- #1
embassyhill
- 5
- 0
I'm a CS student interested in learning vehicle dynamics to program a simulator (like iRacing for example). I know this is a difficult task but I am willing to take the long road. So I am asking here, what math and physics subjects should I go through to make this happen? I guess it's probably the same as with every other kind of mechanical simulation. So far I've understood that I need to know integration, vectors, matrices, differential equations mechanics. Anything else I should definitely add to this?