Are there any Simulators Here?

  • Thread starter Allday
  • Start date
In summary, the conversation is about using cosmology code and building their own code for different purposes such as radiative transfer and N-body science, specifically in the field of astrophysics and rendering. Both individuals are also curious if there are others on the forum who are also working with similar codes.
  • #1
Allday
164
1
Any kindred spirits? My research involves writing and using a lot of cosmology code and I was just wondering if their was anyone else on the forum up to their elbows in Gadget2 code (or any other cosmo codes).
 
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  • #2
i'm working on decomposing and learning NChilada. Hows gadget? Some people use it at my school.

Currently though I'm trying to build my own =]
 
  • #3
Hi neurocomp! I am trying to write my own too, but I figured id use the Gadget 2 format for the inputs. Mine will be a post processing radiative transfer code. A person could use a series of Gadget snapshots and ray trace through the SPH field to get some idea about ionized regions. What kind of code are you writing?
 
  • #4
attempting generalized N-body science code. focus on astrophysics and rendering.
 

1. What is a simulator?

A simulator is a software or hardware system designed to mimic or replicate the behavior of a real-world system or process. It allows users to interact with and experience the simulated environment in a controlled and safe manner.

2. What types of simulators are there?

There are many types of simulators, including flight simulators, driving simulators, medical simulators, and virtual reality simulators. Each type is designed for a specific purpose and can vary in complexity and realism.

3. How are simulators used in research and training?

Simulators are often used in research and training to provide a realistic and immersive environment for users to practice and improve their skills. They can also be used to test and study the behavior of complex systems without the risk or cost associated with real-world experiments.

4. Can simulators be used for entertainment purposes?

Yes, simulators can also be used for entertainment purposes, such as in video games and theme park rides. These simulators may not be as realistic or accurate as research or training simulators, but they still provide a fun and engaging experience for users.

5. Are there any simulators here that I can try?

As a scientist, I am not aware of the specific resources available at this location. However, there may be simulators available for use in research or training purposes, or for entertainment purposes. It is best to inquire with the appropriate department or staff to learn more about the available simulators.

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