in space. This
>makes them kind of solitons, although they may not fit certain
>definitions of solititons.

Indeed. One worry I have is that we glibly say 'momentum' without really
knowing what it is. One day I really *must* do killing vectors so I at
least have some idea of what it means for a photon. A photon is the
simplest particle-wave (or just wave IMHO) and although its simplicity
and specialness can be confusing, it something we all have a feel for.

>Anyway, if these humps have energy and momentum, then interactions
>between them should conserve this energy, momentum, and of course
>also angular momentum and charge.

Yes.

>Consider a 3-vertex event:
>
>
>
> /B
> /
>A -----<
> \
> \C
>
>
>In other words, B and C collide to form A, or A splits up
>into B and C. If we take 1 dimension, and classical physics,
>and operate in the center of momentum frame, then we get:
>
> m_A*v_A = m_B*v_B + m_C*v_C = (center of mass frame)
> m_A*v_A^2 = m_B*v_B^2 + m_C*v_C^2
> =
>
>Hey, so the only solution is zero velocity. In other words,
>non-trial cases of such collisions like this would not be
>allowed.

I'm not wholly convinced by this argument.
To be honest I haven't done relativistic collisions (well, not for many
decades) so I am (as usual) spitting in the dark. However my mental
model doesn't like this.

To avoid having to attempt to do it as I would like, and thus making
really elementary and basic (and embarrassing) mistakes let me propose
an alternative example (in the centre of momentum frame).

m_a[/itex] v_a---> <------m_b v_b

giving (m_a + m_b), v=0


This is a non-elastic collision, ok?

By your argument this is not permitted, yet it happens all the time.
My argument is that we have omitted a term. This collision produces
energy within the combined mass (it gets hotter) so we have to include a
mass term for this energy. That is, the result is really

(m_a + m_b) + (m_a v_a^2 + m_b v_b^2)/(2c^2) =0

Actually I'm not even happy with this. I have no idea how you handle 4D
stuff in collisions. Let me see where I end up.

If we have the lorentz transform L^{i_j}, and let the velocities wrt some
'centre of momentum' (I have doubts whether such a thing exists in this
non-linear system) be represented by

aL^i_j, bL^i_j, cL^i_j (aL meaning the LT for particle a)

and particles have *rest* mass

a_i, b_i, c_i

(these will have all slots except the time slots, zero)
then lets transform this into our initial setup.

Then the initial state should be something like

aL^i_j a_i + bL^i_j b_i (I *hope* this gives me the momenta)

which we want to end up as being equal to [itex]c_j

Hmmm..

I have to say I really like this 4D formulation, I do really regret not
having any experience of it. These days, with mathematica et al, it
needn't be as intractable as it would have been in the days of
sliderules.

Anyway, this is the first time I have even considered, let alone
attempted, anything like this. If I'm somewhere about right its quite
interesting. The LT will transform a restmass, with momentum in the time
direction, into something with momentum in a spatial direction and
something with more momentum than it had before in the time direction.
One has a tendency to associate momentum with velocity, but really one
begins to think that momentum is something a bit more than that, and
that velocity is in some sense a by-product of momentum.

I ought to stop there before I make any really serious gaffes.
Assuming (probably futilely) that I haven't already.

<afterthought>

If c (now hot) radiates away photons it should lose internal energy and
thus mass. But photons have no rest mass, but they do have energy. So
lets consider an unstable particle that, through a series of internal
decays, emits a significant amount of its internal energy as photons.
Its a box of photons with small holes in the sides that lets its photons
out. This would appear to lose rest mass without emitting anything with
any rest mass. This implies to me that rest mass is not really an
invariant, its energy that is invariant and by implication one should
treat restmass with caution as a 'conserved measure'.


--
Oz
This post is worth absolutely nothing and is probably fallacious.

BTOPENWORLD address about to cease. DEMON address no longer in use.
>>Use oz@farmeroz.port995.com<<
ozacoohdb@despammed.com still functions.

tessel@tum.bot
Jul25-04, 09:16 AM
<jabberwocky><div class="vbmenu_control"><a href="jabberwocky:;" onClick="newWindow=window.open('','usenetCode','toolbar=no,location=no,scrollbars=yes,resizable=yes,status=no,width=650,height=400'); newWindow.document.write('<HTML><HEAD><TITLE>Usenet ASCII</TITLE></HEAD><BODY topmargin=0 leftmargin=0 BGCOLOR=#F1F1F1><table border=0 width=625><td bgcolor=midnightblue><font color=#F1F1F1>This Usenet message\'s original ASCII form: </font></td></tr><tr><td width=449><br><br><font face=courier><UL><PRE>\nOn Fri, 23 Jul 2004, Oz wrote:\n\nGerard Westendorp &lt;westy31@xs4all.nl&gt;, not wishing to distract me, wrote:\n\n&gt; &gt;As we are studying particle-like wave structures, we can more\n&gt; &gt;or less assign a momentum (px, py,..) and an energy (E) to\n&gt; &gt;our humps, which should be reasonable localized in space. This\n&gt; &gt;makes them kind of solitons, although they may not fit certain\n&gt; &gt;definitions of solititons.\n\nCuriously enough, this is what I was just about to try to talk about!\n(In the original thread.)\n\nNamely, I want to compute the energy, momentum, and mass of soliton\nsolutions of the KdV, etc., and to explain how these arise from Noether\nanalysis of the point symmetry group. But to put this in perspective, I\nwant to also discuss energy, momentum, etc. for a variety wave equations,\nincluding\n\n1. the one-dimensional wave equation -u_(tt) + u_(xx) = 0\n\n2. the Klein-Gordon equation -u_(tt) + u_(xx) - m^2 u = 0\n\n3. the sine-Gordon equation -u_(tt) + u_(xx) - m^2 sin(u) = 0\n\n4. the linearized KdV -u_t + u_(xxx) = 0\n\n5. the KdV potential -v_t + (v_x)^2/2 + v_(xxx) = 0\n\n6. the MKdV -v_t + (v_x)^3/3 + v_(xxx) = 0\n\nThemes should include symmetries, Noether analysis, finding Lagrangian\nformulations of a given PDE by formulating a "potential form" (not always\npossible), dispersion relations (especially group versus phase speeds).\nOne of the points should be that, while solitons have well-defined and\nsensible masses and so forth, so does any "isolated traveling wave pulse"\ntype solutions to other wave equations, so this is -not- a characteristic\nproperty of solitons.\n\nIn future I may try to explain properties which -are- characteristic of\nsolitons, including Baecklund transformations, hierarchies of\nLie-Baecklund symmetries and conservation laws, etc.\n\nOz commented (fear not, I didn\'t actually -read- the post, so I\'m not much\ndistracted--- I just skimmed it looking for "momentum"):\n\n&gt; Indeed. One worry I have is that we glibly say \'momentum\' without really\n&gt; knowing what it is. One day I really *must* do killing vectors\n\nKilling vectors and conformal Killing vectors are a very, very special\ncase of the point symmetry groups I am talking about. At some point I\'d\nlike to explain that too. Right now it might be confusing vis a vis\npossible discussion of how sine-Gordon and Liouville are related to\nminimal surfaces in E^3, locally isometric immersions in E^3 of hyperbolic\nplane, etc.\n\n&gt; the velocities wrt some \'centre of momentum\' (I have doubts whether such\n&gt; a thing exists in this non-linear system)\n\nFear not; a big point will be that this is very general. You might find\nthis disappointing because this means it is -not- characteristic of\nsolitons. But I plan to get into things which -are-, eventually.\n\nI should be able to teach you, Oz, to carry out symmetry and Noether\nanalysis, dispersion analysis, etc., of a wave equation with paper and\npencil, but you mentioned Mathematica. Well, you can easily use existing\nvery powerful tools in Mathematica and maple for automating these\ncomputations. You don\'t even need to entirely understand how the\ncomputations are performed in order to get information out of the results,\nand in this thread I am actually trying to -avoid- explaining why the\ncomputations work, I am just trying to teach how to perform them. On the\ntheory that most readers will be much more willing to read (or work out)\nthe requisite proofs if they already are convinced that they want to\nunderstand this stuff because they\'ve seen its power.\n\nAnyway, I will try to remember to say something about the syntax of the\nbasic maple commands.\n\n"T. Essel" (hiding somewhere in cyberspace)\n</UL></PRE></font></td></tr></table></BODY><HTML>');"> <IMG SRC=/images/buttons/ip.gif BORDER=0 ALIGN=CENTER ALT="View this Usenet post in original ASCII form">&nbsp;&nbsp;View this Usenet post in original ASCII form </a></div><P></jabberwocky>On Fri, 23 Jul 2004, Oz wrote:

Gerard Westendorp <westy31@xs4all.nl>, not wishing to distract me, wrote:

> >As we are studying particle-like wave structures, we can more
> >or less assign a momentum (px, py,..) and an energy (E) to
> >our humps, which should be reasonable localized in space. This
> >makes them kind of solitons, although they may not fit certain
> >definitions of solititons.

Curiously enough, this is what I was just about to try to talk about!
(In the original thread.)

Namely, I want to compute the energy, momentum, and mass of soliton
solutions of the KdV, etc., and to explain how these arise from Noether
analysis of the point symmetry group. But to put this in perspective, I
want to also discuss energy, momentum, etc. for a variety wave equations,
including

1. the one-dimensional wave equation -u_(tt) + u_(xx) =

2. the Klein-Gordon equation -u_(tt) + u_(xx) - m^2 u =

3. the sine-Gordon equation -u_(tt) + u_(xx) - m^2 sin(u) =

4. the linearized KdV -u_t + u_(xxx) =

5. the KdV potential -v_t + (v_x)^2/2 + v_(xxx) =

6. the MKdV -v_t + (v_x)^3/3 + v_(xxx) =

Themes should include symmetries, Noether analysis, finding Lagrangian
formulations of a given PDE by formulating a "potential form" (not always
possible), dispersion relations (especially group versus phase speeds).
One of the points should be that, while solitons have well-defined and
sensible masses and so forth, so does any "isolated traveling wave pulse"
type solutions to other wave equations, so this is -not- a characteristic
property of solitons.

In future I may try to explain properties which -are- characteristic of
solitons, including Baecklund transformations, hierarchies of
Lie-Baecklund symmetries and conservation laws, etc.

Oz commented (fear not, I didn't actually -read- the post, so I'm not much
distracted--- I just skimmed it looking for "momentum"):

> Indeed. One worry I have is that we glibly say 'momentum' without really
> knowing what it is. One day I really *must* do killing vectors

Killing vectors and conformal Killing vectors are a very, very special
case of the point symmetry groups I am talking about. At some point I'd
like to explain that too. Right now it might be confusing vis a vis
possible discussion of how sine-Gordon and Liouville are related to
minimal surfaces in E^3, locally isometric immersions in E^3 of hyperbolic
plane, etc.

> the velocities wrt some 'centre of momentum' (I have doubts whether such
> a thing exists in this non-linear system)

Fear not; a big point will be that this is very general. You might find
this disappointing because this means it is -not- characteristic of
solitons. But I plan to get into things which -are-, eventually.

I should be able to teach you, Oz, to carry out symmetry and Noether
analysis, dispersion analysis, etc., of a wave equation with paper and
pencil, but you mentioned Mathematica. Well, you can easily use existing
very powerful tools in Mathematica and maple for automating these
computations. You don't even need to entirely understand how the
computations are performed in order to get information out of the results,
and in this thread I am actually trying to -avoid- explaining why the
computations work, I am just trying to teach how to perform them. On the
theory that most readers will be much more willing to read (or work out)
the requisite proofs if they already are convinced that they want to
understand this stuff because they've seen its power.

Anyway, I will try to remember to say something about the syntax of the
basic maple commands.

"T. Essel" (hiding somewhere in cyberspace)