Billiard Ball backspin (draw English) - Rigid body dynamics

In summary: From there, I could use the law of conservation of energy to determine the speed at which the ball is rolling.
  • #1
Bonulo
46
0
I've been presented with the following problems, and would like some help/affirmation:

SITUATION:
A billiard ball with mass m and radius r is in rest on a horizontal table. The ball is hit with a billiard cue the height r/3 above the table, and has the velocity v0 immediately after the hit.
The force from the cue F remains horizontal during the hit and the contact between cue and ball is short-termed. The kinetic coefficient of friction between the table and the ball is mu_k

PROBLEM a) Determine the ball's angular velocity omega0 immediately after the hit.
-----
Since the below-c.m. hit will give the ball backspin (draw English), the ball won't have natural roll. Therefore, I can't use the simple equation v0 = omega0*r, since that relationship only exist in natural roll.

Instead, I have to use Newton's 2nd law, sum_F = m*a and the rotational equivalent sum_tau = I * alpha, where tau is torque (around the c.m.), I is moment of inertia of the ball and alpha is its angular acceleration.

(1) sum_F = m*a <=> sum_F = m*alpha*r
<=> F - mu_k*m*g = m*alpha*r

(2) sum_tau = I*alpha <=> r*F - 2/3*r*mu_k*m*g = (2/3)*m*r^2*alpha

The two expressions each have only one unknown variable, alpha. In (1) alpha is the translational contribution to the angular acceleraton, and in (2) its the rotational contribution to the angular acceleration. Sum_alpha can now be determined. The hit has the duration dt, so omega0 = sum_alpha * dt. By substituting the expression for alpha into that equation I ought to have determined omega0. Right?

PROBLEM b) What's the velocity of the ball when it beings to do natural roll?
----
The roll is natural when v = omega * r. Since the v0 and r is known, I should then be able to determine expressions for v and omega from the kinematic equations for the two types of motion. I guess the rolling friction can be ignored, since the needed coefficient isn't given. Therefore, there is no horizontal force. Right?

PROBLEM c) Determine the work of the friction force during the ball's movement until it starts rolling on the table.
----
The ball starts at the angle 0 and reaches an angle theta. The torque is constant, since the kinetic friction is constant. Then the work done by the friction force must be W_f = tau*(theta-0) <=> W_f = tau*theta. Right?

:shy:
 
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  • #2
Bonulo said:
PROBLEM a) Determine the ball's angular velocity omega0 immediately after the hit.
-----
Since the below-c.m. hit will give the ball backspin (draw English), the ball won't have natural roll. Therefore, I can't use the simple equation v0 = omega0*r, since that relationship only exist in natural roll.

Instead, I have to use Newton's 2nd law, sum_F = m*a and the rotational equivalent sum_tau = I * alpha, where tau is torque (around the c.m.), I is moment of inertia of the ball and alpha is its angular acceleration.

(1) sum_F = m*a <=> sum_F = m*alpha*r
<=> F - mu_k*m*g = m*alpha*r

(2) sum_tau = I*alpha <=> r*F - 2/3*r*mu_k*m*g = (2/3)*m*r^2*alpha

The two expressions each have only one unknown variable, alpha. In (1) alpha is the translational contribution to the angular acceleraton, and in (2) its the rotational contribution to the angular acceleration. Sum_alpha can now be determined. The hit has the duration dt, so omega0 = sum_alpha * dt. By substituting the expression for alpha into that equation I ought to have determined omega0. Right?
They want you to find the angular velocity immediately after the impact. Think of it this way. The cue exerts an impulse on the ball ([itex]F \Delta t[/itex]) that imparts the given linear momentum. Now consider the angular impulse that that force exerted to find the angular momentum after impact.

PROBLEM b) What's the velocity of the ball when it beings to do natural roll?
----
The roll is natural when v = omega * r. Since the v0 and r is known, I should then be able to determine expressions for v and omega from the kinematic equations for the two types of motion. I guess the rolling friction can be ignored, since the needed coefficient isn't given. Therefore, there is no horizontal force. Right?
Yes. Once you've properly found the initial angular and linear speed of the ball, apply Newton's 2nd law for translation and rotation. (What's the only horizontal force acting on the ball?) What you call "natural roll" is also called "rolling without slipping"; you are solving for the speed at which that condition is met.

PROBLEM c) Determine the work of the friction force during the ball's movement until it starts rolling on the table.
----
The ball starts at the angle 0 and reaches an angle theta. The torque is constant, since the kinetic friction is constant. Then the work done by the friction force must be W_f = tau*(theta-0) <=> W_f = tau*theta. Right?
I'd find the work done by friction by finding the change in total kinetic energy.
 
  • #3
Problem a)

Doc Al said:
They want you to find the angular velocity immediately after the impact. Think of it this way. The cue exerts an impulse on the ball ([itex]F \Delta t[/itex]) that imparts the given linear momentum. Now consider the angular impulse that that force exerted to find the angular momentum after impact.

The angular momentum after the impact is [itex]L=I \omega[/itex], but what is the angular impulse? The net torque? Otherwise, I haven't found examples or equations with the angular impulse in the textbook.
 
  • #4
Just like linear impulse is [itex]F \Delta t[/itex], angular impulse is [itex]\tau \Delta t[/itex]. Given "F", what torque does it exert?
 
  • #5
The que force F exerts the torque [itex] 2/3 r F [/itex], and the kinetic friction force f exerts a resistive torque [itex] -r f [/itex], so that the net torque is [itex] r (2/3 F-f) [/itex], or [itex] r (2/3 F - \mu m g) [/itex].
 
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  • #6
Bonulo said:
The que force F exerts the torque [itex] 2/3 r F [/itex]
Right. But I would assume that the duration of impact is very short; so short that the ball has yet to move. Ignore the kinetic friction for part a.
 
  • #7
Doc Al said:
Right. But I would assume that the duration of impact is very short; so short that the ball has yet to move. Ignore the kinetic friction for part a.

Yeah, of course :) That must be the justification for that information.

Then; the (linear) impulse is [itex] F dt [/itex], the angular impulse is [itex] \tau dt = 2/3 r F dt[/itex] and the angular momentum is [itex] L = I \omega [/itex].
 
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  • #8
Right! (Where "r" in this case is really "2r/3". :smile: )
 
  • #9
Yes, I just corrected it. But - isn't the angular momentum the same as the angular impulse?

Merely using [itex] \tau = dL/dt [/itex] gives [itex] \tau dt = L [/itex] - or doesn't it? This gives [itex] \omega_0 = (2/3 F dt)/(2/5 m r) [/itex].
 
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  • #10
OOOOO. I found it! If you want, a while back I found this paper that has tons and tons of this stuff all on pool. It might be in there.
 
  • #11
Bonulo said:
Yes, I just corrected it. But - isn't the angular momentum the same as the angular impulse?
Yes. [itex]\tau \Delta t = I \Delta \omega = I \omega_0[/itex].

Merely using [itex] \tau = dL/dt [/itex] gives [itex] \tau dt = L [/itex] - or doesn't it? This gives [itex] \omega_0 = (2/3 F dt)/(2/5 m r) [/itex].
Simplify that further. (Write [itex]F dt[/itex] in terms of [itex]v_0[/itex].)
 
  • #12
cyrusabdollahi said:
OOOOO. I found it! If you want, a while back I found this paper that has tons and tons of this stuff all on pool. It might be in there.

Well, yeah.. I'd like to see it. I've found some PDF's myself too.
 
  • #13
Its called Amateur Phyiscs for the Amateur pool player. (its not amateur)~107 pgs
 
  • #14
Doc Al said:
Simplify that further. (Write [itex]F dt[/itex] in terms of [itex]v_0[/itex].)

Is it neccessary? Since the quantity F is mentioned in the symbolic description, it's considered known.

I guess it should be simplified via [itex] v_0 = a dt [/itex], and [itex] F = m a = m v_0/dt [/itex]. And also the rotational contribution, [itex] v_0 = r \omega [/itex] and [itex] \tau dt = I \omega_o [/itex].
 
  • #15
http://www.physics.ohio-state.edu/~penningt/262/ps/apapp.pdf#search='amateur%20physics%20for%20the%20amateur%20pool%20player
 
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  • #16
cyrusabdollahi said:
Its called Amateur Phyiscs for the Amateur pool player. (its not amateur)~107 pgs

Heh, I found that. It's a top Google hit. I didn't find anything directly applicable in it though.
 
  • #17
Bonulo said:
Is it neccessary? Since the quantity F is mentioned in the symbolic description, it's considered known.
While F is mentioned, I wouldn't call it "known". What you know is the impulse, not the force.

I guess it should be simplified via [itex] v_0 = a dt [/itex], and [itex] F = m a = m v_0/dt [/itex]. And also the rotational contribution, [itex] v_0 = r \omega [/itex] and [itex] \tau dt = I \omega_o [/itex].
That won't help, since you don't know [itex]F[/itex] or [itex]\Delta t[/itex]. But you do know that the impulse [itex]F \Delta t = m v_0[/itex]; use that to eliminate those unknowns ([itex]F[/itex] & [itex]\Delta t[/itex]) from your expression for [itex]\omega_0[/itex].
 
  • #18
Then: [itex] \omega_0 = (2/3 v_0)/(2/5 r) [/itex] - ?
 
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  • #19
Yes: [itex]\omega_0 = (5/3) (v_0/r)[/itex]
 
  • #20
Thanks for the help.
 
  • #21
Problems

I'm having problems with b) and c), and the assignment's due tomorrow!

In b) - there is constant acceleration (also angular), but - the rotational velocity changes direction, so I'll have to use two periods of time [itex]t [/itex], right? One for the time up to the point where the rotational velocity [itex] \omega = 0 [/itex], and one for the time from that point and up to the point where there's natural roll. If natural roll doesn't start immediately, which I don't think it does.

The c) should be quite easy - but it does involve the result from b), so I can't do it before b) is solved.


Bonulo said:
SITUATION:
A billiard ball with mass m and radius r is in rest on a horizontal table. The ball is hit with a billiard cue the height r/3 above the table, and has the velocity v0 immediately after the hit.
The force from the cue F remains horizontal during the hit and the contact between cue and ball is short-termed. The kinetic coefficient of friction between the table and the ball is mu_k

PROBLEM a) Determine the ball's angular velocity [itex] \omega_0 [/itex] immediately after the hit.
-----

[itex] \omega_0 = 5/3 v_0/r [/itex]

PROBLEM b) What's the velocity of the ball when it beings to do natural roll?
----


PROBLEM c) Determine the work of the friction force during the ball's movement until it starts rolling on the table.
----
 
  • #22
The way I would approach b) is to find expressions (based on the linear and angular accelerations) for the linear and angular speeds as a function of time. Then solve for the time at which the "natural roll" condition is met.
 
  • #23
I get the following expression for the time:

[itex] t = (v_0 - \omega_0 r)/(-3/2 \mu_k g) [/itex]

Where the 0 suffix indicates the velocities immediately following the shot, and the [itex] \mu_k [/itex] is the coefficient of kinetic friction (exerted during the slide). Does it seam reasonable?
 
  • #24
(Sorry for the delayed response... had a bit of a snowstorm to deal with. :smile: )

Several comments:

(1) Once again, express [itex]\omega_0[/itex] in terms of [itex]v_0[/itex].

(2) Signs matter! Realize that in the "natural roll" condition, [itex]\omega[/itex] and [itex]v[/itex] must have the same orientation. But in this problem, [itex]\omega_0[/itex] is actually going opposite to [itex]v_0[/itex].

(3) Once you get the correct t, solve for the final speed of the ball. Your answer should be in terms of [itex]v_0[/itex]. Once again, signs matter.
 

1. What is billiard ball backspin (draw English)?

Billiard ball backspin, also known as draw English, is a technique used in billiards and pool to make the cue ball spin backward after making contact with the object ball. This spin allows the cue ball to stop or even reverse its direction after hitting the object ball, making it an important skill for precise shots and position control.

2. How does backspin affect the trajectory of the cue ball?

Backspin on the cue ball creates a frictional force between the cue ball and the pool table, causing the cue ball to slow down and spin backward. This spin causes the cue ball to follow a curved path, known as the tangent line, after it makes contact with the object ball. The amount of backspin applied can greatly affect the angle and speed of the cue ball's trajectory.

3. What is the physics behind backspin in billiards?

Backspin in billiards is a result of the principles of rigid body dynamics. When the cue ball strikes the object ball with a downward force, the friction between the cue ball and the table causes the cue ball to rotate backward. This rotation is known as angular momentum and affects the movement of the cue ball after the collision with the object ball.

4. Is backspin necessary for all shots in billiards?

No, backspin is not necessary for all shots in billiards. It is most commonly used when the cue ball needs to stop or reverse its direction after making contact with the object ball. However, it can also be used to help the cue ball follow a specific path or to avoid obstacles on the table.

5. How can I improve my backspin technique in billiards?

The key to mastering backspin in billiards is practice and proper technique. To improve your backspin, make sure to hit the cue ball below its equator with your cue stick at a downward angle. This will create the necessary friction between the cue ball and the table to generate the backspin. Additionally, make sure to follow through with your stroke to ensure a smooth and consistent application of backspin.

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