4th and higher dimension perpendicular

In summary, according to the author, there is no reason to believe that higher dimensions exist beyond the 3-dimensional space we currently experience. Higher dimensions may be useful for models in physics, but they do not correspond to any actual physical space. The author provides a mathematical induction argument for why higher dimensions may be useful, and goes on to explain the mathematics behind the concept of an inner product in higher dimensions.
  • #1
Lord_Sidious
17
0
For an arbitrary distance the equation is:

[itex]\sqrt{\Sigma_{i}^{n}x_{i}^{2}}[/itex]

I would like to know what are the proofs for higher dimensions being perpendicular to our 3-spaital dimensions. If I am wrong in any way, please elaborate.

I guess what I'm saying is since:

r[itex]^{2}[/itex]=x[itex]^{2}[/itex]+y[itex]^{2}[/itex]

and

r[itex]^{2}[/itex]=x[itex]^{2}[/itex]+y[itex]^{2}[/itex]+z[itex]^{2}[/itex]

What leads us to think that the higher dimensions continue in this manner?
 
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  • #2
Why can't we continue that way? It's just a definition we make and it turns out to be extremely useful.

Sure, you could say that the distance [itex]\sqrt{x^2+y^2+z^2}[/itex] corresponds to an actual distance in 3D. What makes us think that [itex]\sqrt{x^2+y^2+z^2+t^2}[/itex] corresponds to an actual distance?? Well, it doesn't. There is not such thing as an actual 4 dimensional space. Sure, a 4-dimensional space is used in relativity, but these are all mathematical models. Nothing says that these models really exist.
 
  • #3
They don't unless you define them to do so. The regular geometry you do in school is called Euclidean geometry, and works in the manner you describe. It can extend to higher dimensions because why not?

Euclidean geometry doesn't accurately model the real world, though. Anywhere where gravity can be ignored the real world follows Minkowski geometry, and the distance between two points is S2=(ct)2-(x2+y2+z2). This is similar to Euclid, but different enough to make Relativity Theory interesting. Life gets more complex when gravity is around because space-time is curved and the shortest distance between two points isn't necessarily a straight line. You have to write a more general equation than Pythagoras to deal with that.

There is no mathematical reason to extend geometry to higher dimensions in any particular way. There is only what is appropriate to the problem at hand. Look up measure theory if you want a headache. :smile:
 
  • #4
You seem to be confusing mathematics with physics. "3-spatial dimensions" exist in physics and have nothing to do with Linear Algebra. "Dimensions" of a linear vector space are entirely a matter of the size of a basis. We cannot even define "perpendicular" until we define an inner product which, in a finite dimensional vector space, depends upon the choice of basis. In an n-dimensional vector space, given a basis, we can define an inner product in which that basis is "orthonormal" (all basis vectors have length 1 and are perpendicular to each other). Conversely, given an inner product, we can define a basis that is orthonormal using that inner product.
 
  • #5
One way to think about the generalization is look at how the 3D case is derived using the 2D formula, and then to use the same thing for deriving the n+1th dimension formula given a proof for the nth dimensional formula.

In other words, use what is called mathematical induction. (You also assume the right-angled property of each dimension and pythagoras' theorem requires it because it deals with right-angled triangles).

As for the inner-product, you just use the ordinary cosine rule where you replace the lengths of the sides with the norms (you proved the norm case above) and you get the result for the inner-product for R^n.
 
  • #6
If you use the Pythagorean theorem on the right triangle whose height is the length of the 4'th coordinate and whose base is its radial distance from the origin in the first three coordinates (three dimensional space), the formula follows.
 

1. What is the fourth dimension and how does it relate to the concept of "perpendicular"?

The fourth dimension is a theoretical concept that extends beyond the three dimensions we experience in our daily lives. It is commonly described as the dimension of time, as it allows us to track the movement and change of objects in the three-dimensional world. When we use the term "perpendicular" in relation to the fourth dimension, it means that two objects are at right angles to each other in four-dimensional space.

2. How is the fourth dimension different from the three dimensions we are familiar with?

The fourth dimension is different from the three dimensions we experience because it adds the element of time. While the three dimensions (length, width, and height) allow us to describe the position and movement of objects in space, the fourth dimension adds the dimension of time, allowing us to track the changes and movements of objects over time.

3. Is it possible to visualize or understand the concept of "perpendicular" in higher dimensions?

It can be difficult to visualize or understand the concept of "perpendicular" in higher dimensions because our brains are wired to understand and perceive the three dimensions we experience in our daily lives. However, mathematicians and scientists have developed models and theories to help us understand what "perpendicular" might look like in higher dimensions.

4. Are there more than four dimensions?

There are theories that suggest there may be more than four dimensions, but these dimensions are not something we can directly experience or observe. They are often described as being "curled up" or "compactified" and are essential for understanding complex phenomena like string theory and quantum mechanics.

5. How can the concept of "perpendicular" in higher dimensions be applied in real life?

The concept of "perpendicular" in higher dimensions is primarily used in theoretical and mathematical models to help us understand and describe complex phenomena. It can also be applied in fields like computer graphics and animation, where higher dimensions are used to create more realistic and dynamic images and simulations.

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