Equation of a plane (General and Point-Normal Form)

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In summary, solving for this system gives a=\frac{9}{16}t, b=-\frac{1}{16}t, c= \frac{5}{16}t, d=t. If you want to solve for a, b, c, and d, you have to include d. The equation you give are equivalent to 2b- c+ d= -12a+ 3b+ c+ d= 03a- b+ 2c+ d= 0 The augmented matrix for that system of equations is \left[\begin{array}{ccccc}0 & 2 & -
  • #1
Damascus Road
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Hey all,
I'm trying to figure out an example from my Linear Algebra Book:

The question is as follows:
Find the equation of the plane passing through the points P1(1,2,-1), P2(2,3,1) and P3(3,-1,2)

It goes on to say it must satisfy this system, which is fine:

1 + 2b - c + d = 0
2a + 3b + c + d = 0
3a - b + 2c + d = 0

Then it just says, "solving for this system gives [tex]a=\frac{9}{16}t, b=-\frac{1}{16}t, c= \frac{5}{16}t, d=t[/tex] "

To solve this system, would one include the d's in the matrix or leave them out?
What method would you recommend for solving this? (and then I can give it a shot)

Thanks in advance!
 
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  • #2
You forgot to mention that you are assuming the equation of the plane (or any plane) can be written ax+ by+ cz+ d= 0! I wondered where a, b, c, and d came from!

Yes, of course you have to include d! You have to include all the variables. The equations you give are equivalent to
2b- c+ d= -1
2a+ 3b+ c+ d= 0
3a- b+ 2c+ d= 0
The augmented matrix for that system of equations is
[tex]\left[\begin{array}{ccccc}0 & 2 & -1 & 1 & -1 \\ 2 & 3 & 1 & 1 & 0 \\ 3 & -1 & 1 & 1 & 0\end{array}\right][/tex]
 
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  • #3
Am I correct in thinking the Gaussian elimination would be the best choice, or is there a more efficient way I'm missing?
 
  • #4
I recommend you instead use the point-normal form instead.

To find the normal, you can take the cross product n = (p2-p1)X(p3-p2). Then the condition that the normal is perpendicular to vectors on the plane means that (x-c)*n = 0 for points x and c on the plane.

Here is a diagram:
http://img259.imageshack.us/img259/7929/pointnormalformpy3.png [Broken]
 
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  • #5
Awesome, Maze! But where does the 1/16 come from then?
 
  • #6
Have you tried
1) Solving the system of equations?
2) Reducing the matrix I gave you?
3) Taking the cross product as Maze suggested?

Doing any of those things will show you where the "1/16" came from. The point is that you have three equations in 4 unknown coefficients. You can solve for any three in terms of the other one. Here they chose to solve for a, b, c in terms of d and use d as the parametr.

Actually, it doesn't matter. If you define s to be "t/16", then, a= 9s, b= -s, c= 5s and d= 16s.
 
  • #7
Yes! Doing the cross product I obtained (9,1,-5), lacking the denominator I need.
 
  • #8
Hmm. here's what i get
p1=(1,2,1), p2=(2,3,1), p3 = (3,-1,2)

p2-p1=(1,1,0), p3-p2=(1,-4,1)

n = (p2-p1)X(p3-p2) = i(1-0) + j(0-1) + k(-4-1) = (1,-1,-5)

0 = n*(x-p1) = (1,-1,-5)*(x1-1, x2-2, x3-1) = x1-1-x2+2-5*x3+5
0 = x1 - x2 - 5*x3 + 6

This checks out with the 3 points, so it should be good.
 
  • #9
Hey Maze,
sorry, I'm not following your last two steps.

What I did is set it up as a 2x3 matrix and solved for the three components.
I used the easy method of "crossing" out a column and then finding the three determinants.

This gives me the three numbers from before, but not the 1/16th...
 
  • #10
Maybe it will be easier to help if you can post your work so far.
 
  • #11
Sure,

I'm just using a trick from my linear algebra book:

taking the cross product of a 2x3

1 1 0
1 -4 1

The trick is, to get the x portion, cross out the first column and take the determinant. For the y, cross out the second column, for the z, cross out the third.

The three determinants I get are 9, 1, -5
 
  • #12
Recheck the determinants,
[tex]det(\begin{matrix}1 & 0 \\ -4 & 1\end{matrix}) = 1*1-(-4*0) = 1[/tex]
 
  • #13
Wait, sorry - I accidentally used your value. The first row should be 1 1 2.

(P1 is 1,2, -1)

Using that, I get the values I showed.
 
  • #14
Yeah ok with p1 = (1,2,-1) that looks good. So what's the problem then?
 
  • #15
Is there a problem with doing it my way, as I do not get the 1/16th still... or am I forgetting something?
 
  • #16
Oh, i see. Just recall

ax + by + c = 0

is the same as

ax/16 + bx/16 + c/16 = 0
 
  • #17
I'm confused...

when I wrote the solutions with 1/16th in my first post - that came from an unsolved answer in the book. I do not know how its obtained solving for my determinants,etc.
 
  • #18
You got the normal by cross product: n = (9,1,-5)

Now since the normal is perpendicular to any vector parallel to the plane, and since (x-p1) is parallel to the plane if x is on the plane, we have

0 = n*(x-p1)

0 = (9,1,-5)*((x1,x2,x3)-(1,2,-1)) = (9,1,-5)*(x1-1,x2-2,x3+1)
0 = 9*x1 - 9 + x2 - 2 - 5*x3 - 5
0 = 9*x1 + x2 - 5*x3 - 16

So there you go, that's the equation for the plane. You could divide the whole thing by 16 to get the results the book talks about.
 
  • #19
Thanks again, maze.

If all 3 points are on the plane, what makes you choose (x-p1) ?
 
  • #20
Damascus Road said:
If all 3 points are on the plane, what makes you choose (x-p1) ?

You could choose any point on there. Give it a try for p3 and see what happens!
 

What is the general form of an equation of a plane?

The general form of an equation of a plane is Ax + By + Cz + D = 0, where A, B, and C are the coefficients of the x, y, and z variables, and D is a constant term.

What is the point-normal form of an equation of a plane?

The point-normal form of an equation of a plane is given by (x - x0, y - y0, z - z0) ⋅ n = 0, where (x0, y0, z0) is a known point on the plane and n is a vector perpendicular to the plane.

How do you determine the normal vector of a plane?

To determine the normal vector of a plane, you can use the cross product of two non-parallel vectors on the plane. The resulting vector will be perpendicular to the plane and can be used as the n in the point-normal form of the equation.

How many points are needed to uniquely define a plane?

Three non-collinear points are needed to uniquely define a plane. This means that the points cannot all lie on the same line.

How do you find the distance between a point and a plane?

To find the distance between a point and a plane, you can use the formula d = |Ax0 + By0 + Cz0 + D| / √(A² + B² + C²), where (x0, y0, z0) is the coordinates of the point and A, B, C, and D are the coefficients of the plane's equation in general form.

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