Check my work on torque and angular velocity

In summary: The torque from the previous position is acting in the opposite direction of the angular velocity. So, when the angular velocity reaches a certain point, the torque becomes too much and the athlete stops or slows down.
  • #1
NotaPhysicsMan
146
0
Hey, here's the question:
You are an athlete on the high bar in a fully extended position 180 degrees from the right horizontal.

My weight: 667.08N
Center of mass:80.5cm
Radius of gyration: 122 cm

1)Calculate the torque at the beginning of the bar and for every 30 degrees until the rotation stops or changes direction. Assume that friction from bar produced a constant torque a 30 Nm.
http://www.geocities.com/mvxraven/gymnastdiagram.JPG"

So from my diagram:
sum(torque) at horiziontal=0
0=(F1xd) + (-(30Nm))
=(667.05*0.805)-30
=506.9 Nm
I can tell it's angular velocity is increasing by: angular acceleration=T/I
in this case a=+ve.
-----------------------------------
sum(torque) at 30degrees=0
0=(F1xd) + (-(30Nm))
=(667.05)(0.805cos30)-30
=435.03 Nm
a=+ve, so still not slowing down or changing direction
-----------------------------------
sum(torque) at 60 degrees=0
0=(F1xd) + (-(30Nm))
=(667.05)(0.805cos60)-30
=238.49 Nm
a=+ve still.
-----------------------------------
sum(torque) at 90 degrees=0
0=(F1xd) + (-(30Nm))
=(667.05)(0)-30
=-30Nm
Angular acc (a)
a=-ve, so it means a change in direction or stopping?
2)calculate the angular velocity at each position assuming that the torque from the previous position was applied for a period of 0.1s.
Ok, so this is just w=@2-@1/t
so should I be taking the @1 as 0, or 180 degrees?
if @1=0 then @2=30 degrees or 0.523rads.
And I just 0.523-0/0.1s = 5.23rads/s
--------------------------------------
and the next one is similar @2=60, and @1=0
so 1.04rads/0.1s or should it be 1.04/0.2s?
...etc
 
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  • #2
Anyone? It would be much appreciated :p
 
  • #3
Did I at least get the concept of the question right?
 
  • #4
Just wanted to bump this up. I'll take any advice, really.
 
  • #5
So...nobody knows how to do this question? or has any ideas? :cry:
 
  • #6
With that many views, but no responds. Please help with this question.:confused:
 
  • #7
Ok I might have figured something out,

I tried to rework it...I still get the same values for the torques. Now using cons. of mechanical energy path to find ang velocity:

angular velocity for the first at 180 degrees is 0.

But for the the one at 60 degrees or 30 degrees depending on which reference you use, the angular velocity is:

PE=mgh (h being my center of mass) I don't understand why in your example you have 1/2 mgh??

KE=0
KERotat=1/2Iw^2, I=mk^2, I =68(1.25^2), I =106 kgm^2

ok so at that point

PE=KErot
mgh=1/2(106)(w^2)
68*9.81*0.805=53*w^2
537=53w^2
w=(squroot)(537/53)
w=3.2 rad/sec.

So...How is this value going to change overtime, because I can't see a value in the equation that will change as I change every 30 degrees. Everything stays practically the same...Except maybe h? (but that's just the value of center of mass, shouldn't change).

Please do help, I really tried. :smile:
 
  • #8
Your exercise seems to be Torque (which you've done okay)
as a cause of angular momentum or angular velocity. (Postpone Work and PE.)

Now, if the Torque you had at the beginning acted on a rigid object
with your radius of gyration, what angular acceleration would there be?
starting from zero angular velocity, how long would it take to travel 30 degrees (=pi/6 radians)? (recall, ½at^2)
How fast (angularly!) would you be going by the time you've moved 30 degrees?

Now do the same thing for the next sector (a spreadsheet might help ...)
 
Last edited:
  • #9
Thanks for the response: I tried it immediately:

So, to your question about angular acceleration. At that position I'd have a positive ang acceleration or one that can be calculated as:

a(angular acc)=T/I, I=mk^2 (k=radius of gyration)

So, 506.9Nm/(68x1.25^2)=4.77rad/s^2.

Now to find the angular velocity (w) :

so to move that distance or 30 degrees. I'd have to be moving a distance of 0.524 rads.

Using your d=1/2at^2, or @(ang displacement)=1/2at^2

so 0.524rads*2/4.77=t^2
t=0.47s? with that time value I sub into w(ang vel)=@/t
w=0.524/0.47s
w=1.11 rad/s?

Hope that works but I wonder where this part of the question comes in

torque from the previous position was applied for a period of 0.1s.<<--where do I ever use the 0.1s?
 
  • #10
your w = 1.11 [rad/s] is the average angular speed in that interval ...
(w_f + w_i)/2 = 1.11 [rad/s] . so , w_f = 2 w_avg - w_i = 2.22 [rad/s].

Use this for the w_i in the next interval , etc.

You did better than presuming 0.1 for the acceleration,
you found out how long it lasted. 30 degrees is a bit coarse, but it's a sim.
 
  • #11
Ok,

hmm. I guess I could have used a(ang acc)=w(final)- w(initial)/time.

Ok, just let me see if I can the second one then:

So with the second torque, the ang accel is 4.07rad/s^2 (which decreased, makes sense starting to slow down)

For @(ang displacement) I'm now using 60degrees with respect to horizontal. I had consider using 180+60 because that is the 180 degree mark, but I found the calculation screwed up, got negatives...

anyway,
time I found to be 0.71s.

so a(ang accel)=(w2-w1)/t
4.07=(w2-2.2)/0.71
w2=5.09rad/s (which makes sense because ang vel still increasing as you go down.)

Last question, my assumption that since torque is negative, acts in opp direction of ang velocity, this is essentially where he stops or slows down and I stop calcuations?

Ok, if this is correct, I thank you. Much simpler than I had thought...:rofl:
 
  • #12
No, if alpha = 4.07 [rad/s^2],
then .507 [rad] = 2.22 [rad/s] t + ½ 4.07 [rad/s/s] t^2 , so t is 0.194
 
  • #13
lightgrav said:
No, if alpha = 4.07 [rad/s^2],
then .507 [rad] = 2.22 [rad/s] t + ½ 4.07 [rad/s/s] t^2 , so t is 0.194


ok, I see.

So then 4.07=(w2-w1)/t
(4.07*.194)+2.2=w2
w2=2.98
 
  • #14
Wait, couldn't I just use time as 0.1s for the first sec. then 0.2s for the second, then 0.3 s for the third. It'd be so much more simpler and less calcuations...

Also, one critical question. It says when it stops or changes direction, stop calculations...Doesn't that mean when the torque is smaller than the frictional force?? I can do up to 90 degrees but everything after seems a bit messy. Do I use 120 degrees for the next one or just 60 degrees again?
 
  • #15
Ok using excel, and using time values not through the quadratic method(hope that still worked) I got the folliwn values
Code:
angle   radian    Torque   ang acc.   d time    ang vel(w1) angular(w2)
0.00	0.00	506.98	4.77	     0.00	          0.00	   2.22
30.00	0.52	435.04	4.09	     0.10	          2.22	   3.04
60.00	1.05	238.52	2.24	     0.20	          3.04	   3.71
90.00	1.57	-29.94	-0.28	     0.30	          3.71	   3.60
120.00	2.09	-298.42	-2.81	     0.40	          3.60	   2.20
150.00	2.62	-494.98	-4.66	     0.50	          2.20	   -0.60
180.00	3.14	-566.98	-5.34	     0.60	           ----	   ----
Ok, so does the negative angular velocity mean I have stopped and now going the opp direction??

I feel good if I'm right lol.
 
  • #16
Someone please check. I have to hand it in tomorrow morning at 9:00 or it's 10 % off my head.I really need this. :cry:
 
  • #17
ah crap, half n hour before sleep...bump bump bump lol
 

1. What is torque and how is it related to angular velocity?

Torque is a measure of the force that causes an object to rotate around an axis. It is related to angular velocity through the equation τ = Iα, where τ is torque, I is the moment of inertia, and α is the angular acceleration. This equation shows that torque and angular velocity are directly proportional.

2. How do you calculate torque?

Torque is calculated by multiplying the force applied to an object by the distance from the axis of rotation. The formula is τ = F x r, where τ is torque, F is the force, and r is the distance from the axis of rotation.

3. What are the units of torque and angular velocity?

Torque is measured in Newton-meters (N·m) and angular velocity is measured in radians per second (rad/s).

4. Can you have a nonzero torque and zero angular velocity?

Yes, it is possible to have a nonzero torque and zero angular velocity. This can occur when the object is at rest or when it is rotating at a constant velocity.

5. How does changing the moment of inertia affect torque and angular velocity?

If the moment of inertia increases, the same amount of torque will result in a smaller angular velocity. This is because the moment of inertia is a measure of an object's resistance to rotating, so a larger moment of inertia requires more torque to produce the same amount of angular acceleration.

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