Greg Bernhardt
Jan19-11, 10:00 AM
It is always incredible to see a breakdown of the numbers supporting virtual items, but this recent report featured on paidContent.org shows the incredible business model it has become. *I won’t rehash all the numbers here, but there are a few worth mentioning: Last year, social gaming revenues were about $856 million. It’s predicted to [...]http://stats.wordpress.com/b.gif?host=virtualnavigator.wordpress.com&blog=11498882&post=408&subd=virtualnavigator&ref=&feed=1
More... (http://virtualnavigator.wordpress.com/2011/01/19/virtual-items-remain-key-revenue-source-for-social-games-but-ads-are-gaining/)
More... (http://virtualnavigator.wordpress.com/2011/01/19/virtual-items-remain-key-revenue-source-for-social-games-but-ads-are-gaining/)