Register to reply

Rotation on a plane

by lendav_rott
Tags: plane, rotation
Share this thread:
lendav_rott
#1
Jan24-13, 04:22 AM
P: 223
1. The problem statement, all variables and given/known data
On a X-Y plane we have a square with its 4 corners A(3,1) B(7,3) C(2,6) D(0,2).
We are to rotate the rest of the square around the point A clockwise by 70 degrees.



2. Relevant equations
(I am not sure how they are called in English)
The rotation matrix 2x2 1st row: cosa ,-sina 2nd row: sina, cosa - call it G(a) so that
X' = G(a) * X


3. The attempt at a solution
I know how to use this matrix transposition or conversion (not sure how it is called) when I am rotating a vector around the 0-point, but I don't know how to rotate a vector around a point on the plane.


EDIT: Just as I posted this I got a revelation - I will Rotate the vector AB using the rotation matrix and then add point A's x and y coordinate respectively to the product of the matrixes. And all the same with the other corners - construct vector AC AD and deja vu.

Now there is a question:
When I do the product of G(a) * A , where A is the vector matrix - the vector spins counterclockwise, but when I do the product of AT * G(a) - the vector spins clockwise. I don't understand why - does it mean that AT * G(a) = G(-a) * A?
Phys.Org News Partner Science news on Phys.org
An interesting glimpse into how future state-of-the-art electronics might work
Tissue regeneration using anti-inflammatory nanomolecules
C2D2 fighting corrosion
HallsofIvy
#2
Jan24-13, 06:03 AM
Math
Emeritus
Sci Advisor
Thanks
PF Gold
P: 39,503
Yes, the rotation matrix,
[tex]\begin{bmatrix}cos(\theta) & -sin(\theta) \\ sin(\theta) & cos(\theta)\end{bmatrix}[/tex]
is orthogonal- its columns or rows, considered as vectors, are "orthonormal", perpendicular and of length 1.

Also, the transpose is, as you say, equal to the reverse rotation:
[tex]\begin{bmatrix}cos(\theta) & sin(\theta) \\ -sin(\theta) & cos(\theta)\end{bmatrix}= \begin{bmatrix}cos(-\theta) & -sin(-\theta) \\ sin(-\theta) & cos(-\theta)\end{bmatrix}[/tex]
because cosine is an "even" function and sine is an "odd" function:
[itex]cos(-\theta)= cos(\theta)[/itex] and [itex]sin(-\theta)= -sin(\theta)[/itex].
skiller
#3
Jan24-13, 06:54 AM
P: 234
Quote Quote by lendav_rott View Post
On a X-Y plane we have a square with its 4 corners A(3,1) B(7,3) C(2,6) D(0,2).
Funny looking square!

lendav_rott
#4
Jan24-13, 08:42 AM
P: 223
Rotation on a plane

Yes I know it's not a square :D But that's what the assignment said, it's not important though. I guess you can call it a polygonia or however it is called in English :/

Also thanks HallsofIvy - read some about it and played around with the numbers a bit and I understand how it works :)


Register to reply

Related Discussions
Co-ordinate plane rotation Linear & Abstract Algebra 6
Axis of rotation, plane of reflection Linear & Abstract Algebra 1
Rotation of plane tangential to sphere General Math 2
Rotation of a chair-o-plane Introductory Physics Homework 1
Rotation in Vertical Plane Introductory Physics Homework 3