Projectile motion, deriving equation

In summary: So thats what I try to do.In summary, the person attempting to solve this problem was not clear on how to derive an equation, so they used a substitution method and algebra to get the answer.
  • #1
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Homework Statement


Derive equations (5) and (6). Calculate at what angles the time and range are maximized.

(5) t= ((2 * Vo) / g) * sin[tex]\theta[/tex]
(6) Range = x1-xo = ((2 * Vo)/g)(sin[tex]\theta[/tex])(cos[tex]\theta[/tex])= (Vo^2/g)(sin2[tex]\theta[/tex])

sorry about the confusing format. I'm new to latex and new to this forum

Homework Equations



(1) Vox = Vo * cos[tex]\theta[/tex]
(2) Voy = Vo * sin[tex]\theta[/tex]
(3) Range = X - Xo = Vox * t
(4) Y - Yo = Voy * t - (1/2)gt^2

The Attempt at a Solution



I have no clue how to derive an equation. This is my first physics class I've taken ever and it was never taught by my professor on how to derive an equation.

i hope you guys can bear with the tiny amount of knowledge i have. i tried googling instructions and ways on how to derive an equation but i still don't understand the concept. thanks!
 
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  • #2
break said:

Homework Statement


Derive equations (5) and (6). Calculate at what angles the time and range are maximized.

(5) t= ((2 * Vo) / g) * sin[tex]\theta[/tex]
(6) Range = x1-xo = ((2 * Vo)/g)(sin[tex]\theta[/tex])(cos[tex]\theta[/tex])= (Vo^2/g)(sin2[tex]\theta[/tex])

sorry about the confusing format. I'm new to latex and new to this forum

Homework Equations



(1) Vox = Vo * cos[tex]\theta[/tex]
(2) Voy = Vo * sin[tex]\theta[/tex]
(3) Range = X - Xo = Vox * t
(4) Y - Yo = Voy * t - (1/2)gt^2

The Attempt at a Solution



I have no clue how to derive an equation. This is my first physics class I've taken ever and it was never taught by my professor on how to derive an equation.

i hope you guys can bear with the tiny amount of knowledge i have. i tried googling instructions and ways on how to derive an equation but i still don't understand the concept. thanks!

Well to derive (5) I suggest you use equation (4). The change in Y, which you have written as Y-Yo would be zero if we assume a projectile lands at the same Vertical height from which it is launched. Then if you move the first term in the (4) (has t in it) over to the other side, you take it from there. You are really just substituting and doing some algebra.

You do not have all the kinematic equations in your list that are available and might help in the last one (6)
 
  • #3
thanks! i think i got it the whole derive thing down now. for the 2nd part where it asks, "Calculate at what angles the time and range are maximized.", am i just finding theta for both equations (5) and (6)?
 
  • #4
break said:
thanks! i think i got it the whole derive thing down now.


for the 2nd part where it asks, "Calculate at what angles the time and range are maximized.", am i just finding theta for both equations (5) and (6)?

Yes.

So for spending the longest time in the air it should be fairly obvious all your velocity should be devoted to the vertical direction. So you really know the angle before you derive it. This should give you a "target" as help in checking if you derived it properly.

The range is less obvious as you need to have as much horizontal velocity as you can get for the longest amount of time. A fairly large t and a fairly large Vx combined. So this is really a playoff between cos and sine. One way to think about this is you want an angle that if you multiplied sin of theta x cos of theta (theta being some angle) gives you the largest number. Now this is not a derivation of the angle. But again it gives you a somewhat practical way of thinking about what the answer should be.

And you can keep going with this stuff. Dervive the formula for the angle in which you would go as high (vertical max) as you would go far (horizontal or range). Sometimes it is good a exersize in playing these little games. But sometimes students just need to get the problem finished and move on.
 

What is projectile motion?

Projectile motion is the motion of an object through the air, under the influence of gravity, after being launched at an angle.

What is the equation for projectile motion?

The equation for projectile motion is y = y0 + x tanθ - (gx2)/(2v02cos2θ), where y is the vertical displacement, y0 is the initial vertical position, x is the horizontal displacement, θ is the launch angle, v0 is the initial velocity, and g is the acceleration due to gravity.

How is the equation for projectile motion derived?

The equation for projectile motion can be derived using the equations of motion, which describe how an object's position, velocity, and acceleration change over time. By combining the equations of motion with the trigonometric functions and the effects of gravity, we can arrive at the equation for projectile motion.

What factors affect projectile motion?

The factors that affect projectile motion include the initial launch velocity, the launch angle, the effects of air resistance, and the acceleration due to gravity. These factors can change the trajectory, range, and time of flight of the projectile.

What is the significance of projectile motion in physics?

Projectile motion is significant in physics because it is a fundamental example of how objects move under the influence of external forces, such as gravity. Understanding projectile motion allows us to analyze and predict the motion of objects in a wide range of real-world scenarios, from sports to transportation to space travel.

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