What Defines Good and Bad Design in Profit-Driven Projects?

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Discussion Overview

The discussion revolves around the characteristics that define good and bad design in profit-driven projects. Participants explore various criteria and perspectives related to design effectiveness, manufacturability, maintenance, and overall functionality, touching on both theoretical and practical aspects.

Discussion Character

  • Debate/contested
  • Conceptual clarification
  • Technical explanation

Main Points Raised

  • Some participants emphasize the importance of design for maintainability, noting that designs with moving parts are prone to failure and require careful consideration of repair ease and costs.
  • Others argue that good design should also ensure functionality, manufacturability, efficiency, cost-effectiveness, and minimal environmental harm.
  • One participant highlights the need for designs to function under all expected conditions and to account for potential failure points, using HVAC systems as an example.
  • Another viewpoint suggests that the best design is ultimately the one that maximizes profit, indicating a focus on financial outcomes in design evaluation.
  • Some participants express frustration with specific design practices in the automotive industry, citing examples of poor accessibility for repairs as indicative of bad design.
  • There is a mention of general characteristics of good design, including usefulness, visual appeal, and reliability, contrasted with bad design characterized by cost-cutting measures.

Areas of Agreement / Disagreement

Participants express a range of views on what constitutes good and bad design, with no consensus reached. While some points of agreement exist regarding the importance of functionality and maintainability, differing opinions on prioritization and definitions of success remain evident.

Contextual Notes

Participants reference specific industries and examples, indicating that the discussion may be influenced by personal experiences and sector-specific challenges. There is also a recognition that criteria for good design may vary based on stakeholder perspectives, particularly between engineering and management.

Who May Find This Useful

Individuals interested in design principles, engineering practices, product development, and project management in profit-driven contexts may find this discussion relevant.

EngTechno
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What are the characteristics or a good design and a bad design?
 
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One bullet item missed in that link.

Design for maintainability. If a design has any moving parts it is going to break, unless the item is a consumable it will need to be repaired. Ease and cost of maintenance is something that is frequently overlooked by engineers working under a deadline.

Nothing like a high failure part that requires major disassembly to access. This type of engineering mistake causes increased down time and repair costs. If the design is part of a manufacturing process you will hear about it.
 
Not to open up a debate but design for ease of manufacturing is not the only measuring stick for a good vs. bad design.

IMO, the top hitters are:

1.) Does the design work/do what it is supposed to?
2.) Is it manufacturable (better yet is it easy to manufacture?)?
3.) Is it efficient in the way it completes it's intended function?
4.) Is it cost efficient?
5.) Does it do any kind of harm to other items (i.e. the environment)?

There are tons of things that can denote a successful design. In the real world, it's usually the management and marketing types that will give you the criteria for success.
 
I agree with all of the points made so far. Also, it is important to make sure that the design will function under all expected conditions or at least to understand where it will fail and plan for that.

An example would be freeze protection on HVAC equipment. Or the point at which a system will overheat and how that should be handled. There are many ways to deal with these items, but many times, because they are not in the design range they are forgotten.

Part load operation is also frequently overlooked and is probably the point at which the system will usually function (very true of HVAC design). So modelling of partload conditions are important as well as designing for peak.
 
Integral said:
One bullet item missed in that link.

Design for maintainability. If a design has any moving parts it is going to break, unless the item is a consumable it will need to be repaired. Ease and cost of maintenance is something that is frequently overlooked by engineers working under a deadline.

Nothing like a high failure part that requires major disassembly to access. This type of engineering mistake causes increased down time and repair costs. If the design is part of a manufacturing process you will hear about it.

Someone should teach that to Ford. They seem to start with the engine component most likely to fail, then hang the rest of the engine from the part you're most likely to replace. And if it's not feasible to hang the entire engine from that part, weld a fuel line or other almost impossible to remove component to it.
 
BobG said:
Someone should teach that to Ford. They seem to start with the engine component most likely to fail, then hang the rest of the engine from the part you're most likely to replace. And if it's not feasible to hang the entire engine from that part, weld a fuel line or other almost impossible to remove component to it.
Having replaced the water pump in a Ford Probe (V6) last summer, I have first hand experience with that.
 
the charactiristics of good design in general are:
*usefulness
*visual appeal
*reliability

the charactiristics of bad design in general are:
*cost savings
*none of the above good design charactiristics
 
Hmmm. The best possible design is the one that makes the most profit. Why beat around the bush here?
 

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