Projectile Motion (Displacement and Velocity vector)

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Homework Help Overview

The discussion revolves around a projectile motion problem involving the calculation of velocity and displacement vectors at a specific time. The projectile is launched at an initial speed and angle, and participants are tasked with determining the components and magnitude of the velocity and displacement vectors after one second.

Discussion Character

  • Exploratory, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • Participants discuss the calculation of velocity and displacement vectors, focusing on the need to combine x and y components. There are attempts to clarify the correct interpretation of vector representation and the significance of components versus magnitude and direction.

Discussion Status

Some participants have provided guidance on how to combine components to find the resultant vector, while others express confusion about the calculations and the format for presenting the vector. There is an ongoing exploration of the correct values for x and y components, as well as the overall magnitude and angle of the velocity vector.

Contextual Notes

Participants are working under the constraints of a homework assignment with a due date, which adds urgency to their inquiries. There is also a recognition of the need to clarify the effects of gravity on the vertical component of motion, while the horizontal component remains constant.

SS2006
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hey guys, i have this question I am diong, i got allt he answers but there's one prob

Question:

A projectile is fired at 50 m/s and 60 degrees along a level surface.

a) Find the velocity and displacement VECTORS at t = 1.0 s

i used v2 = v1 + at
v2 = 43.3 + (-9.8) (1)
v2 = 33.5 m/s
thats the velocity at 1 second

now displacement i used
d = v1t + 1/2 at squared
i got y = 43.3 (1) + 1/2 -10 (1) squared
to get
displacement = 38.4 meters

ofcourse the y velocity i got it from : 50 sin 60 = 43.3 m/s and x velocity 50cos60 = 25 m/s as you know

but the teacer said those aer right numbers but he ased for VECTORS so he wants 33.5 and an angle beside it i assume, i am lost now, i need help finding the displacement and velocity VECTORS :D
thanks guys!

---
i posted this in the other forum too , didnt know which ones more right lol thanks, but need it soon
 
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SS2006 said:
a) Find the velocity and displacement VECTORS at t = 1.0 s

i used v2 = v1 + at
v2 = 43.3 + (-9.8) (1)
v2 = 33.5 m/s
thats the velocity at 1 second
That's just the y-component of the velocity. You need to combine this with the x-component to get the correct velocity vector.

Similar comments apply for displacement.
 
ok that's what i don't know how to do :( can you give me instructions, thanks brother :)
 
actually i think i get it
 
got the answers :)

just checking

33.5 and 64.6 degrees for velocity

displacement is 38.4 and 58.4 degree
 
SS2006 said:
just checking

33.5 and 64.6 degrees for velocity
No. As I said before, the 33.5 is just the y-component of the velocity. What's the x-component? What's the magnitude? What's the angle of the velocity vector?
 
i just said 64.6 degrees :D
so
33.5 m/s then there's that angle thingy and i put 64.6 degrees in it
right
 
Answer the questions in my last post.
 
Doc Al said:
No. As I said before, the 33.5 is just the y-component of the velocity. What's the x-component? What's the magnitude? What's the angle of the velocity vector?
y comp: 33.5
x comp: 15.2
magnitude: you mean direction?
angle: 64.6 degrees

he said he wants the answer as a vector, can you please make this easier on me and tell me what the forma tof a vector is :D

os (x,y)?

or
33.5 then <64.6 degrees

or (x,y) then < 64.6 degrees

got to sleep soon and the asnwer is due 2morrow, thanks!
 
  • #10
SS2006 said:
y comp: 33.5
OK
x comp: 15.2
No. [itex]v_x = 50 \cos (60)[/itex]
magnitude: you mean direction?
No, I mean magnitude. If you have the components, use the Pythagorean theorem to find the magnitude.
angle: 64.6 degrees
This is wrong since your x-comp is wrong.

he said he wants the answer as a vector, can you please make this easier on me and tell me what the forma tof a vector is :D
One way is to give a magnitude and a direction. (You can also express it as components, but I suggest magnitude and direction.)
 
Last edited:
  • #11
isn't the X usually cos 60, not sin60?
also he wants it for the FIRST second, t = 1
so 50cos60 is initial, that's why i got 15, for t = 1 seconds
 
Last edited:
  • #12
SS2006 said:
isn't the X usually cos 60, not sin60?
also he wants it for the FIRST second, t = 1
so 50cos60 is initial, that's why i got 15, for t = 1 seconds
You are right about [itex]v_x = 50 \cos (60)[/itex]--that's what I meant to write. But since [itex]\cos (60) = 0.5[/itex], [itex]v_x = 25[/itex], not 15.
 
  • #13
true
i got 15 casue i did
v2 = v1 + at
so 25 - 10 (1) cause he wants 1 second
is 15, as the x displacement
did the same thing with Y and u said its correct
im confused :(
 
  • #14
Only the vertical direction is accelerated (gravity acts down, not sideways). The horizontal speed remains constant.
 
  • #15
goddd no wonder i got 9/10
'mechanical error'
lol i wish u told me yesteryda
thanks bro
case closed :D
 

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