Real time Vs. Rendered (referring to graphics)

In summary, real time refers to something being done as you are watching it, while rendered refers to how a computer makes a picture. Toy Story is the first fully computer-generated movie, and it was done using real time as much as possible. When the project was finished, high quality rendering was done using rendered graphics.
  • #1
avant-garde
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"Real time" Vs. "Rendered" (referring to graphics)

what does this mean?
 
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  • #2


"Real time" means something is done as you are watching it. "Rendered" is how a computer makes a picture. So "real time rendering" means a computer is generating the images as you are watching them, as opposed to what happens on a slower computer, where you have to wait.

IIRC, Toy Story is the first fully computer generated movie...
What do you get when you combine 28 animators, 117 dual and quad-processor SPARCstation 20 systems in a Renderfarm, 1,300 Renderman Shaders, 4.5 million lines of object code, and 34 terabytes of Renderman data files?

You end up with a 79 minute computer-generated animated movie...

With the success of Toy Story, the entertainment industry is now exploring areas of computer entertainment. The industry needs more than artists to make movies like this possible. Application developers are needed to create 3D programs, effects and shaders; as well as to develop the massively parallel renderfarm which took only 800,000 computer hours to generate the film's 114,240 frames. As a side note, if the producers began rendering Toy Story today on an average one-processor home computer, and the computer was used exclusively for the purpose of frame rendering, the animation would be complete in approximately 43 years.
http://www.acm.uiuc.edu/banks/feb96/toystory.html
 
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  • #3


it usually refers to processing acquired footage.
In editing, you have several stages.
The creative editing, making the story etc.. is usually done using real time as much as possible, even though it may show worse results.
When the project is finished, high quality rendering(not real time) is done.
 
  • #4


Think of video games. If you are actively playing the game (moving around in some environment for example), then the world is rendered (drawn) in real-time. It must be, because the game cannot predict what move you'll make. If you decide to look to your left, then the game suddenly has to draw what is to the left of you, and stop drawing what is to the right of you.

If, however, you encounter a cut-scene (as many games have), then you cannot actively control the game, but instead it plays a little 'movie' for you. Now, the game does know where 'you' will be looking next, so it doesn't have to render everything 'on the spot'. Instead, these cut-scenes are usually rendered during development. They are literally made into little movies that are simply played back to you.

This is the reason that cut-scenes often look much more realistic then in-game graphics: rendering a scene costs computing time. When the realism goes up, the computing time goes up too. Of course, while you are playing the game you don't want to wait 2 seconds before you can move 1 step forward, just because the game is busy rendering the world. So, less realistic graphics are used that can be rendered quickly.
For cut-scenes, the rendering is done beforehand, and it doesn't matter if it takes 2 second to generate a new frame. Once the scene has been rendered it can simply be replayed in the game at the correct speed.
 
  • #5


Real time graphics refer to graphics that are generated and rendered in real time, meaning they are created and displayed instantly as the user interacts with the system. This is commonly seen in video games or virtual reality applications.

On the other hand, rendered graphics refer to graphics that are pre-generated and stored, and then displayed when needed. This is often used in films or animations where the graphics are created beforehand and then played back for the audience.

Both real time and rendered graphics have their own advantages and uses. Real time graphics allow for more interactive and immersive experiences, while rendered graphics can offer higher quality and more complex visuals. As a scientist, it is important to understand the differences between these two types of graphics and how they can be utilized in various applications.
 

What is the difference between real-time and rendered graphics?

Real-time graphics refer to graphics that are generated and displayed in real-time, meaning they are created and rendered as the user interacts with them. Rendered graphics, on the other hand, are pre-created and stored, and are only displayed when called upon.

Which type of graphics is better for video games?

This depends on the specific needs and goals of the game. Real-time graphics are typically used for fast-paced, interactive games, while rendered graphics are more commonly seen in slower-paced or cinematic games.

What are the advantages of real-time graphics?

The main advantage of real-time graphics is the ability to respond and adapt in real-time, allowing for more interactive and immersive experiences. Additionally, real-time graphics are more efficient for games that require a lot of dynamic changes.

What are the advantages of rendered graphics?

Rendered graphics offer more control and precision in terms of visual quality, as they are pre-created and can be fine-tuned before being displayed. They also tend to have less strain on hardware, making them ideal for high-end graphics.

Can both real-time and rendered graphics be used together?

Yes, it is common for games and other applications to utilize both real-time and rendered graphics. This allows for a balance between interactivity and visual quality, as well as efficient use of resources.

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