Graphical Representation of Cross Product

In summary, the equation \vec{a}\times\vec{x}=a\cdot x\cdot sin(\theta)\cdot \hat{n} defines a line on a graph when \vec{a} and \vec{d} are constants and \vec{x} is a point on the line. The line is created by the vectors that have their component perpendicular to \vec{a} equal to x*sin(theta). This can be visualized by drawing a parallelogram with sides parallel to \vec{a} and \vec{x}, and the
  • #1
jmtome2
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Homework Statement


Show graphically how [tex]\vec{a}\times\vec{x}=\vec{d}[/tex] defines a line. [tex]\vec{a}[/tex] and [tex]\vec{d}[/tex] are constants. [tex]\vec{x}[/tex] is a point on the line.

Homework Equations


[tex]\vec{a}\times\vec{x}=a\cdot x\cdot sin(\theta)\cdot \hat{n}[/tex]

The Attempt at a Solution


Not sure if the included relevant equation is even relevant in this case. In any case, trying to graph this as a line seems impossible. Holding [tex]\vec{a}[/tex] constant and varying [tex]\vec{x}[/tex] along the line must result in different values of [tex]\vec{d}[/tex] which breaks the constraints on the original problem. It seems to me as if the above equation could only have one solution and, therefore, result in a point, not a line.

The only way I see this working is to imply the the above equation has multiple solutions (points along the line). Is this possible? And, if so, could anyone explain it in a simple manner?.
 
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  • #2
It's the line created by the vectors that have their component perpendicular to a equal to x*sin(theta) (it's not exact, the vectors must stay in a certain sense at right of a, if not they created two lines), the vector product is for definition the product of a times the component of the other vector perpendicular to a, times a certain normal vector oriented with the ax of the plane. You can draw it int this way, taken a and x, draw a parallel line to a that passes for x
 

1. What is a cross product in a graphical representation?

The cross product is a mathematical operation that takes two vectors as inputs and produces a new vector that is perpendicular to both of the input vectors. In a graphical representation, the cross product is typically represented as a vector that is perpendicular to the plane formed by the two input vectors.

2. How is the cross product represented graphically?

The cross product is typically represented graphically as a vector with a magnitude and direction. The magnitude of the cross product is equal to the area of the parallelogram formed by the two input vectors. The direction of the cross product is determined by the right-hand rule, where the thumb points in the direction of the cross product vector.

3. What is the right-hand rule in graphical representation of the cross product?

The right-hand rule is a convention used to determine the direction of the cross product vector. It states that if the fingers of the right hand are curled in the direction of the first input vector, and then extended towards the second input vector, the thumb will point in the direction of the cross product vector.

4. How is the cross product used in physics and engineering?

The cross product is used in physics and engineering to calculate the torque, or rotational force, on an object. It is also used to calculate the magnetic field produced by a current-carrying wire, and to determine the direction of angular momentum in rotational motion.

5. Can the cross product be visualized in three-dimensional space?

Yes, the cross product can be visualized in three-dimensional space by using the right-hand rule to determine the direction of the cross product vector. In 3D space, the cross product is represented as a vector that is perpendicular to the plane formed by the two input vectors, and is also perpendicular to the third dimension.

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