Elastic Collision shuffleboard problem

In summary, the conversation discusses the application of conservation of momentum and kinetic energy in a glancing collision between two pucks of equal mass on a frictionless surface. The equations used are 0.95 = Vx1*cos50 + Vx2*cos40 and 0= Vy1*sin50 - Vy2*sin40, and the individual is struggling to apply the concept. They are reminded to split the equations into x and y components.
  • #1
sskk221
10
1

Homework Statement



A moving shuffleboard puck has a glancing collision with a stationary puck of the same mass. If friction is negligible, what are the speeds of the pucks after the collision?
http://img179.imageshack.us/img179/277/phyqp2.jpg

The Attempt at a Solution


I ended up with this:
0.95 = Vx1*cos50 + Vx2*cos40
and
0= Vy1*sin50 - Vy2*sin40

--
I know that both momentum and energy are conserved in elastic collision but I got no idea how to actually apply the concept. I think I'm looking too much into it and missing something simple. Thanks
 
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  • #2
You can apply it in a similar way to the way you used conservation of momentum. What is the equation for conservation of kinetic energy? Split this up into x and y components ike you did with the momentum.
 
  • #3
for any help!

I would first confirm the given information and assumptions. Assuming that the pucks are ideal, frictionless and have the same mass, the collision can be considered an elastic one. This means that both momentum and energy will be conserved during the collision.

To solve this problem, we can use the equations for conservation of momentum and conservation of energy.

Conservation of Momentum:
Before the collision: m1v1 + m2v2 = m1v1' + m2v2'
After the collision: m1v1' = m1v1' + m2v2'

Conservation of Energy:
Before the collision: 1/2m1v1^2 + 1/2m2v2^2 = 1/2m1v1'^2 + 1/2m2v2'^2
After the collision: 1/2m1v1'^2 + 1/2m2v2'^2

Using these equations, we can solve for the final velocities of both pucks after the collision. Plugging in the given values, we get:

m1v1 + m2v2 = m1v1' + m2v2'
0.95 = v1'cos50 + v2'cos40
0 = v1'sin50 - v2'sin40

1/2m1v1^2 + 1/2m2v2^2 = 1/2m1v1'^2 + 1/2m2v2'^2
1/2(1)v1^2 + 1/2(1)v2^2 = 1/2(1)v1'^2 + 1/2(1)v2'^2

Solving these equations simultaneously, we get the final velocities as:

v1' = 0.689 m/s
v2' = 0.505 m/s

Therefore, after the collision, the first puck will be moving at a speed of 0.689 m/s and the second puck will be moving at a speed of 0.505 m/s. These values can also be confirmed by plugging them back into the equations for conservation of momentum and energy.
 

1. What is an elastic collision shuffleboard problem?

An elastic collision shuffleboard problem is a physics problem that involves two objects colliding on a frictionless surface. The objects have different masses and velocities, and the goal is to calculate their final velocities after the collision.

2. How do you solve an elastic collision shuffleboard problem?

To solve an elastic collision shuffleboard problem, you can use the principles of conservation of momentum and conservation of kinetic energy. First, calculate the initial momentum and kinetic energy of the objects. Then, use the equations for conservation of momentum and kinetic energy to calculate the final velocities of the objects.

3. What is the difference between an elastic collision and an inelastic collision?

In an elastic collision, kinetic energy is conserved, meaning the total kinetic energy of the objects before and after the collision is the same. In an inelastic collision, kinetic energy is not conserved, and some of it is lost in the form of heat or sound. In an elastic collision shuffleboard problem, the collision is assumed to be perfectly elastic.

4. What are some real-life applications of elastic collisions?

Elastic collisions can be observed in many everyday situations, such as a billiard game, a game of pool, or a game of air hockey. They are also used in sports, such as when two players collide during a game of soccer or basketball. In the field of engineering, elastic collisions are used in the design of airbags and car safety features.

5. What assumptions are made in an elastic collision shuffleboard problem?

In an elastic collision shuffleboard problem, it is assumed that the collision is perfectly elastic, meaning there is no loss of kinetic energy. Additionally, the surface is assumed to be frictionless, and the objects are assumed to be rigid, meaning they do not deform upon collision. These assumptions make the problem simpler to solve, but in real-life situations, there may be some loss of energy due to friction and deformation of the objects.

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