[2D projectile problem]: Rocket being launched

In summary: Also, the rocket is not in free-fall during the first 6.5 seconds, it is accelerating along the direction of the launch. So, you will need to use the kinematics equations to find the final velocities and positions before it enters free-fall. In summary, the problem involves finding the maximum height and horizontal range of a rocket launched at 70 degrees to the horizontal with a constant net acceleration of 8m/s^2 for 6.5 seconds before entering free-fall. Kinematics equations will need to be used to calculate the final velocities and positions before entering free-fall.
  • #1
hiuting
23
0

Homework Statement


A rocket launched at 70 degrees to the horizontal has a constant net acceleration of 8m/s^2 along this direction for 6.5s and then is in free-fall.

Find: (a) the maximum height; (b) the horizontal range.


Homework Equations


Kinematics equations (along x and y)


The Attempt at a Solution


I know that at the initial position, along x: position=0, velocity=V0cos70 and acceleration=8cos70. along y: position=0, velocity=V0[SUB/]sin70 and acceleration=8sin70.
 
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  • #2
It looks to me like the rocket initially has zero speed. It burns for 6.5 s, accelerating at 8 m/s². You'll also have to consider the acceleration of gravity during those 6.5 s. So, can you come up with the velocities and distances at the end of the 6.5 s?
 
  • #3
Thanks :)
I got it! ... after the 6.5s, the rocket keeps moving right? till V=0?
 
  • #4
Yes, the maximum height will be where Vy = 0.
It is just a standard projectile problem after the high acceleration phase.
 
  • #5
Delphi51 said:
It looks to me like the rocket initially has zero speed. It burns for 6.5 s, accelerating at 8 m/s². You'll also have to consider the acceleration of gravity during those 6.5 s. So, can you come up with the velocities and distances at the end of the 6.5 s?

The problem statement says the NET acceleration is 8m/s^2, so gravity is already taken into account.
 

1. What is a 2D projectile problem?

A 2D projectile problem is a physics problem that involves calculating the motion of an object (or projectile) in two dimensions, typically the x and y axes. In this case, the object is a rocket being launched and the problem involves determining its trajectory, velocity, and position at different points in time.

2. How is the motion of the rocket calculated?

The motion of the rocket is calculated using the principles of projectile motion, which takes into account the initial velocity, gravity, and air resistance. The equations used to calculate its motion are the same as those used for any other projectile in 2D space.

3. What factors affect the trajectory of the rocket?

The trajectory of the rocket is affected by several factors, including the initial velocity, angle of launch, air resistance, and the force of gravity. The mass and shape of the rocket can also have an impact on its trajectory.

4. How does air resistance affect the flight of the rocket?

Air resistance, also known as drag, slows down the rocket's motion and reduces its velocity. As the rocket moves through the air, it encounters resistance due to the air particles pushing against it, which can alter its trajectory and cause it to fall to the ground at a different location than predicted by the equations of projectile motion.

5. What is the importance of using 2D projectile motion in rocket launches?

Using 2D projectile motion in rocket launches allows scientists and engineers to accurately predict the trajectory and landing location of the rocket. This is crucial for ensuring the safety and success of the launch, as well as for planning the rocket's path to reach a specific target. It also helps in optimizing the design and performance of the rocket by taking into account various factors such as air resistance and gravity.

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