General Relativity: Prove that Four-Vector is 0

Thank you for the reply, I'll try and work through your suggestion this weekend.In summary, the question asks to show that the equation Ui \frac{dU^i}{d\tau} = 0 is true by using the fact that U_iU^i = -c^2 and recognizing that the derivative of \delta _i^j\delta_k^iU_jU^k with respect to proper time τ is equal to 0.
  • #1
Ryomega
67
0

Homework Statement



Show that Ui [itex]\frac{dU^i}{d\tau}[/itex] = 0

Homework Equations



Raising Indices: Ui = gkiUi = Ui

where gk is a dummy index

The Attempt at a Solution



I'm interpreting this question to mean a scalar multiplying each component of a four vector = 0. Also, since the same index is used twice, once raised and once subscript, this implies summation.

So the sum of vector components multiplied by a scalar is 0? Since when?

I'd imagine I'm misunderstanding something, your help is much appreciated!

Thank you!
 
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  • #2
d/dτ doesn't mean multiplication by a scalar. Why would you think that? And ##U## isn't just any vector, it's a four-velocity. What do you know about ##U_i U^i##?
 
  • #3
UiUi would imply a summation.

U1*[itex]\frac{dU^1}{d\tau}[/itex]+U2*[itex]\frac{dU^2}{d\tau}[/itex]...

Since Ui is defined as a four-vector in this example, and Ui is present (i once raised once subbed) I imagined that this expression implies a summation.

Do I have everything completely wrong here?

Thanks for the reply
 
  • #4
Oh and I'm interpreting Ui to be some scalar since its rank is 1
 
  • #5
Ryomega said:
Oh and I'm interpreting Ui to be some scalar since its rank is 1

You aren't really thinking in the right direction. U isn't just any vector. It's the four velocity of something. Look at this http://en.wikipedia.org/wiki/Four-velocity Does any of that look familiar?
 
  • #6
Ryomega said:
I'm interpreting this question to mean a scalar multiplying each component of a four vector = 0. Also, since the same index is used twice, once raised and once subscript, this implies summation.
Those two sentences seem contradictory to me. Because...

So the sum of vector components multiplied by a scalar is 0? Since when?
This sounds like you're saying that
$$a\left(\frac{\partial U^0}{\partial \tau} + \frac{\partial U^1}{\partial \tau} + \frac{\partial U^2}{\partial \tau} + \frac{\partial U^3}{\partial \tau}\right) = 0$$ where a is some number. But then you say
Ryomega said:
UiUi would imply a summation.

U1*[itex]\frac{dU^1}{d\tau}[/itex]+U2*[itex]\frac{dU^2}{d\tau}[/itex]
which implies you mean
$$U_0\frac{\partial U^0}{\partial \tau} + U_1\frac{\partial U^1}{\partial \tau} + U_2\frac{\partial U^2}{\partial \tau} + U_3\frac{\partial U^3}{\partial \tau} = 0.$$
Ryomega said:
Oh and I'm interpreting Ui to be some scalar since its rank is 1
This suggests an issue with terminology — a scalar is rank 0 — but I'm still confused as to what you mean by your statements above.

http://mathworld.wolfram.com/TensorRank.html
 
  • #7
Yes the contents of the wiki page is what is being covered in class at the moment. I am working to make them very familiar, but as you can see, I have a few kinks I need to work out.

Regarding the contradicting sentences, yes, there was a confusion with tensor ranks (thank you for point that out!) but what I meant to say is the latter equation you have posted.

I believe the fundamental problem I'm having is not understanding the physical meaning and implication of Ui.

My updated understanding of this equation then is:

Summation of U_i multiplied by components of vector is 0

I hope I'm thinking in the right direction now.

Thank you for replying!
 
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  • #8
The fact you need about the 4-velocity for this problem is that ##U_i U^i= -c^2##.
 
  • #9
I'm sorry, but I'm afraid I'll need a little bit more than that to go on.

I see what you meant with myself not recognising a four-vector earlier.

This is what's floating around in my head at the minute:

I know that:

UiUi = -c2

I also know that:

Ui [itex]\frac{dU^i}{d\tau}[/itex] = 0

let since i with index 1,2,3 is 0 at rest frame:

U0 [itex]\frac{dU^0}{d\tau}[/itex] = 0

U0 [itex]\frac{dc\gamma\tau}{d\tau}[/itex] = 0

U0 c[itex]\gamma[/itex] = not zero

where exactly am I bringing in UiUi = -c2?

Thank you!
 
  • #10
Ryomega said:
I'm sorry, but I'm afraid I'll need a little bit more than that to go on.

I know that:

UiUi = -c2

Yes.
Ryomega said:
I also know that:

Ui [itex]\frac{dU^i}{d\tau}[/itex] = 0

Isn't what you are supposed to show?

What can you do to the equation in the first quote in order to get the equation in the second quote?
 
  • #11
Yes, I do have to prove that the latter equation you have mentioned is = 0.

Getting from eq 1 to eq 2 would imply taking the [itex]\frac{d}{d\tau}[/itex] from eq 1.

This would give me:

[itex]\frac{dU_i}{d\tau}[/itex] [itex]\frac{dU^i}{d\tau}[/itex] = [itex]\frac{dc}{d\tau}[/itex]

Letting i = 0, U0 = ct = c[itex]\gamma\tau[/itex]

[itex]\frac{dU_0}{d\tau}[/itex] [itex]\frac{c\gamma\tau}{d\tau}[/itex] = [itex]\frac{dc}{d\tau}[/itex]

since c = c[itex]\gamma\tau[/itex]/t

[itex]\frac{dU_0}{d\tau}[/itex] c[itex]\gamma[/itex] = c[itex]\gamma[/itex]/t

[itex]\frac{dU_0}{d\tau}[/itex] = 1/t

and this brings me back to a problem of myself not being aware of what Ui actually means.

Thank you for your response!
 
  • #12
Ryomega said:
Getting from eq 1 to eq 2 would imply taking the [itex]\frac{d}{d\tau}[/itex] from eq 1.

Yes.
Ryomega said:
This would give me:

[itex]\frac{dU_i}{d\tau}[/itex] [itex]\frac{dU^i}{d\tau}[/itex] = [itex]\frac{dc}{d\tau}[/itex]

No, on the left side, you haven't used the product rule for calculus correctly.
 
  • #13
After searching, I haven't been able to find product rule for tensor calculus (I did find dot product but has no examples with lower index multiplied by higher index.

As previously mentioned I'm unaware of the meaning of U_i. I know that U_i and U^i are related by the metric. Is this the sort of area I am meant to search through?

Would you mind pointing me in the right direction?

Once again, thank you very much for your response.
 
  • #14
What if we told you that what you are doing here is taking the contraction (scalar product) of the 4 velocity with the 4 acceleration? The 4 acceleration has contravariant components of dUi/dτ, and the 4 velocity has covariant components Uj. Let

[tex]U_iU^i=\delta _i^j\delta_k^iU_jU^k=-c^2[/tex]

Take the derivative of [itex]\delta _i^j\delta_k^iU_jU^k[/itex] with respect to proper time τ, recognizing that [itex]\delta _i^j\delta_k^i[/itex] commutes with d/dτ.

This should enable you to get to where you want to be.
 
  • #15
oh dear kronicker delta function! I'll have to tackle this tomorrow, it's bed time.

Thank you very much for helping me! I'll be back with...something
 
  • #16
Chestermiller said:
What if we told you that what you are doing here is taking the contraction (scalar product) of the 4 velocity with the 4 acceleration? The 4 acceleration has contravariant components of dUi/dτ, and the 4 velocity has covariant components Uj. Let

[tex]U_iU^i=\delta _i^j\delta_k^iU_jU^k=-c^2[/tex]

Take the derivative of [itex]\delta _i^j\delta_k^iU_jU^k[/itex] with respect to proper time τ, recognizing that [itex]\delta _i^j\delta_k^i[/itex] commutes with d/dτ.

This should enable you to get to where you want to be.

I don't think that's very useful. The point is that (assuming this is special relativity where the metric tensor, ##g_{ab}## is constant), that ##U^i U_i=g^{ab} U_a U_b=-c^2##. Take the ##\frac{d}{d \tau}## of both sides and use the product rule and the symmetry of ##g^{ab}##.
 
Last edited:
  • #17
This is a common problem I see on these forums. Basically, people get confused by notation, and think they don't know how to do things with it, just because it is new to them. You should know how to take derivatives of regular one variable functions, so see if you know a way to write this expression in terms of these one variable functions (hint, you've mentioned it several times in this thread).

This is a basic tactic of physics (and mathematics) problem solving, see if you can make something unfamiliar into something you understand already. A basic tactic, but one that you basically just need experience to be able to do, so don't feel bad for not knowing to do it. Despite being familiar with tensor calculus already, I ended up doing exactly what I suggest above to check that the product rule makes sense.
 
  • #18
Dick said:
I don't think that's very useful. The point is that (assuming this is special relativity where the metric tensor, ##g_{ab}## is constant), that ##U^i U_i=g^{ab} U_a U_b=-c^2##. Take the ##\frac{d}{d \tau}## of both sides and use the product rule and the symmetry of ##g^{ab}##.

Yes. After further consideration, I agree. In my defense, I was assuming that this proof had to be done under the assumption that it is not SR. That makes the problem much more complicated, and requires you to prove that the covariant derivative of the metric tensor is zero. But, in any event, the approach I had recommended would not have worked. For SR, I too would have recommended the same approach that you described. Sorry for any confusion I might have caused.

Chet
 
  • #19
I'd like to take a moment while I'm struggling through this problem to thank you guys for helping and guiding me.

Thank you so much!
 
  • #20
Since the notation is apparently confusing you, start by expanding ##U_iU^i = -c^2## to get
$$-U_0 U_0 + U_1 U_1 + U_2 U_2 + U_3 U_3 = -c^2.$$ Differentiate that, and then see how you could get the same result using the summation convention and without having to expand everything out.
 
  • #21
Ok, I've resolved some issues with my understanding of index notations:

Ui = [itex]\frac{dx^i}{d\tau}[/itex] [eq 1]

Such that writing out component form:

Ui = [itex]\frac{dx^0}{d\tau}[/itex] + [itex]\frac{dx^1}{d\tau}[/itex] + [itex]\frac{dx^2}{d\tau}[/itex] + [itex]\frac{dx^3}{d\tau}[/itex]

Where U1,2,3 would correspond to [x,y,z] or [r,[itex]\theta[/itex], [itex]\varphi[/itex]] or [i,j,k]

and

x0 = ct = c[itex]\gamma\tau[/itex]

If in rest frame:


UiUi = -c2


from [eq 1] this becomes:


Ui [itex]\frac{dx^i}{d\tau}[/itex] = -c2


taking [itex]\frac{d}{d\tau}[/itex]


Ui [itex]\frac{d^2x^i}{d\tau^2}[/itex] = -[itex]\frac{dc^2}{d\tau}[/itex]


In rest frame, it follows that Ui with index i =1,2,3 are 0 so:


U0 [itex]\frac{d^2c\gamma\tau}{d\tau^2}[/itex] = 0

U0 0 = 0


since U0 is just an index:


0 = 0


I really hope I got that right. If not, *sigh*
 
  • #22
Ryomega said:
Ok, I've resolved some issues with my understanding of index notations:

Ui = [itex]\frac{dx^i}{d\tau}[/itex] [eq 1]

Such that writing out component form:

Ui = [itex]\frac{dx^0}{d\tau}[/itex] + [itex]\frac{dx^1}{d\tau}[/itex] + [itex]\frac{dx^2}{d\tau}[/itex] + [itex]\frac{dx^3}{d\tau}[/itex]
This isn't correct. There's no implied summation. Equation 1 is a compact way of writing the four equations
\begin{align*}
U^0 &= \frac{dx^0}{d\tau} \\
U^1 &= \frac{dx^1}{d\tau} \\
U^2 &= \frac{dx^2}{d\tau} \\
U^3 &= \frac{dx^3}{d\tau} \\
\end{align*} On the other hand, in the expression ##U_a U^a = -c^2##, the index a is repeated, so there is a summation so that ##U_a U^a = U_0 U^0 + U_1 U^1 + U_2 U^2 + U_3 U^3##.

Can you tell us how to lower an index? That is, how do you get ##U_a## from ##U^b## and the metric tensor ##\eta_{ab}##?
 
  • #23
Ah yes, I see where I went wrong on [eq 1]. I was coming from the convention that:

Vector U = Uaea

where ea can represent [i,j,k] [x,y,z] and in case of tangents, it can represent partial derivatives of correspondent components.

I forgot to include that, now a sum is implied and [eq 1] would be correct.Yes, I do know how to lower and raise indices (just covered in class)Ua = gabUb

or

Ua = gabUbwhere gab and gab are metric and inverse to one another
 
  • #24
OK, so you have ##U^aU^a = g_{ab}U^bU^a##. What do you get when you differentiate ##g_{ab}U^bU^a## with respect to ##\tau##? Just ignore the fact that it's being summed for now and apply the product rule.
 
  • #25
Alright, it took me a while but here's what I got:

UiUi = 1

[itex]\frac{d}{d\tau}[/itex] (UiUi) = 0

chain rule:[itex]\frac{d}{dx}[/itex] f(x)g(x) = f(x)g'(x)+ f'(x) g(x)

Ui[itex]\frac{dU^i}{d\tau}[/itex] + [itex]\frac{dU_i}{d\tau}[/itex] Ui = 0 [EQ1]

Raising and lowering indices:

Ui = gkiUk

Ui = gniUn

Making these substitutions [EQ1] becomes:

gkiUk[itex]\frac{d}{d\tau}[/itex](gniUn) +[itex]\frac{d}{d\tau}[/itex] (gkiUk)gniUn = 0

since g has no dependence on tau, it can be taken out:

gkigniUk[itex]\frac{d}{d\tau}[/itex](Un) +gkigniUn[itex]\frac{d}{d\tau}[/itex] (Uk) = 0

from definition product of gki gni is the kroecker delta function: [itex]\delta[/itex]nk so that:

[itex]\delta[/itex]nk Uk [itex]\frac{d}{d\tau}[/itex](Un) + [itex]\delta[/itex]nk Un[itex]\frac{d}{d\tau}[/itex] (Uk) = 0

from definition of kroenicker delta function. Let n=k so that [itex]\delta[/itex]kk = 1

(1) Uk [itex]\frac{d}{d\tau}[/itex](Uk) + (1) Uk [itex]\frac{d}{d\tau}[/itex](Uk) = 0

let k = i

Ui [itex]\frac{d}{d\tau}[/itex](Ui) + Ui [itex]\frac{d}{d\tau}[/itex](Ui) = 0

So my question is...what next?

Sorry for taking so long, midterms and all.
 
  • #26
Don't raise and lower both of them. Just do one, so you get ##U_i \frac{d U^i}{d \tau} + U_i \frac{d U^i}{d \tau} = 0##. Now what?
 
  • #27
That would give me:

2Ui[itex]\frac{dU^i}{d\tau}[/itex] = 0

And that would be the proof. The identity Ui[itex]\frac{dU^i}{ds}[/itex] = 0
Similarly, identity Ui[itex]\frac{dU^i}{d\tau}[/itex] would be zero
 

1. What is a four-vector in the context of General Relativity?

A four-vector is a mathematical representation of a physical quantity in four-dimensional spacetime, with components representing time, space, and momentum. In General Relativity, four-vectors are used to describe the position, velocity, and acceleration of objects in curved spacetime.

2. How is a four-vector related to the concept of spacetime in General Relativity?

In General Relativity, spacetime is considered a four-dimensional manifold, with three dimensions of space and one dimension of time. A four-vector is a mathematical representation of a physical quantity in this four-dimensional spacetime.

3. How can a four-vector be used to prove that it is equal to 0 in General Relativity?

In General Relativity, a four-vector is considered to be equal to 0 if its components are all equal to 0 in a particular reference frame. This can be proven mathematically by solving the equations of motion in a given spacetime and showing that the four-vector components are equal to 0.

4. What does it mean for a four-vector to be equal to 0 in General Relativity?

If a four-vector is equal to 0 in General Relativity, it means that the physical quantity it represents is not changing or moving in a particular reference frame. This could indicate that an object is at rest or experiencing no acceleration in that reference frame.

5. How does the concept of a four-vector relate to the principles of General Relativity?

The concept of a four-vector is essential in General Relativity because it allows for the description of physical quantities in a four-dimensional spacetime. This is necessary for understanding how gravity affects objects in curved spacetime and how the principles of General Relativity can be applied to explain the behavior of the universe.

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