- #1
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I need to implement a sort of "framebuffer in a window" for a digital video application I'm working on. I need the window to be displayed alongside other windows (running Windows XP) and get along nicely with other windows on the desktop. The window will display the pixel data in an arbitrary framebuffer. I need the solution to be as efficient as possible, as I'm hoping to display full-motion color standard-resolution TV.
I roughly know the terms "device context" and "overlay," but I'm not sure how to proceed, or even if I'm supposed to be using overlays, or DirectX, or what. MSDN.com provides inspiring glimpses, but I largely cannot make heads or tails of what to do. I know it can be done, because, well, lots of applications do it.
- Warren
I roughly know the terms "device context" and "overlay," but I'm not sure how to proceed, or even if I'm supposed to be using overlays, or DirectX, or what. MSDN.com provides inspiring glimpses, but I largely cannot make heads or tails of what to do. I know it can be done, because, well, lots of applications do it.
- Warren