Using Calculus to find Volume of 3-D Solids

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    Calculus Solids Volume
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Discussion Overview

The discussion revolves around using calculus, specifically integration, to find the volumes of three-dimensional solids, focusing on cylinders, spheres, and cones. Participants explore the application of integration techniques and address challenges encountered in calculating these volumes.

Discussion Character

  • Exploratory
  • Mathematical reasoning

Main Points Raised

  • One participant describes using integration to find the volume of a cylinder by stacking disks, leading to the formula V = πr²h.
  • The same participant expresses confusion about applying this method to spheres and cones, noting incorrect results when attempting to calculate the sphere's volume.
  • Another participant suggests that the radius of each disk in a sphere does not decrease linearly and provides a corrected approach using the equation of a sphere to derive the volume.
  • This participant also outlines a method for calculating the volume of a cone, referencing the geometry of the cone and the integration process involved.
  • A later reply indicates that one participant recognized their mistake in confusing the decreasing radius of the disk with the radius of the sphere.

Areas of Agreement / Disagreement

Participants do not reach a consensus on the initial confusion regarding the sphere's volume calculation, but there is a shared understanding of the correct approach to both the sphere and cone volumes as discussed by the second participant.

Contextual Notes

Some assumptions about the geometric relationships and integration limits may not have been fully articulated, leading to initial misunderstandings in the calculations.

Weather Freak
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Hey folks... I've been thinking about using integration to deal with the volumes of various objects such as:

Cylinders: For cylinders, I used integration to find the volume. I imagined the area of a circle, which is [tex]\pi*r^2[/tex] and then decided that if I stacked a series of solid disks (which have the area of a circle) to a height of h, then I would get the volume of a cylinder of height h:

[tex]\int_{0}^{h} \pi*r^2*dh[/tex]

And that yields the correct volume for a cylinder, [tex]V=\pi*r^2*h[/tex].

My question is, can I apply this method of thinking to find the area of a sphere and a cone?

Every time I try, I get the wrong answer.

Sphere:
I assume that I need to take a series of disks and add them up, as I did for the cylinder, but the cross sectional area will change as they get slightly smaller. So I tried this:

[tex]2 * \int_{0}^{r} \pi*r^2*dr[/tex]

My logic was that the radius will shrink to zero as you get to the outer most disk of the sphere, and then you have to double the answer to get the second half of the sphere. The problem is that this gives me [tex](2/3)\pi*r^2[/tex] and the real volume is 4/3, not 2/3.

And then comes the cone, and I'm not even sure where to start since I would think it would be similar to the sphere, but obviously it's not since they look so different.

So yes, I'm a bit confused, but if anyone can decipher what I've written and point me in the right direction, that would be greatly appreaciated. Thanks!
 
Last edited:
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Sphere:
I assume that I need to take a series of disks and add them up, as I did for the cylinder, but the cross sectional area will change as they get slightly smaller. So I tried this:
[tex]2 * \int_{0}^{r} \pi*r^2*dr[/tex]



My logic was that the radius will shrink to zero as you get to the outer most disk of the sphere, and then you have to double the answer to get the second half of the sphere. The problem is that this gives me and the real volume is 4/3, not 2/3.

But the radius of each disk doesn't decrease linearly.
Since the equation of a sphere is x2+ y2+ z2= R2, if we let z range from -R to R, we can measure the radius of each disk along either x or y axis- let's take the x-axis so y= 0 and x2+ z2= 0 or [itex]x= \sqrt{R^2- z^2}[/itex].
The area of the disk is [itex]\pi \left(\sqrt{R^2-z^2}\right)^2[/itex]
The volume of the sphere is given by
[tex]\pi \int_{-R}^R R^2- z^2 dz[/tex].

Similarly, if a cone has height h and base radius R, we can look at the xz-plane. One side of the cone is the line running from (0,0,h) to (R, 0, 0). That has equation x= R- (R/h)z with y= 0. for any z, x is the radius of a disc with area [itex]\pi x^2= \pi(R- (R/h)z)^2= \piR^2(1- \frac{z}{h})^2[/tex]. The volume is given by<br /> [tex]\pi R^2\int_0^h(1- \frac{z}{h})^2 dz[/tex][/itex]
 
edit: nevermind, I found my mistake. i was confusing the decreasing radius of the disc with the radius of the sphere.
 
Last edited:
that makes sense, thank you!
 

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