Creating 2D Maps: Practical Approaches and Limitations for 2D Creatures

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In summary: The summary is that if we were completely two-dimensional creatures, two dimensions plus time, we would have to make maps in a different way than we do in the three-dimensional world.
  • #1
PatrickPowers
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Suppose we were completely two-dimensional creatures, two dimensions plus time. How would we make maps?

The obvious idea is that we make a 2-D map which is our world on a smaller scale. But there is a problem with that. If the map is 2D paper then we can only sense the edge, so it's useless. Instead it would have to be something like glass. It would be necessary to look through the map and triangulate by moving around. I guess that would work. Would be difficult to make.A more practical way would be a line with a perspective drawing on it. It would depend on a certain view though. It would be a "this is what you would see if you are standing at this point looking in a certain direction." Taking it a step further, the map could be a circle that one gets inside by opening the circle, entering, and closing the circle again. Then one would see a perspective drawing in every direction. It would be centered at one specific point of the region. One would have to imagine oneself inside the scene to estimate distances between two points not at the map's origin.

What if instead of a circle we made a ring of glass, and moved around inside of that? I think relations would be distorted. It would be of some use but would take practice to make sense of, and if you wanted to be exact you would have to use math.

I think that this is the best you could do. You couldn't make a map that didn't assume a point of view. The only way we get away with making paper maps like that is that our 3rd dimension is insignificant. One does not find one hundred cities stacked on top of one another.
 
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  • #2
In our 3D world we make 2D maps of 2D objects, such as the surface of the Earth.

So a map in a 2D world would analogously be a 1D map of a 1D object (line segments).

A 2D denizen attempting to make a 2D map of a 2D object is analogous to us in our 3D world trying to make a 3D map of a 3D object. It would have a be a 3D scale replica of the 3D object. And, unless it were transparent, we would only be able to see its outer surface.
 
  • #3
The surface of the Earth IS 3d, not 2d(bet this starts a fight), as patrick said, we can simplify it to 2d because the height is insignificant in most cases.

Depending on what we are mapping you could use color to indicate distance, just as we use color to indicate the 3rd dimension of the surface in a topographical map

The 2d surface would only be true of a smooth sphere whose height was a constant distance to the center, otherwise using only longitude and latitude does not tell you the radius from the center.
 
  • #4
Zula110100100 said:
The surface of the Earth IS 3d, not 2d(bet this starts a fight), as patrick said, we can simplify it to 2d because the height is insignificant in most cases.
Yes.
 
  • #5


I find this concept fascinating and challenging. It is clear that creating maps for 2D creatures would require a different approach than what we are used to in our 3D world. The limitations of being completely two-dimensional, with only two dimensions plus time, would greatly impact our ability to accurately represent our surroundings.

The idea of using glass as a medium for a map is certainly intriguing, as it would allow for a sense of depth and perspective. However, as mentioned, it would be difficult to create and would require constant movement and triangulation to accurately understand the map.

The suggestion of using a line with a perspective drawing is a more practical approach, but it does limit the map to a specific point of view. This could be problematic for 2D creatures who may not have a fixed position and may need to navigate their environment from different angles.

The concept of a circular map, where one could enter and see a perspective drawing in every direction, is also interesting. However, as mentioned, it would require a certain level of imagination and understanding of one's location within the scene to accurately estimate distances.

Overall, the limitations and challenges of creating maps for 2D creatures highlight the complexities of representing our world in different dimensions. It is a thought-provoking topic that raises questions about the ways in which we perceive and understand our surroundings.
 

What is a 2D map and why is it important for 2D creatures?

A 2D map is a representation of a two-dimensional space, typically used to navigate and understand the layout of an area. For 2D creatures, a map is crucial for their survival as it allows them to navigate their environment, locate resources, and avoid potential dangers.

What are some practical approaches for creating a 2D map?

There are several practical approaches for creating a 2D map, such as hand-drawing, computer-generated graphics, or using mapping software. Each approach has its own advantages and limitations, and the best method will depend on the specific needs and resources available.

What are some limitations of 2D maps for 2D creatures?

One limitation of 2D maps for 2D creatures is that they only represent a two-dimensional space, which may not accurately reflect the full complexity of their environment. Additionally, 2D creatures may have limited cognitive abilities, making it challenging for them to interpret and use the map effectively.

How can 2D creatures use 2D maps to improve their survival?

2D creatures can use 2D maps to improve their survival by using them to locate resources, identify potential threats, and plan their movements. Maps can also help 2D creatures establish territories and navigate to new areas for food and shelter.

Are there any alternative methods for 2D creatures to navigate their environment besides using 2D maps?

Yes, there are alternative methods for 2D creatures to navigate their environment besides using 2D maps. These include using landmarks, following scent trails, or relying on instincts and memory. Some 2D creatures may also possess unique abilities, such as echolocation or magnetic sensing, to help them navigate their surroundings.

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