Solving parallel vectors, quicker method

In summary: The dot product is defined for vectors in 3 dimensions, but you can still use it in your 2 dimensional example by just setting the third component of each vector equal to 0. In summary, the bearing of a vector is the angle between it and one of the coordinate axes.
  • #1
riddle
38
0
Ok, so I'm new to vectors, and I've been reading up on them and I think I understand how parallel vectors work, or at least instinctively.
a || xa, where x is a constant.

So I started doing some questions from my textbook, and I could manage, but I'm not sure if what I'm doing is the most efficient way to solve the problems.

For example:
Find s if 3i+4j -s(i-2j) is parallel to 2i + j

What I've done is:
3i+4j -s(i-2j)
=> 3i+4j -si + 2js = x(2i+j)
=> i(3-s) + j(4+2s) = 2xi+jx
=> 3-s = 2x, and
4+2s = x
=> 3-s = 2(4+2s)
=> 3-s = 8 + 4s
=> 3-8 = 4s + s
=> -5 = 5s
=> s = -1

When it comes to math I've never believed in there being a "correct" way to do stuff, but in this case, is there a "better" way to do these sorts of problems?
 
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  • #2
Your solution is correct, and there is no "better way" in Maths. There can be shorter or simpler ways, but your method is simple enough. You can make it more complicated if you like:smile:

ehild
 
  • #3
yay.
And yeah like I said, I agree, there is no "better" way, solving a problem quickly just compensates for what could have been enjoyed through the frustration of anwering the question.
Oh and, I don't wan't to create a new post, so, I might as well ask here, how do you measure the bearing of a vector?
 
  • #4
riddle said:
yay.

Oh and, I don't wan't to create a new post, so, I might as well ask here, how do you measure the bearing of a vector?

Sorry, I don't know what the bearing of a vector is. I never heard it. Could you please explain? Or it is better to start a new thread.

ehild
 
  • #5
riddle said:
yay.
And yeah like I said, I agree, there is no "better" way, solving a problem quickly just compensates for what could have been enjoyed through the frustration of anwering the question.
Oh and, I don't wan't to create a new post, so, I might as well ask here, how do you measure the bearing of a vector?

The short answer is with a protractor, plotter, or some other device.

I assume you meant calculate; in which case you find the slope of the vector, from that you can use trig to get the angle.
 
  • #6
Yeah, ok, I'd figured out what it meant yesterday, thanks anyway.
 
  • #7
There is another method, called the cross product, it's probably lurking a few pages ahead in your textbook! If not, Google. If two vectors a and b are parallel, their cross product, a x b = 0. It's defined for vectors in 3 dimensions, but you can still use it in your 2 dimensional example by just setting the third component of each vector equal to 0.

((3 - s)i + (4 + 2 s)j) x (2i + 1j) = (-5 -5s)k

which is 0 when s = -1, as you found. When you see the fiddly formula for calculating the components, you might wonder whether it's quicker. But you'll get use to it with practice, and it's certainly quick if you have a computer handy. E.g. in Mathematica:

Code:
In[1]:= Cross[{3 - s, 4 + 2 s, 0}, {2, 1, 0}] == 0

Out[1]= {0, 0, -5 - 5 s} == 0
 
  • #8
You can find the angle between two vectors using what's called the dot product: a . b = |a| |b| cos(a,b), where |a| is the length of a, and cos(a,b) the cosine of the angle between them. a . b can be calculated by multiplying corresponding components and adding them together to give a number: (a1 i + a2 j + a3 k) . (b1 i + b2 j + b3 k) = a1 b1 + a2 b2 + a3 b3. So the angle is

Cos-1((a . b)/(|a| |b|)).

If you want the angle between a vector and one of the coordinate axes, dot it (that is, take its dot product) with the appropriate basis vector, e.g.

Cos-1((a . i)/(|a|)),

the length of i being 1.
 
  • #9
Yeah, the dot product stuff is in the next book. I'm going to start that in a week or two. Can't wait =)
 
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1. What are parallel vectors?

Parallel vectors are two or more vectors that have the same direction and are either the same length (equal) or are scalar multiples of each other (proportional).

2. Why is it important to solve parallel vectors?

Solving parallel vectors is important in many scientific applications, such as understanding forces in physics or determining the direction of motion in engineering problems.

3. What is the traditional method for solving parallel vectors?

The traditional method involves finding the components of each vector and then comparing them to see if they are equal or proportional.

4. What is the quicker method for solving parallel vectors?

The quicker method involves taking the dot product of the two vectors and checking if it is equal to the product of their magnitudes. If it is, then the vectors are parallel.

5. How does the quicker method save time in solving parallel vectors?

The quicker method only involves one calculation (the dot product) compared to finding the components and then performing additional calculations. This saves time and simplifies the process.

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