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General algorithm for a magic square |
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| Dec28-12, 04:26 AM | #1 |
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General algorithm for a magic square
Is there any algorithm to form a magic square of any size with a desired magic sum ?
Also can we make a magic square not only with the numbers from 1 to n2 but using any random numbers ? |
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| Dec28-12, 10:58 AM | #2 |
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For a quick overview look at: http://en.wikipedia.org/wiki/Magic_square
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| Dec29-12, 02:50 AM | #3 |
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Can you give me a better one ? |
| Dec29-12, 04:16 AM | #4 |
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General algorithm for a magic square
There is not one algorithm for all n (a natural number); I think, there are at least 3:
for odd numbers, for double even ( ie for numbers with 4 as factor) and for even numbers. Below you find my little algorithm (written in ARIBAS) to generate an odd magic square; example for n = 11; for simplicity of the algorithm, a 'vector' is used to store the 'square' . ==> MagicSquareOdd(11). -: (68, 81, 94, 107, 120, 1, 14, 27, 40, 53, 66, 80, 93, 106, 119, 11, 13, 26, 39, 52, 65, 67, 92, 105, 118, 10, 12, 25, 38, 51, 64, 77, 79, 104, 117, 9, 22, 24, 37, 50, 63, 76, 78, 91, 116, 8, 21, 23, 36, 49, 62, 75, 88, 90, 103, 7, 20, 33, 35, 48, 61, 74, 87, 89, 102, 115, 19, 32, 34, 47, 60, 73, 86, 99, 101, 114, 6, 31, 44, 46, 59, 72, 85, 98, 100, 113, 5, 18, 43, 45, 58, 71, 84, 97, 110, 112, 4, 17, 30, 55, 57, 70, 83, 96, 109, 111, 3, 16, 29, 42, 56, 69, 82, 95, 108, 121, 2, 15, 28, 41, 54) Code:
n1:=n - 1; n2:=n*n; n3:=n1 + n1 + 1;
realloc(a, n2);
i:=1;
j:= n1 div 2;
a[j]:=i;
while i < n2 do
i:=i + 1;
if j mod n = n1 then
k:=j - n3;
else
k:=j - n1;
end;
if k < 0 then
k:=k + n2;
end;
if a[k] = 0 then
j:=k;
else
j:=j + n;
end;
a[j]:=i;
end;
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| Dec29-12, 08:11 AM | #5 |
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Blog Entries: 2
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| Dec29-12, 10:27 AM | #6 |
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Below you find my little algorithm (written in ARIBAS) to generate an double-even magic square of side length n (ie 4 divides n);
example for n = 4; for simplicity of the algorithm, a 'vector' is used to store the 'square' MagicSquareDoubleEven(4). -: (16, 2, 3, 13, 5, 11, 10, 8, 9, 7, 6, 12, 4, 14, 15, 1) Code:
d:= n div 4; d2:=d + d; n2:=n * n;
realloc(a,n2);
k:=1 + n2; k2:=0;
for i:=1 to d do
for j:=1 to d do
k:=k - 1; k2:=k2 + 1; a[k2 - 1]:=k;
end;
for j:=1 to d2 do
k:=k - 1; k2:=k2 + 1; a[k2 - 1]:=k2;
end;
for j:=1 to d do
k:=k - 1; k2:=k2 + 1; a[k2 - 1]:=k;
end;
end;
for i:=1 to d2 do
for j:=1 to d do
k:=k - 1; k2:=k2 + 1; a[k2 - 1]:=k2;
end;
for j:=1 to d2 do
k:=k - 1; k2:=k2 + 1; a[k2 - 1]:=k;
end;
for j:=1 to d do
k:=k - 1; k2:=k2 + 1; a[k2 - 1]:=k2;
end;
end;
for i:=1 to d do
for j:=1 to d do
k:=k - 1; k2:=k2 + 1; a[k2 - 1]:=k;
end;
for j:=1 to d2 do
k:=k - 1; k2:=k2 + 1; a[k2 - 1]:=k2;
end;
for j:=1 to d do
k:=k - 1; k2:=k2 + 1; a[k2 - 1]:=k;
end;
end;
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| Dec30-12, 08:09 AM | #7 |
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Below you find my little algorithm (written in ARIBAS) to generate an simple-even magic square of side length n (ie n div 2 must be odd);
example for n = 6; the algorithm uses my 'MagicSquareOdd' (see above) to form a matrix a and an auxiliary matrix 'aux' for the needed inter change of some elements of matix a MagicSquareSimpleEven(6) ((35, 1, 6, 26, 19, 24), (3, 32, 7, 21, 23, 25), (31, 9, 2, 22, 27, 20), (8, 28, 33, 17, 10, 15), (30, 5, 34, 12, 14, 16), (4, 36, 29, 13, 18, 11)) A good companion for this algorithm was: http://www.hp-gramatke.de/magic_sq/index.htm Code:
k:= n div 2; k2:= k * k; d:= (k - 1) div 2;
a:=alloc(array,n,alloc(array,n));
aux:=alloc(array,k,alloc(array,n));
for i:=0 to d - 1 do
for j:=0 to d - 1 do
aux[i][j]:=1;
end;
end;
for j:=0 to d - 1 do
aux[d][1+j]:=2;
end;
for i:=d + 1 to k - 1 do
for j:=0 to d - 1 do
aux[i][j]:=3;
end;
end;
for i:=0 to k - 1 do
for j:=0 to d - 2 do
aux[i][n-j-1]:=4;
end;
end;
realloc(b, k2);
b:=MagicSquareOdd(k);
for i:=0 to k - 1 do
for j:=0 to k - 1 do
a[i][j]:=b[i*k+j]; a[i][j+k]:=2*k2+b[i*k+j];
a[i+k][j]:=3*k2+b[i*k+j]; a[i+k][j+k]:=k2+b[i*k+j];
end;
end;
for i:=0 to k - 1 do
for j:=0 to n - 1 do
if aux[i][j] > 0 then
d:=a[i][j]; a[i][j]:=a[i+k][j]; a[i+k][j]:=d;
end;
end;
end;
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