## Projectile motion including drag

I have been working with projectile motion, and I am just starting to add air friction (drag) into the equations. I've run into a bit of a wall in terms of the calculations, so any help would be appriciated.

For a projectile, F(drag)=-c.V^2, where c is a constant (which can be written in terms of cross-sectional area, etc.)

Therefore: Acc(drag)=-c.V^2/(mass)

When I write an expression for vertical velocity [V(t)] at a given time [t], I get:

V(t) = V(initial) - 9.8t - (c/m). INTEGRAL{ [V(t)]^2 }dt

I then look at this equation and have trouble writting V(t) without an integral (or derivative for that matter).
I showed the problem to a friend, who gave me a strange tangent function for V(t), which I can't quite get my head around, as there is no mention of angles at this stage.

Maybe I'm on the wrong track, or maybe my calculus skills aren't quite up to scratch. Eventually I want to create a model for the projectile's motion (in terms of x and y), but first I need to get this part right.
Thanks for any help.

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 Yes I realised that this is what I need to do to solve it (this resulted in an arctan funtion, which when rearranged gave me a tangent function for velocity). However, I was unsure how the tangent came out, and when I graphed the resulting function it did not look right. That's why I'm looking for some pointers. Thanks, villiami

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## Projectile motion including drag

$$\frac{dv}{dt}=g -c \cdot v^{2}$$
and you need to find $v(t)$ maybe with a initial condition giving the speed at t=0.