Understanding the Scalar Product in Vector Calculus

In summary: Do you know the equation for the length of the shadow?Yes, I know the equation for the length of the shadow. So the equation \vec{r}\cdot\vec{a} = k describes the plane that is perpendicular to vector a and contains all the points with a constant scalar projection of r onto a. Therefore, it represents the surface described if a is a vector of constant magnitude and direction from the origin, and r is the position vector to the point P(x1, x2, x3) on the surface. In summary, the dot product between the position vector and a constant vector represents the plane perpendicular to the constant vector and
  • #1
cashmerelc
18
0

Homework Statement



What surface is represented by r . a = conts. that is described if a is a vector of constant magnitude and direction from the origin and r is the position vector to the point P(x1, x2, x3) on the surface?


The Attempt at a Solution



I know that the dot product of two vectors is a scalar. But I don't exactly understand what that scalar is a representation of. I don't necessarily want to have my homework question answered for me, I just don't know how I am supposed to approach it because I can't visualize what the scalar product is telling me (if there is any visualization possible).
 
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  • #3
I think it has. I at least have an answer that I feel comfortable writing down and turning in. Thank you for the link :)
 
  • #4
expand the dot product... see if the equation seems familiar...
 
  • #5
Maybe I'm not too comfortable with my answer.

I must be missing something obvious, I have that problem. Expanding the dot product of A . B = A1B1 + A2B2 + A3B3.

The closest equation to that I can think of is the magnitude of a vector?
 
  • #6
cashmerelc said:
Maybe I'm not too comfortable with my answer.

I must be missing something obvious, I have that problem. Expanding the dot product of A . B = A1B1 + A2B2 + A3B3.

The closest equation to that I can think of is the magnitude of a vector?

instead of B, use R = (x,y,z).

your equation is

A.R = k

what do you get as the equation after expanding A.R
 
  • #7
A.R = AxRx + AyRy + AzRz = k
 
  • #8
cashmerelc said:
A.R = AxRx + AyRy + AzRz = k

almost...
calling A = (A1,A2,A3), and R = (x,y,z)

A.R = A1x + A2y + A3z

A.R = k

A1x + A2y + A3z = k is the equation of the surface... does this equation seem familiar to you?
 
  • #9
learningphysics said:
A1x + A2y + A3z = k is the equation of the surface... does this equation seem familiar to you?

It looks like the equation of a line in three dimensions
 
  • #10
My preferred way to think about the scalar product is as the length of one vector projected against the other. It's good to draw some pictures, and convince yourself that it's symmetric (it doesn't matter which one you choose to project and which to project against), and also understand the connection with planes. It's a very nice elementary exercise in geometry.
 
  • #11
genneth said:
My preferred way to think about the scalar product is as the length of one vector projected against the other. It's good to draw some pictures, and convince yourself that it's symmetric (it doesn't matter which one you choose to project and which to project against), and also understand the connection with planes. It's a very nice elementary exercise in geometry.

Yes, this is a nice way to visualize it.
 
  • #12
cashmerelc said:
It looks like the equation of a line in three dimensions

No, it isn't. You might not have studied it if you haven't taken linear algebra... but it's the equation of a plane.

I think genneth's idea is the best... to think of [tex]\frac{\vec{r}\cdot\vec{a}}{|a|}[/tex] as the scalar projection of r onto a... and think of all the points that give a constant scalar projection...
 
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  • #13
learningphysics said:
Yes, this is a nice way to visualize it.

My supervisor in my first year told us a simple four step procedure to solving any physics problem:

1. Draw a diagram.
2. Write some words.
3. Think about it, hard.
4. Write down the answer.

and if it's too hard,

3b. Write some equations.
3c. Put the numbers in.

Unfortunately, PF makes step 1 difficult -- it's actually one of my biggest gripes with physics and internet these days, as a single diagram often makes whole pages of misunderstanding disappear.
 
  • #14
Alright, I should've known that was the equation of a plane. My mind is growing numb.

Okay, I think I am finally grasping it. I understand that one way of stating A . B is the projection of vector A onto vector B multiplied by the magnitude of vector B.

So if you have A . B where vector A has magnitude of 1 and vector B has a magnitude of 2 and the angle between them is 30 degrees.

scalar projection of A onto B is 1 . cos 30 which is [tex]\sqrt{3}[/tex]/2

That multiplied by the magnitude of B gives you [tex]\sqrt{3}[/tex].

So A . B = [tex]\sqrt{3}[/tex]

And that describes the plane resulting from the projection of one vector onto the other?
 
  • #15
And thank you guys for being patient. Sometimes I think so hard about things that I miss the point altogether
 
  • #16
cashmerelc said:
Alright, I should've known that was the equation of a plane. My mind is growing numb.

Okay, I think I am finally grasping it. I understand that one way of stating A . B is the projection of vector A onto vector B multiplied by the magnitude of vector B.

So if you have A . B where vector A has magnitude of 1 and vector B has a magnitude of 2 and the angle between them is 30 degrees.

scalar projection of A onto B is 1 . cos 30 which is [tex]\sqrt{3}[/tex]/2

That multiplied by the magnitude of B gives you [tex]\sqrt{3}[/tex].

So A . B = [tex]\sqrt{3}[/tex]

And that describes the plane resulting from the projection of one vector onto the other?

I think you have the idea. I messed up my definition of scalar projection in my previous post, but I've fixed it now.

The equation is:
[tex]\vec{r}\cdot\vec{a} = k[/tex]

then if you divide both sides by |a|

[tex]\frac{\vec{r}\cdot\vec{a}}{|\vec{a}|} = \frac{k}{|\vec{a}|}[/tex]

Since a is a constant vector, the right side is just a new constant...

So the points that satisfy this equation, are all the points such that the scalar projection of r onto a is constant...

Draw a picture... start with 2D... you have [tex]\vec{a}[/tex] going through the origin, you have some point (x,y,z) so r is just (x-0,y-0,z-0) = (x,y,z)

So you have r and a through the origin... draw the projection of r onto a... then find more points that give the same scalar projection... all those points should form a line that is perpendicular to a...

But in 3D you get a plane that is perpendicular to a...
 
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  • #17
I finally understand it. It's a miracle :) Thank you guys very much for your help with this.
 
  • #18
genneth said:
My supervisor in my first year told us a simple four step procedure to solving any physics problem:

1. Draw a diagram.
2. Write some words.
3. Think about it, hard.
4. Write down the answer.

and if it's too hard,

3b. Write some equations.
3c. Put the numbers in.

Unfortunately, PF makes step 1 difficult -- it's actually one of my biggest gripes with physics and internet these days, as a single diagram often makes whole pages of misunderstanding disappear.

:smile: I like those steps. Yes, diagrams make things so much simpler... The process of drawing pictures... scanning pictures onto the computer is still too cumbersome... I suspect in the future we'll have easier ways to communicate visually on the internet...
 
  • #19
cashmerelc said:
I finally understand it. It's a miracle :) Thank you guys very much for your help with this.

no prob. thanks to your posts and genneth's posts in this thread, I've also improved my understanding... :smile:
 

1. What is a scalar product?

A scalar product, also known as a dot product, is an algebraic operation that takes two vectors and returns a single scalar value. It is calculated by multiplying the magnitudes of the two vectors and the cosine of the angle between them.

2. What is the purpose of a scalar product?

The scalar product allows us to find the angle between two vectors, determine if they are perpendicular, and calculate the work done by a force in a specific direction.

3. How do you calculate a scalar product?

To calculate a scalar product, you multiply the x components of the two vectors, then multiply the y components, then the z components. Finally, you add the three values together to get the scalar product.

4. What is the difference between a scalar product and a vector product?

A scalar product returns a single scalar value, while a vector product returns a vector that is perpendicular to the two original vectors. Also, a scalar product is commutative, meaning the order of the vectors does not matter, while a vector product is not.

5. In what real-life applications is the scalar product used?

The scalar product has various real-life applications, including calculating the work done by a force, finding the angle between two vectors, solving problems in physics and engineering, and in computer graphics to determine lighting and shading of 3D objects.

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