
#1
Mar812, 07:50 PM

P: 51

Hey
I'm making a small indie game project but have hit a bit of a road block. My maths is not great and until now i been doing fine but have got stuck. I'm trying to calculate how many tiles fit within an area in an isometric angle  so that no empty spaces are left. Lets say the area is: Width : 1200 height : 600 The isometric tiles are: width: 64 height: 32 Now I first tried: (area width / tile width) * (area height / tile height) But that doesn't work because it means each 4 corners are empty spaces. Which means this is not the "maximum" amount of tiles... so does any one know the formula to working it out ? 


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