Freefall catching problem

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In summary, the problem involves two friends playing catch on a level playing field. One friend is running in the positive x direction with constant speed v0 while the other throws a ball from ground level with an initial speed of 4v0 at an angle (theta) with the x axis. The catcher catches the ball at time tc just as it reaches the ground. The first question is to solve for tc in terms of v0, (theta), t1, g, and other constants. The second question is to find the time t1 at which the ball must be thrown in order to be caught by the catcher. The approach to solving this problem involves separating the vertical and horizontal motion of the ball, with the vertical motion being affected
  • #1
chiamocha
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Freefall "catching" problem

Homework Statement


I have been having trouble understanding this physics problem and am so confused as to how I would even start.

Two friends are playing "catch" on a level playing field. At t=0 the are at x = 0. At t = 0, the catcher is run-in in the positive x direction, with constant speed v0. At a later time t, the thrower tosses the all from ground level, with the ball's horizontal motion the in +x direction. The initial peed of the ball is 4v0. The initial velocity of the ball makes an angle (theta) with the x axis. The catcher catches the ball at time tc, just as it reaches the ground.

Solve for the time tc when the ball reaches the ground. Express your answer in terms of v0, (theta) t1, g(as magnitude of acceleration due to gravity), and/or other constants.

Solve for time t1 at which the ball must be thrown in rode to be caught by the catcher.

I would really like help on how I would first begin these two problems, then hopefully I can figure it out from there but, I am not sure how I would use an equation to find a time when the ball reaches the ground, wouldn't that just be when t=0 again? And I don't know how I would go about finding how I would know when the catcher could catch the ball. Any starting help would be greatly appreciated.
 
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  • #2
In this problem, t is not a spatial parameter. t represents 'time', so if the ball is thrown at t = 0, then t is not going to equal 0 again, unless you invent a machine capable of going back in time.

This is a problem in projectile motion. You have done projectile motion problems before, I trust?
 
  • #3
I have a formula sheet that has the formulas that are used for projectile motion. But this is really my first exposure to these type of problems which is why I am having so much trouble even understanding them just conceptually.
 
  • #4
In general, you separate the vertical motion of the ball from its horizontal motion and analyze them separately. The vertical motion of the ball is affected by gravity, while the horizontal motion remains unaffected, unless resistance due to motion thru air is to be considered (which, in these problems, is apparently not).

You are given the initial speed of the ball and the angle at which it is thrown. Can you determine the horizontal and vertical components of the ball's velocity?
 
  • #5


The key to solving this problem is to understand the concept of freefall and how it applies to the motion of the ball. Freefall is when an object is only under the influence of gravity and no other forces, such as air resistance. In this problem, we can assume that the ball is in freefall once it is thrown by the thrower.

To begin, let's break down the problem into parts. First, we need to find the time when the ball reaches the ground, which is represented by tc. To do this, we can use the equation for displacement in freefall:

d = vi*t + 1/2*a*t^2

Where d is the displacement (in this case, the height of the ball), vi is the initial velocity, a is the acceleration due to gravity (g), and t is the time. We know that the ball starts at ground level (d=0) and we want to find the time when it reaches the ground, so d=0. We also know that the initial velocity of the ball is 4v0 and that it is in freefall, so a=g. Plugging in these values, we get:

0 = (4v0)*t + 1/2*g*t^2

Solving for t, we get:

t = 8v0/g

This is the time when the ball reaches the ground, which is the answer to the first part of the problem.

For the second part of the problem, we need to find the time at which the ball must be thrown in order to be caught by the catcher, represented by t1. To do this, we can use the same equation for displacement in freefall, but this time we know the displacement (the distance the ball needs to travel before it is caught) and we want to find t1. We also know that the initial velocity of the ball is 4v0, but we don't know the time t1 yet. So we have:

d = vi*t + 1/2*a*t^2

Where d is the displacement (the distance the ball needs to travel), vi is the initial velocity (4v0), a is the acceleration due to gravity (g), and t is the time (t1). We can rearrange this equation to solve for t1:

t1 = (sqrt(16v0^2 + 2gd) - 4v0)/
 

What is the Freefall Catching Problem?

The Freefall Catching Problem is a physics problem that involves calculating the optimal time to catch an object that is falling towards the ground. It takes into account the initial height of the object, its initial velocity, and the acceleration due to gravity.

What factors affect the Freefall Catching Problem?

The main factors that affect the Freefall Catching Problem are the initial height of the object, its initial velocity, and the acceleration due to gravity. Other factors that may affect the problem include air resistance and the shape and size of the object being caught.

How is the Freefall Catching Problem solved?

The Freefall Catching Problem is typically solved using the equations of motion, which take into account the initial conditions of the object and the forces acting on it. These equations can then be used to calculate the optimal time to catch the object.

What are some real-world applications of the Freefall Catching Problem?

The Freefall Catching Problem has many practical applications, such as in sports where objects are thrown and caught, such as baseball or basketball. It is also important in engineering and construction, where objects may need to be caught or dropped at precise times to prevent damage or injury.

What is the difference between the Freefall Catching Problem and the Freefall Throwing Problem?

The Freefall Catching Problem and the Freefall Throwing Problem are essentially two sides of the same coin. While the Freefall Catching Problem involves calculating the optimal time to catch an object, the Freefall Throwing Problem involves calculating the optimal time to release an object so that it lands at a specific point. Both problems use the same equations and factors, but with different initial conditions and end goals.

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