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RPG physics engine or building everything together

 
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Jun16-12, 02:28 PM   #1
 

RPG physics engine or building everything together


I am doing attemp to build rpg with realistic world and AI.
So what i need to simulate the persons are moving from input so them not there will be anatomy simulation.
My list:
1.full range of collision types absolutely elastic and inelastic and things between them
2.dynamics in air and water so movements in fluids
3.soft and rigid body dynamics

I make an wikipedia attemp before from their index but there is many tiny things.
Can someone list me names of equations for this simulation. What am i missing to simulate? I am not looking for things like electricity and so. Thanks to all.
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