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Cross products for unit vectors in other coordinate systems 
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#1
Feb2714, 07:42 PM

P: 124

I am a bit confused often when I have to compute cross products in other coordinate systems (nonCartesian), I can't seem to find any tables for cross products such as "phi X rho." in spherical I think that these unit vectors are considered to be "perpendicular," so would phi X rho just be "+/ theta," in general? Typically when I'm doing problems in E&M it takes me a while to convince myself that my computations are correct in terms of direction and it's just frustrating. On an exam I need to just know what the cross products are quick. My hang up is just that they vary from placetoplace.



#2
Feb2714, 08:19 PM

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It's not clear why you are trying to calculate cross products in noncartesian coordinate systems.
AFAIK, the vector cross product is defined only for cartesian coordinates, and then only for 3dimensional (and 7dimensional) coordinates. http://en.wikipedia.org/wiki/Cross_product 


#3
Feb2714, 08:54 PM

P: 124

3dimensional which would include spherical and cylindrical correct? An example would be a boundary condition problem we had in one of our homeworks (for E&M).
We were given the B field just inside a spherical shell as [tex]\vec B_{in}=B_o \hat k[/tex] where we were given a surface current density. [tex]\vec K=K_o\hat\theta[/tex] and then asked to find the field right oustide applying the boundary conditions for Bfields, [tex]\vec B_{out}=\mu_o(K_o\hat\theta\times\hat r) + B_o \hat k[/tex] You can see that the field just inside is in Cartesian and K is in spherical. I converted everything into Cartesian coordinates by writing out the determinant matrix for [tex]\hat \theta \times \hat r[/tex] that churns out a Cartesian vector and I ended up with the field just outside as, [tex]\vec B_{out}=\mu_o K_o(sin(\phi)\hat i cos(\phi)\hat j)+B_o \hat k[/tex] He did not object to my expression, it's pretty straight forward, but it was more tedious computationally because of the determinant matrix and everything.... I remember he had a different expression though in spherical coordinates and I can't really ask him at the moment I just have a test coming and was thinking it would be nice to deal with vectors more quickly than I do because I don't have a lot of insight when it comes to using these basic vector operations in other coordinate systems. I guess my question is, can I compute [tex]\hat \theta \times \hat r[/tex] without going to Cartesian? 


#4
Mar114, 07:28 PM

P: 686

Cross products for unit vectors in other coordinate systems
[tex]\begin{matrix} \times & \hat{q}_1 & \hat{q}_2 & \hat{q}_3 \\ \hat{q}_1 & \vec{0} & +\hat{q}_3 & \hat{q}_2 \\ \hat{q}_2 & \hat{q}_3 & \vec{0} & +\hat{q}_1 \\ \hat{q}_3 & +\hat{q}_2 & \hat{q}_1 & \vec{0} \\ \end{matrix}[/tex]
[tex]\begin{matrix} system & \hat{q}_1 & \hat{q}_2 & \hat{q}_3 \\ cartesian & \hat{x} & \hat{y} & \hat{z} \\ cylindrical & \hat{r} & \hat{\theta} & \hat{z} \\ spherical & \hat{\rho} & \hat{\phi} & \hat{\theta} \\ \end{matrix}[/tex] 


#5
Mar114, 07:40 PM

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Chet 


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