Solving Kinematics Problems for High School & University Students

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In summary, the conversation is about a university student struggling with physics problems. The first problem involves finding the acceleration of a speeding car passing a checkpoint using the equations d= v1t + 1/2(a)(t)^2 and d= 1/2 a(t)^2. The student is unsure about the initial velocity and is seeking help. The second problem involves finding the displacement of a ball thrown straight up after 0.70 s using the formula d= v1t + 1/2(a)(t)^2. The student initially gets the answer of 15.84 m, but realizes they forgot a negative sign and the correct answer is 11.039 m. The conversation turns to a third problem involving
  • #1
Roughwkw
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Hey all, I'm in university right now, though these questions are more geared towards high school. I've completed junior and senior physics in high school, and for some reason I am completely stumped on these two questions.

1. A speeding car passes a highway patrol checkpoint and then accelerates at a constant rate. 4.05 s later, the car is 240 m from the checkpoint and its speed is then 19.7 m/s. What is the acceleration of the car?

Since they don't mention V1 (initial) I went ahead and tried the equation
[itex] d= v1t + 1/2(a)(t)^2 [/itex]

I assumed that V1 was 0, though I don't believe it is since it mentions that the car was speeding when it passed the checkpoint. This left me with (solving for acceleration)

[itex] d= 1/2 a(t)^2 [/itex]
Which worked out to 29.26 m/s^2. I know this is wrong due to the fact that i need to submit my answer online and it shows that this is an incorrect answer.


The next problem i had difficulty with:

A ball is thrown straight up from the surface of the Earth with and initial speed of 19.2 m/s. Neglecting any effects due to air resistance, what is the magnitude of the ball's displacement (from the starting point) after 0.70 s has elapsed?

t = 0.70 s
V1 = 19.2 m/s
a = -9.8 m/s^2

Therefore I assumed i could easily use [itex] d= v1t + 1/2at^2 [/itex]

This works out to 15.84 m, which seems like a resonable answer, though it was wrong. I've also tried entering -15.84, but no luck.


Any help you guys can offer is greatly appreciated!
 
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  • #2
For the first problem, you can't just assume the initial velocity is zero. You have to calculated it using the formula: d=average velocity x time. Once you have solved for V1, you can use the formula: a=average velocity/time.

As for the second problem, I am pretty sure you have the right answer. I would have done the same thing you did. :smile:
 
  • #3
for ur second problem with the ball i get 11.039m

D= (19.2*.7)+(.5*-9.8*.7^2)
D=13.44-2.401
D=11.039

As for the first one...i used this method (might not be valid)
av vel=D/T
240/4.05
=59.26m/s
59.26=(Vo+19.7)/2
Vo=98.82 m/s

D=1/2(Vf+Vo)T...used this to check my Vo answer (alittle off b/c of rounding)

D=VoT+1/2at^2
240= (98.82*4.05)+(.5*a*4.05^2)
a=-19.54 m/s^2 (of course not "exact" b/c of rounding...u may need to fix that in ur final answer b4 u submit it)

BTW the car's Vo of 98.82 m/s is 221.4 mph ;)...freakin F1 racing and final vel of 19.7 m/s is only 44.1 mph

because of this i think my answer is up for question :(
 
  • #4
EDIT: Thanks for the help guys. Your answer for the ball question is correct, silly me forgot a negative sign.

As for the checkpoint question the answer doesn't seem to work unfortunately. I'm going to look over it some more and try to figure it out.


Your help is greatly appreciated.

EDIT #2: We posted at the same time :p . I replied before seeing yours. Thanks again
 
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  • #5
ur welcome...that checkpoint prob. is tricky ;)
 
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  • #6
Yet other problem:

A motorist traveling at 97 km/hr is being chased by a police car at 127 km/hr. If the police car starts from 2.0 km back, how long does it take to catch the motorist? Leave time in hours.

I've tried everything i can think of to solve this problem. Can anyone clue me in here?
 
  • #7
Roughwkw said:
Yet other problem:

A motorist traveling at 97 km/hr is being chased by a police car at 127 km/hr. If the police car starts from 2.0 km back, how long does it take to catch the motorist? Leave time in hours.

I've tried everything i can think of to solve this problem. Can anyone clue me in here?

Try this : the motor : x = 2 + 97t
for the car : x = 127t

Set these to equal and solve for t.the time is expressed in hours here !

marlon
 
  • #8
Cool Marlon, that worked perfectly, thanks a lot.

I was also wondering if anyone could help me with this.


An object is moving in a straight line with a constant acceleration. Its position is measured at three different times, as shown in the table below.

Time (s) Position, (m)
47.50 9.000
48.90 14.152
50.30 22.048

Calculate the magnitude of the acceleration at t=48.90 s.

I've tried everything i can think of for this, but it just does not want to work.
Any help is greatly appreciated
 
  • #9
Roughwkw said:
Cool Marlon, that worked perfectly, thanks a lot.

I was also wondering if anyone could help me with this.


An object is moving in a straight line with a constant acceleration. Its position is measured at three different times, as shown in the table below.

Time (s) Position, (m)
47.50 9.000
48.90 14.152
50.30 22.048

Calculate the magnitude of the acceleration at t=48.90 s.

I've tried everything i can think of for this, but it just does not want to work.
Any help is greatly appreciated
The general equation is x = x_i + v_i * t + at²/2 where the _i denotes the initial position and velocity. You have three unknowns (x_i,v_i,a), yet you can set up three equations when you substitute x and by the corresponding given values. just solve them three equations in order to find the three unkowns and your problem is solved...


marlon
 
  • #10
Your reply seems to be over my head. Why exactly is x_i unknown? Doesn't it just correspond to distance?

What I attempted to do to solve this problem was find the change in velocity between point a and b, then b and c. Getting the change in velocity between a and b would give me the velocity for the middle of those points, as would b and c. In order to find point b i would assume that i would get the average of these 2 points basically, though that doesn't seem to work. Understand what i mean?
 
  • #11
no, x_i is the initial distance from the y-axis at which the object started to move. You see, it is not always the case that an object starts moving from the origin.

Let's say a wall is the origin. Suppose you stand against the wall (so you are at the origin) and i am 5 meters in front of you. this means that whenever we start to move i started 5 meters before you so your x_i = 0 and mine x_i = 5

marlon

you know how to solve three equations with three unkowns ? just asking
 
  • #12
Sorry bro, I understand what you're talking about with x_i, displacement basically. I'm just incredibly confused. I'll keep trying at it, thanks anyways though!
 

What is kinematics?

Kinematics is the study of motion and its causes, without considering the forces that cause the motion. It involves analyzing the position, velocity, and acceleration of an object as it moves through space and time.

What are the key concepts in kinematics?

The key concepts in kinematics include displacement, velocity, acceleration, time, and position. These concepts are used to describe and analyze the motion of objects in a given system.

How do you solve kinematics problems?

To solve kinematics problems, you need to identify the known and unknown variables, choose the appropriate equations, and apply them to the given information. It is important to use consistent units and pay attention to the direction of motion.

What are the common mistakes students make when solving kinematics problems?

Some common mistakes students make when solving kinematics problems include using the wrong equation, using incorrect units, and not paying attention to the direction of motion. It is also important to carefully read and understand the problem before attempting to solve it.

How can kinematics be applied in real-world situations?

Kinematics has many practical applications in fields such as engineering, physics, and sports. It can be used to analyze the motion of objects in machines, study the movement of celestial bodies, and improve athletic performance. Understanding kinematics can also help in predicting and preventing accidents and designing efficient transportation systems.

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