How Long Will It Take for the Top Block to Slide Off the Bottom Block?

In summary, two blocks, a one foot cubic block on top of a four foot cubic block, are moving forward at 36 fps and decelerate at rates of -28.98 fps/sqr and -9.66 fps/sqr respectively. The goal is to determine the time and distance the bottom block will travel when the top block travels four feet and falls off. To solve this, combine the deceleration rates and use the formula x=1/2at(sqr).
  • #1
caseys
14
0
Two blocks, a one foot cubic block in sitting on top a four foot cubic block. Both blocks are moving forward at 36 fps and instantly begin to decelerate...the larger block with cof of .9 (-28.98 fps/sqr) and the top block with cof of .3 (-9.66 fps/sqr).

Trying to determine the time/distance the bottom block will travel to when the top block travels the four feet and falls off the bottom block.

Whew! Appreciate the homework help with this one...the kid is getting too smart for me.

Casey
 
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  • #2
Try to combine both of the declerations, and then use the x=1/2at(sqr).
 
  • #3
, it looks like you have a challenging problem on your hands! The sliding blocks problem is a classic physics problem that requires a lot of critical thinking and mathematical skills. Let's break it down step by step to see if we can come up with a solution together.

First, we need to understand the initial conditions of the problem. We have two blocks, a one foot cubic block sitting on top of a four foot cubic block. Both blocks are moving forward at a constant speed of 36 fps. This means that the bottom block is traveling at 36 fps and the top block is also traveling at 36 fps, but with an additional 36 fps on top of that due to the movement of the bottom block.

Next, we need to take into account the deceleration of both blocks. The larger block has a coefficient of friction (cof) of 0.9, which means it will decelerate at a rate of -28.98 fps/sqr. The top block has a cof of 0.3, which means it will decelerate at a rate of -9.66 fps/sqr. This means that both blocks will be slowing down as they move forward.

Now, we need to figure out the time and distance that the top block will travel before it falls off the bottom block. To do this, we can use the equation d = v0t + 1/2at^2, where d is the distance, v0 is the initial velocity, a is the acceleration, and t is the time.

For the top block, we know that the initial velocity (v0) is 36 fps and the acceleration (a) is -9.66 fps/sqr. We also know that the distance (d) is 4 feet. Plugging these values into the equation, we get:

4 = 36t + 1/2(-9.66)t^2

Solving for t, we get t = 0.268 seconds. This means that it will take the top block 0.268 seconds to travel 4 feet and fall off the bottom block.

Now, we can use this time to figure out the distance that the bottom block will travel during this time. Since both blocks are moving at the same speed, we can use the equation d = vt, where d is the distance, v is the velocity, and t is the time.

For the bottom block, we know that the velocity
 

What is the "Sliding Blocks Problem"?

The Sliding Blocks Problem is a classic puzzle in which a set of blocks of different sizes are arranged in a specific pattern on a board. The goal is to rearrange the blocks in a specific way by sliding them into empty spaces on the board.

How do you solve the "Sliding Blocks Problem"?

To solve the Sliding Blocks Problem, you need to use a combination of logical thinking, strategy, and trial and error. The key is to figure out the correct sequence of moves to slide the blocks into their desired positions.

What are some tips for solving the "Sliding Blocks Problem"?

Some tips for solving the Sliding Blocks Problem include starting with the largest blocks first, working backwards from the desired end position, and using the edges of the board to your advantage. It may also be helpful to break the problem into smaller sub-problems and solve them individually.

Is there a specific algorithm for solving the "Sliding Blocks Problem"?

Yes, there are several algorithms that can be used to solve the Sliding Blocks Problem, such as the A* algorithm and the Breadth-First Search algorithm. These algorithms use different strategies to find the most efficient solution to the puzzle.

Can the "Sliding Blocks Problem" be applied to real-life situations?

Yes, the Sliding Blocks Problem has applications in various fields such as computer science, mathematics, and game theory. It can also be used to model real-life situations that involve arranging objects in a certain pattern or order.

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