Wanted: (simplified/good-enough) analytical formula for quarter-wave AR coating

In summary: Your Name]In summary, the conversation discusses the problem of efficiently computing the net Fresnel reflectivity of a glass surface with a quarter-wave coating for a specific wavelength range and incident angles. The suggested approach involves using the Fresnel equations and a polynomial fit to approximate the reflection coefficient.
  • #1
Matthias_H
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Dear all,

For a computer graphics rendering routine, I'm looking for an efficient way of computing the net Fresnel reflectivity of a glass (lens) surface with a quarter-wave coating for a wavelength range of 400--700 nm, and incident angles between 0 and 90 degrees to the normal. Incident light is assumed to be unpolarized. Since the implementation will be tailored to GPU, look-up tables are a no-go (due to scattered memory access), but computation is as cheap as it gets. Still, simplicity is more important than accuracy, as long as the results are not too far off. A polynomial, for instance, would be nice to have.

Code:
float reflectivity(float lambda, float theta, float n1, float n2)  {

// anyone? :)

}
Regards,
Matthias
 
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  • #2


Dear Matthias,

Thank you for your inquiry about computing the net Fresnel reflectivity for a glass surface with a quarter-wave coating. This is an interesting problem that has practical applications in computer graphics rendering.

One approach to this problem is to use the Fresnel equations, which describe the reflection and transmission coefficients for a light wave at an interface between two media with different refractive indices. In this case, the interface is between air (n1=1) and the glass surface (n2) with a quarter-wave coating.

To start, we can define the angle of incidence (theta) and the wavelength (lambda) as inputs to the function. We can also define the refractive indices for air and glass as constants in the function.

Next, we can use the Fresnel equations to calculate the reflection coefficient (R) for the incident light at the glass surface. This can be done for both parallel and perpendicular polarizations of the incident light, and the results can be combined using the unpolarized assumption.

R = ((n1*cos(theta) - n2*sqrt(1-(n1/n2*sin(theta))^2)) / (n1*cos(theta) + n2*sqrt(1-(n1/n2*sin(theta))^2)))^2

Note that this equation assumes that the quarter-wave coating has a refractive index equal to the square root of the refractive index of the glass. This is a simplification, but it should provide reasonable results for your purposes.

Finally, we can use a polynomial fit to approximate the reflection coefficient over the desired wavelength range. This can be done by collecting data points of R for different wavelengths and angles of incidence, and fitting a polynomial function to these points. The polynomial function can then be used to calculate the net reflectivity for any given wavelength and angle of incidence.

I hope this helps you in your implementation for GPU. If you have any further questions or need clarification, please don't hesitate to ask.
 

1. What is a quarter-wave AR coating?

A quarter-wave AR (anti-reflective) coating is a thin layer of material (usually dielectric) that is applied to an optical surface to minimize reflection of light. It works by creating a phase shift of 180 degrees for the reflected light, canceling out the reflection and increasing the transmission of light through the surface.

2. Why is a simplified/good-enough analytical formula needed for quarter-wave AR coating?

A simplified/good-enough analytical formula is needed for quarter-wave AR coating because it can be time-consuming and expensive to use more complex numerical methods for designing and optimizing the coating. The simplified formula provides a quick and easy way to estimate the properties of the coating.

3. What factors affect the performance of a quarter-wave AR coating?

The performance of a quarter-wave AR coating is affected by the refractive indices of the materials used, the thickness of the coating, and the angle of incidence of the light. Other factors such as the polarization of the light and the wavelength of the light can also impact the performance.

4. Can a single formula work for all types of quarter-wave AR coatings?

No, a single formula cannot work for all types of quarter-wave AR coatings. Different materials and thicknesses will require different formulas to accurately predict the performance of the coating. Additionally, the formula may need to be adjusted for different wavelengths or angles of incidence.

5. How accurate is a simplified/good-enough analytical formula for quarter-wave AR coating?

The accuracy of a simplified/good-enough analytical formula for quarter-wave AR coating will depend on the complexity of the formula and the assumptions made in its derivation. While it may not be as accurate as more complex numerical methods, it can still provide a good estimate for the performance of the coating.

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