How Many Revolutions Does a Football Make in a Perfect Spiral Pass?

To do this, use the equation d = v*t, where d is the distance traveled, v is the initial velocity, and t is the time. In this case, the distance traveled is the same as the height the ball is thrown. So, we can rewrite the equation as h = 21.6*sin(47)*t. Solve for t to get t = h / (21.6*sin(47)). This gives us the time the ball is in the air. Now, we can use the rotational kinematics equation to find the number of revolutions the ball has made while in the air. This equation is theta = 1/2 * (omega initial + omega)*t, where theta is the angle traveled, omega
  • #1
leezak
43
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A quarterback throws a pass that is a perfect spiral. In other words, the football does not wobble, but spins smoothly about an axis passing through each end of the ball. Suppose the ball spins at 7.04 rev/s. In addition, the ball is thrown with a linear speed of 21.6 m/s at an angle of 47.0° with respect to the ground. If the ball is caught at the same height at which it left the quarterback's hand, how many revolutions has the ball made while in the air?

I translated 47.0 degrees into radians and 7.04 into radians per sec and then used the rotational kinematics equation angle theta = 1/2 (omega initial - omega) * t, and then i multiplied t by 7.04 rev/sec... what am i doing wrong?? help! thanks
 
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  • #2
Start by figuring out how long the football is in the air.
 
  • #3


It seems like you are on the right track with using the rotational kinematics equation. However, it is important to note that in this scenario, the initial and final angular velocities are the same (since the ball is caught at the same height it was thrown), so the equation becomes theta = omega * t.

To find the time, t, you can use the kinematic equation for projectile motion: y = y0 + v0t + 1/2at^2. In this case, y0 and y are the same (height of the throw and catch), v0 is the initial velocity (21.6 m/s), and a is the acceleration due to gravity (9.8 m/s^2). Solving for t, we get t = 2v0sin(theta)/a (since y0 = y and a = -g).

Plugging in the values, we get t = 2(21.6 m/s)sin(47.0 deg)/9.8 m/s^2 = 3.45 seconds.

Now, to find the number of revolutions, we can use the equation omega = 2piN/t, where N is the number of revolutions. Rearranging for N, we get N = omega*t/2pi.

Plugging in the values, we get N = (7.04 rev/s)(3.45 s)/2pi = 12.3 revolutions.

Therefore, the ball has made approximately 12.3 revolutions while in the air.
 

What is rotational kinematics?

Rotational kinematics is the study of the motion of objects that rotate or spin around a fixed axis. It involves analyzing the position, velocity, and acceleration of objects as they rotate.

What are the basic concepts of rotational kinematics?

The basic concepts of rotational kinematics include angular displacement, angular velocity, and angular acceleration. Angular displacement is the change in angle of an object as it rotates, angular velocity is the rate at which an object rotates, and angular acceleration is the rate at which an object's angular velocity changes.

How is rotational kinematics different from linear kinematics?

Rotational kinematics is different from linear kinematics because it deals with the motion of objects that rotate around an axis, while linear kinematics deals with the motion of objects in a straight line. Additionally, rotational kinematics uses angular quantities such as radians, while linear kinematics uses linear quantities such as meters.

What is the relationship between linear and angular kinematics?

Linear and angular kinematics are related through the concept of tangential velocity. As an object rotates, it also has a tangential velocity that is perpendicular to the radius of rotation. This tangential velocity can be related to the angular velocity using the equation v = ωr, where v is the tangential velocity, ω is the angular velocity, and r is the radius of rotation.

How are rotational kinematics equations derived?

The rotational kinematics equations are derived from the basic definitions of angular displacement, velocity, and acceleration. By taking derivatives of these quantities with respect to time, we can derive equations that relate them to each other. These equations are similar to the linear kinematics equations, but use angular quantities instead of linear quantities.

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