Vectors help - Slicing Corner problem

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In summary, Homework Equations:-The Attempt at a Solution starts by asking for the 2D counterpart of a 3D result, which is an equation of areas squared.-For 5 marks, you are expected to be able to solve an equation for the area of a triangle.
  • #1
man0005
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Homework Statement



On sheet

Homework Equations





The Attempt at a Solution



I have no idea...i know you guys arent allowed to help if i don't show some working out, but i seriously have no clue how to even start this question :|
please help me
 

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  • #2
hi man0005! :wink:

tell us what formulas you know for the area of a triangle (with or without cross product ) :smile:
 
  • #3
Since there is a reference to using a cross product, can we presume that you know that the area of a parallelogram, having [itex]\vec{u}[/itex] and [itex]\vec{v}[/itex] as adjacent sides, has area [itex]|\vec{u}\times\vec{v}|[/itex]? And, of course, a triangle is half a parallelogram.
 
  • #4
okay I've done that
how would i go about solving the area of D now?
 
  • #5
done what? :redface:

show us! :smile:
 
  • #6
lol sorry
ive worked out that the areas of the three right angled faces are
(1/2)sqr root(a^2b^2)
(1/2)sqr root(a^2c^2)
(1/2)sqr root(b^2c^2)

now how do i go about finding D
in order to proof the equation?

what I've tried is to find the length of each side of the triangle and then the height
but I keep getting messy results with lots of square roots :/
 
  • #7
hi man0005! :smile:

(have a square-root: √ and try using the X2 icon just above the Reply box :wink:)
man0005 said:
(1/2)sqr root(a^2b^2)
(1/2)sqr root(a^2c^2)
(1/2)sqr root(b^2c^2)

erm :redface:

isn't that just ab/2, ac/2, bc/2 ? :rolleyes:

ok, now use the cross product method to find area D …

what do you get? :smile:
 
  • #8
oh yeah! sorry lol

umm how would i go about doing that? which points do i use? :S
 
  • #9
uhh? :confused:

let's go back to my original question
tiny-tim said:
tell us what formulas you know for the area of a triangle (with or without cross product ) :smile:
 
  • #10
i only know 1/2bh
but using that for this would be too messy yeah?
 
  • #11
man0005 said:
i only know 1/2bh
but using that for this would be too messy yeah?

it won't work at all …

it only works for right-angled triangles :redface:

(but i don't understand … where did you get those square-roots from, if that's the only formula you know? :confused:)

you need to go back to your book or lecture notes (or the internet), and find a general formula for the area of a triangle :smile:
 
  • #12
Is this right for Area D?

i made the line from 0,b,0 to a,0,0 as AB
and the line from 0,b,0 to 0,0,c as AC

so AB = (-a, b, 0)
AC = (0, b , -c)
then using cross product
= (-bc, -ac, -ab)

so area = 1/2 √ (b2c2 + a2c2+ a2b2)
 
  • #13
man0005 said:
Is this right for Area D?

i made the line from 0,b,0 to a,0,0 as AB
and the line from 0,b,0 to 0,0,c as AC

so AB = (-a, b, 0)
AC = (0, b , -c)
then using cross product
= (-bc, -ac, -ab)

so area = 1/2 √ (b2c2 + a2c2+ a2b2)

ohh, so you did know the cross product formula? :frown:

yes, that's correct … that finishes the question, doesn't it? :smile:
 
  • #14
LOL nah <3 google
YES I GOT IT ty ty ty

now for b) :P
is the answer triangle?
 
  • #15
man0005 said:
now for b) :P
is the answer triangle?

is there a word shortage where you are? :rolleyes:

well, i think you have the right answer, but based on just one word, it's a little difficult to tell!
 
  • #16
hmm what do you mean?
should i expand?

plane counterpart of a slicing corner would be a triangle? or triangular prism?
whats a slicing plane?
 
  • #17
man0005 said:
hmm what do you mean?
should i expand?

for 5 marks :tongue2: ? YES! :rolleyes:

anyway, part (b) is asking for an equation, isn't it? :smile:
 
  • #18
whatt how do you know? D:
I thought i just had to complete the sentences...

sigh I am sorry if I am asking too many questions
 
  • #19
man0005 said:
whatt how do you know? D:

because the question starts "What is the 2-dimensional counterpart of this 3-dimensional result?" …

that's what most of the 5 marks will be for, and it's asking for an equation :rolleyes:
 
  • #20
so i'd just list all the components of the triangular prism?
 
  • #21
okay
so would i say:
cube - square
sliced corner - triangle
sliced plane - line?

then find equation of line?
 
  • #22
man0005 said:
then find equation of line?

you need to find an equation equivalent to the original equation for areas :wink:
 
  • #23
hmmmm any hints? :P
 
  • #24
hmm does this work?

if i split the 3 dimensional slice
into four 2-dimensional parts
the 3 right angle faces and the other one?
then use Area =1/2bh for each one?
 
  • #25
man0005 said:
okay
so would i say:
cube - square
sliced corner - triangle
sliced plane - line?

yes …

next, the 3D equation was about a sum of areas squared …

so what would be 2D equivalent of that be?
 
  • #26
A + B + C = D?

can i just state that or do i need to show it as well?
 
  • #27
man0005 said:
A + B + C = D?

can i just state that or do i need to show it as well?

you need to explain it as well …

i have no idea what you mean :confused:

what are A B C and D?​
 
  • #28
since the 3D equation is A2+B2+C2= D2
then 2d equation is A + B + C = D?
isnt that what you meant?
 
  • #29
man0005 said:
since the 3D equation is A2+B2+C2= D2
then 2d equation is A + B + C = D?
isnt that what you meant?

D'oh! :redface:

did you read my question …
what are A B C and D?
 
  • #30
oh you mean the actual values?
A= ab/2
B= ac/2
C = bc/2

D = 1/2(ab+bc+ac)?
 
  • #31
man0005 said:
oh you mean the actual values?
A= ab/2
B= ac/2
C = bc/2

D = 1/2(ab+bc+ac)?

Now I'm completely lost …

what parts of the square are A B C D a b and c ? :confused:
 
  • #32
what square?
Im talking about the sliced part...
i'm confused now lol..
 
  • #33
your square :confused:
man0005 said:
cube - square
sliced corner - triangle
sliced plane - line?
 
  • #34
yes …

next, the 3D equation was about a sum of areas squared …

so what would be 2D equivalent of that be?

how do i do this?
 

1. What is the "Slicing Corner problem" in relation to vectors?

The "Slicing Corner problem" refers to a common issue encountered when working with vectors in computer programming. It occurs when attempting to slice or extract a specific portion of a vector, but the starting and ending indices fall on or near the corners of the vector. This can result in unexpected or incorrect data being retrieved.

2. How can I avoid the "Slicing Corner problem" when working with vectors?

To avoid the "Slicing Corner problem", it is important to carefully consider the starting and ending indices when slicing a vector. In some cases, it may be necessary to adjust the indices or use alternative methods for extracting data from a vector.

3. Can the "Slicing Corner problem" be solved programmatically?

While there is no one-size-fits-all solution to the "Slicing Corner problem", it is possible to write code that can detect and handle this issue. This may involve implementing checks for corner cases or using conditional statements to adjust the indices accordingly.

4. Are there any other common problems associated with working with vectors?

Yes, there are several other common problems that can arise when working with vectors, such as out-of-bounds errors, incorrect data types, and issues with memory allocation. It is important to thoroughly test and debug code when working with vectors to ensure these problems are avoided.

5. Are there any resources available for learning more about working with vectors?

Yes, there are many online tutorials, forums, and documentation available for learning more about working with vectors in various programming languages. It is also helpful to practice and experiment with vectors in a programming environment to gain a better understanding of their behavior.

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