Circular Motion and Friction on an amusement park ride

In summary, the floor of a rotating cylindrical room falls away, leaving the backs of the riders "plastered" against the wall. When the radius of the room is 3.30 m and the speed of the wall is 10.0 m/s, a minimum coefficient of static friction must exist between a rider's back and the wall to keep the rider in place.
  • #1
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Homework Statement



At amusement parks, there is a popular ride where the floor of a rotating cylindrical room falls away, leaving the backs of the riders "plastered" against the wall. Suppose the radius of the room is 3.30 m and the speed of the wall is 10.0 m/s when the floor falls away.

a. What is the source of the centripetal force acting on the riders?

b. How much centripetal force acts on a 55.0 kg rider?

c. What is the minimum coefficient of static friction that must exist between a rider's back and the wall, if the rider is to remain in place when the floor drops away?


Homework Equations



Centripetal force = (mv^2)/r

Force of friction = (coefficient of static friction)*(normal force)

Normal force=m*g


The Attempt at a Solution



I have solved part B. Part A is more of a conceptual question that I have, and part C is the part where I am confused.

Part A attempt:

The reason I am confused on this question is that I am unsure of what the source refers to. Does the source refer to the wall that the people are "plastered" against? This would be my answer because if I were to picture myself in this ride, the wall would appear to be pushing me towards the center of the circle (which is what the centripetal force actually is).


Part B attempt:

I used the first formula I listed in the "relevant equations" section.

Centripetal force = ((55.0 kg)*(10.0 m/s)^2)/3.30 m
Centripetal force = 1670 N

This is my answer.


Part C attempt:

I have to find the coefficient of static friction, so I know that I will have to use the second equation I listed in the "relevant equations" section. I will also need to somehow find the normal force and the force of friction.

To find the normal force, I am assuming that the rider's mass is 55.0 kg. No other mass is provided, and I can't think of another way I could calculate the normal force without the mass.

Normal force = m*g
Normal force = (55.0 kg)*(9.81 m/s^2)
Normal force = 540 N

Thus, I have one part necessary to complete the problem.

This is the part where I am confused. I need to find the force of friction. However, the force of friction must be pointing upwards, to counterbalance the gravitational force pushing the riders downwards. Wouldn't the force of friction then be equal to the normal force? If I assume this, the coefficient of static friction would be one, which to me, doesn't seem like the correct answer.

Is there something I'm missing here?

Thanks for any help you can offer. This is my first post here as well.
 
Last edited:
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  • #2
Force of friction = (coefficient of static friction)*(normal force)

Force of friction must be equal to the weight of the person to plaster himself to the wall. Here the normal force is the centrifugal force on the person due to rotation of the cylindrical room.
 
  • #3
Welcome to PF! :smile:

The reason I am confused on this question is that I am unsure of what the source refers to. Does the source refer to the wall that the people are "plastered" against? This would be my answer because if I were to picture myself in this ride, the wall would appear to be pushing me towards the center of the circle (which is what the centripetal force actually is).

Yes, the wall does push you towards the center. Nothing else can! :smile: What is this force?

To find the normal force, I am assuming that the rider's mass is 55.0 kg. No other mass is provided, and I can't think of another way I could calculate the normal force without the mass.

Can you draw a free body diagram with the forces on the rider? Hint: The " normal force" is the force that acts normal (i.e. perpendicular) to a surface.

You will need the mass only for part B. The normal force has nothing to do with m or g, in general.

If I assume this, the coefficient of static friction would be one, which to me, doesn't seem like the correct answer.

Yes, the coefficient of friction is usually much smaller.
 
  • #4
But it can be more than one of course!

I got about 3...

I don't see anything wrong
 
  • #5
naresh said:
You will need the mass only for part B.

Sorry, this part was incorrect. You will need the mass for part C, and it is okay to assume 55 kg I think.
 
  • #6
Bright Wang said:
But it can be more than one of course!

Yes, it can be. But not usually.

I got about 3...

I don't see anything wrong

3 is way off the mark. Maybe you should draw a free body diagram as well.
 
  • #7
Frictional force = mg = (coefficient of static friction)*(mv^2/r)
 
  • #8
Based on your helpful suggestions, I wrapped up my completed answers. The due date for this assignment isn't for a few more days, so if I have a mistake in any of my following work, please correct me as there still is time to fix this.

The Question Repeated

At amusement parks, there is a popular ride where the floor of a rotating cylindrical room falls away, leaving the backs of the riders "plastered" against the wall. Suppose the radius of the room is 3.30 m and the speed of the wall is 10.0 m/s when the floor falls away.

A. What is the source of the centripetal force acting on the riders?

B. How much centripetal force acts on a 55.0 kg rider?

C. What is the minimum coefficient of static friction that must exist between a rider's back and the wall, if the rider is to remain in place when the floor drops away?


Part A Answer:

The wall of the ride is the source of the centripetal force.


Part B Answer:

Centripetal force = (mv^2/r)
Centripetal force = ((55.0 kg)*(10.0 m/s)^2)/3.30 m
Centripetal force = 1670 N


Part C Answer:

In order to help me solve this, I drew a free body diagram and realized that the normal force was not vertical, but horizontal. Therefore, it couldn't be m*g. From rl.bhat's advice:

Normal force = (mv^2/r)
Normal force = 1670 N, which is the same as the centripetal force,

The force of friction, on the other hand, was vertical, so I could use m*g.

Force of friction = m*g
Force of friction = (55.0 kg)*(9.81 m/s^2)
Force of friction = 540. N


With these two values in mind, I could then solve for the coefficient of static friction.

Force of Friction = Coefficient of static friction * Normal force
540. N = Coefficient of static friction * 1670 N
Coefficient of static friction = 0.323


Those are my three final answers. What do you think?
 
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  • #9
Yes, it is fine. You might want to be more specific about part A. The wall is the source of the centripetal force all right, but the wall is not a force.
 
  • #10
You're right, I should make that more clear. I edited my answer in the previous post I made.

Thanks!
 

1. What is circular motion and how does it affect amusement park rides?

Circular motion is the movement of an object in a circular path around a fixed point. In amusement park rides, circular motion is utilized to create thrilling and exciting experiences for riders. The circular path of the ride allows for changes in speed and direction, which can create a sense of weightlessness and adrenaline for riders.

2. How is friction involved in amusement park rides?

Friction is a force that opposes motion between two surfaces that are in contact with each other. In amusement park rides, friction plays a crucial role in controlling the speed and movement of the ride. For example, the brakes on a roller coaster use friction to slow down and stop the ride.

3. What are some safety measures taken to ensure the circular motion and friction on amusement park rides?

Amusement park rides undergo rigorous safety inspections and maintenance to ensure that the circular motion and friction are working properly. This includes regular checks on the ride's mechanical parts, such as bearings and brakes, as well as ensuring that the ride is properly lubricated to reduce friction.

4. How do engineers design amusement park rides to maximize circular motion and minimize friction?

Engineers use a combination of mathematical calculations, computer simulations, and physical testing to design amusement park rides that can safely and efficiently create circular motion while minimizing friction. They also consider the materials used in the ride's construction to reduce friction and improve the overall performance of the ride.

5. What are some real-life applications of circular motion and friction in amusement park rides?

Circular motion and friction are utilized in various amusement park rides, including roller coasters, Ferris wheels, and spinning rides. These forces are also used in the design of water slides, where riders experience circular motion and friction as they slide down the wet surface. Additionally, circular motion and friction are also essential in the operation of carnival games, such as spinning teacups or bumper cars.

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