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Polygon Collision calculate velocity and angular velocity 
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#1
Mar2713, 07:40 AM

P: 1

Hello,
I am trying to simulate collisions between polygons with opengl. The weight, velocity (as a 2d vector), the angular velocity and the collisionpoint of the colliding polygons are provided. How can I calculate how the angular velocity and the velocity are changed? I do know how i could calculate the new velocities in 1d using the momentum: In a 2d decentralized collision, disregarding the angular velocity (e.g. using two circles), it would be almost the same, because you can split the velocities in vectors, but i am unsure how to calculate everything including the angular velocity. Thank you for your help :) Im sorry if my english is incomprehensible, im german. ;) 


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