Solving Lagrange Multiplier Question: Find Nearest Point to Origin

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Homework Help Overview

The discussion revolves around finding the point on the surface defined by the equation z = xy + 1 that is nearest to the origin using the Lagrange Multiplier method. Participants are exploring the setup of the problem and the necessary constraints.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants discuss the lack of an explicit constraint equation in the problem statement and consider how to formulate one based on the distance to the origin. There is a focus on the distance formula and the implications of the surface equation as a constraint.

Discussion Status

Some participants have proposed potential constraints and equations, while others express confusion about the variables involved and the application of the Lagrange Multiplier method. The conversation reflects a mix of interpretations and attempts to clarify the setup.

Contextual Notes

There is uncertainty regarding the specific values for variables in the distance formula, and some participants are grappling with the implications of the surface equation as a constraint. The discussion highlights the challenge of applying the Lagrange Multiplier method without clear initial guidance.

elle
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Hi, I would appreciate if anyone can help me out with the following question.

I've been asked to find the point on the surface z = xy + 1 nearest to the origin by using the Lagrange Multiplier method. But all the examples I've been given in class and for coursework gave you the constraint equation.

Is there a constraint equation given in this question? :confused:
 
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Well it's not given in the sense of, constraint equation = ?
But you should be able to set one up as long as you know the distance formula.
[tex]d = \sqrt{(z_2-z_1)^2+(x_2-x_1)^2+(y_2-y_1)^2}[/tex]
x, and y are going to be arbitrary and you have the expression for z. You also know that you are aiming for the orgin, so [tex]\vec 0 = (x_1,y_1,z_1)[/tex].
 
Actually 'shoot'.. that doesn't make any sense

Your constraint would be that 'the point MUST be on that surface' (that sounds more like a constraint to me).

So:
[tex]g(x,y,z) = z-xy=1[/tex]
[tex]f(x,y,z) = d=\sqrt{(x_2-x_1)^2+(y_2-y_1)^2+(z_2-z_1)^2}[/tex]
Where [tex](x_1,y_1,z_1)=\vec 0[/tex]

Ok, I think that makes sense now...
 
Hmm sorry I'm still lost :(
 
Last edited:
sorry I'm not sure how to use Latex, but what are the values for x2, y2 and z2? :confused: O god, I don't understand this at all :rolleyes:
 
The constraint is z = xy + 1! If you were asked simply to "find the point closest to the origin" then the answer would be (0,0) itself. But you are not asked that- you are asked to fine the point on z= xy closest to the origin.
Using the Lagrange multiplier method: The square of the distance of a point (x,y) to (0,0) (minimizing the square of distance is the same as minimizing distance itself) is minimizing x2+ y2. The gradient of that is 2xi+ 2yj. The gradient of the constraint, z- xy= 1, is -yi- xj+ k. Lagrange's method says that one of those must be a multiple of the other:
2xi+ 2yj= k(-yi- xj+ k) which tells us 2x= -ky, 2y= -kx, and 0= k. What x,y,z satisfy those?
 
hmm ok...I got x = 0, y = 0 and z = 1...is that right? :confused: so the point is ( 0 , 0 , 1 )
 

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