How can area be represented as a vector in three dimensions?

In summary: So, for example, the differential of the area of a cone is given by 1/2(pi*r^2*h) where r is the radius of the base of the cone and h is the height of the cone. And the differential of the area of a sphere is given by (4*r^2)*(h^2). The direction of the differential of area is always perpendicular to the surface on which it is evaluated.
  • #1
kay
60
2
How is Area a vector? How does it have direction? I thought it was basically a scalar quantity because it only had magnitudes, e.g. 4m^2, 7m^2 etc.
Please help. I can't understand. :(
 
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  • #2
I think area is not a vector but ##d\vec{A}## is a vector? The surface area of a sphere for example won't have a definite direction, but it is certainly not the zero vector, that would make no sense to me.
 
  • #3
Simple answer- area is NOT a vector. But it can be "represented" by one. If you are dealing with planar regions in three dimensions, then it can be convenient to represent the "area" as a vector whose length is the actual scalar area and whose direction is perpendicular to the plane. For example, the area of a parallelogram in three dimensions, two adjacent sides of which have length a and b and have angle [itex]\theta[/itex], is given by [itex]ab sin(\theta)[/itex]. If that parallelogram lies in three dimensions, we can think of the sides as given by the vectors [itex]\vec{u}[/itex] and [itex]\vec{v}[/itex]. In that case, the lengths of the sides are [itex]|\vec{u}|[/itex] and [itex]|\vec{v}|[/itex] so the area is [itex]|\vec{u}||\vec{v}|sin(\theta)|[/itex]. Notice that, here, since we are "given" the sides as vectors we have not only the lengths but the angle between them, [itex]\theta[/itex] given as part of the vector information. And, in fact, the cross product of the two vectors, [itex]\vec{u}\times\vec{v}[/itex] is a vector whose length is equal to the area of the parallelogram and which is perpendicular to the plane the parallelogram lies in.

We can extend this to non-planar figures in three dimensions by taking the "differential of surface area" at each point to be the "vector" whose "length" is the differential of area, dxdy, and is perpendicular to the surface at each point.
 

1. What is a vector?

A vector is a mathematical object that has both magnitude and direction. It is typically represented as an arrow pointing in a certain direction and can be used to represent physical quantities such as force, velocity, and acceleration.

2. How is area considered a vector?

Area can be considered a vector quantity when it is represented by a vector with magnitude and direction. The direction of the area vector is perpendicular to the surface it is representing, and its magnitude is equal to the product of the length and width of the surface.

3. What is the difference between scalar and vector quantities?

Scalar quantities only have magnitude, while vector quantities have both magnitude and direction. Examples of scalar quantities include temperature, speed, and mass, while examples of vector quantities include displacement, velocity, and force.

4. How is the direction of the area vector determined?

The direction of the area vector is determined by the right-hand rule, where the direction of the vector is perpendicular to the surface and follows the direction of the curl of the fingers when the right hand is placed on the surface.

5. Can the area vector change?

Yes, the area vector can change depending on the orientation of the surface. For example, if a surface is rotated, the direction of the area vector will also change accordingly.

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