Projectile motion of cannon shell

In summary: I am using 9.81 for g and I am doing -9.81 on the calculator. Do you see anything wrong with the formulas I used?I think you're just making simple rounding errors. I get the same answers as Chocokat for both problems, if I use the same numbers.
  • #1
pooface
208
0

Homework Statement


two problems. i am confused about their processes. they are almost the same but some things look strange.

problem 1:
A cannon on a level plain is aimed 50deg above the horizontal and a shell is fired with a muzzle velocity of 360m/s toward a vertical cliff 950 m away. how far above the bottom does the shell strike the side wall of the cliff?

problem 2:
A world series batter hits a home run ball with a velocity of 40m/s at an angle of 26deg above the horizontal. A fielder who has a reach of 2.2m above the ground is backed up against the bleacher wall which is 120 m from home plate. The ball was 1 m above the ground when it was hit. How high above the fielders glove does the ball pass?



Homework Equations


the kinematic equations.


The Attempt at a Solution


problem 1:
Vox=360cos50deg=231.403m/s
Voy=360sin50deg=275.78m/s
time of flight to the cliff
x=Voxt
950m=231.403t
t=4.1054s

final vertical velocity at impact with cliff
Vfy=Voy+ay*t
=275.78+(-9.81)*(4.1054)
=235.51m/s
QUESTION: This Vfy is a positive number. Does this mean that the shell is still rising at this point? Had there not been a cliff it would have gone higher passed this point right?

Height of the point of impact:
Vf^2=Vo^2 +2aS
Here i put Vf^2=0 because i want the displacement from the point of impact to the ground where Vf will be 0. and Vo will be the Vfy of the last step.
a=-9.81m/s^2
and the answer i get is 2.827km


PROBLEM 2:
Vox=40cos26=35.952m/s
Voy=40sin26=17.5348m/s
Time of impact with bleacher wall
x=Voxt
t=3.3378secs

final vertical velocity at impact with bleacher
Vfy=Voy+ay*t
=17.5348+(-9.81)(3.3378)
=-15.21m/s


QUESTION: I get a negative value here. Does this mean that the ball is descending?

Height of the point of impact:
Vf^2=Vo^2 +2aS
Here i put Vf^2=0 because i want the displacement from the point of impact to the ground where Vf will be 0. and Vo will be the Vfy of the last step.
a=-9.81m/s^2
and the answer i get is 11.7912m.

11.7912 - (2.2-1) = 10.5912m

Can someone see if I have done these questions correctly? thank you for your time.
 
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  • #2
anyone?
 
  • #3
I got a different answer for the first one. After you got the time and the y velocity, is there any reason you didn't use this equation:

[tex]y_2 = y_1 + v_1t + \frac{1}{2}at^2[/tex]

It seems like this is all you need, instead of finding the final velocity then the distance. But if I've missed something, please let me know.

[tex]\soutI haven't worked on the second yet.[/tex]

O.k., for the second one I got a different answer than yours too. I re-did the first one using your formulas, and I got the same answer as I had previously calculated. I think there's a flaw in your thinking. For [tex]v_f[/tex] you cannot just change it to 0 because of your reasoning. For example, in the baseball problem, the ball is still moving after it passes over the fielder. The only time the velocity is zero in that case is when the ball is at the top of the curve. You can get the correct answers using the different formulas you used if you use the correct values for each variable.
 
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  • #4
can you walk me through this equation?
What is y2 and what is y1?
Vi is initial velocity? is this Vix or Viy? or just the Vi?

I haven't seen an equation setup like this.

If I did it by getting the final vertical velocity at the point of impact and then the distance? is this wrong for some reason? You got a different answer so there must be something that I don't know. Tell me why that wouldn't work?

Thanks for responded.
 
  • #5
Chocokat seems to be correct. Once you have the time and the initial y velocity you can just use the displacement formula.

I'm not really sure why you tried to find the final velocity and use that to find the height. I guess it should technically work but I think the problem is that you only found velocity in the y direction at that point and didn't include the x direction. Which would make a vector with a magnitude equal to [tex]\sqrt{V_{ox}^{2}+V_{oy}^{2}}[/tex]

Edit: Just saw your reply after I posted.

The formula that Choco posted is a displacement formula. It is normally solved as D=Vot+1/2at^{2} then the starting height can be added when necessary.

y2 is just the final y position where y1 is the initial y position.

Vi is initial velocity. It is going to be either Vix or Viy depending on what you are trying to find, it won't ever be Vi (unless the Vi is vertical or horizontal).

Basically you will use his formula or D=Vot+1/2at^{2} and plug in what you know to find the height.

Since the x acceleration is usually 0 in beginning problems, you will see that the formula breaks down to x=voxt, the formula that you have already used once.
 
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  • #6
[tex]y_2 [/tex] is the final y
[tex]y_1[/tex] is the original y, in problem #1 it is 0

Your formulas work, as long as you use the actual final velocity (235.551) in the
[tex]vf^2 = vi^2 + 2aS[/tex]

it's just more work (and therefore more room for error) than the one I used. But, if you don't have that one (as well as the corresponding x and general one) you may not want to use it.

Just re-do your math, the other calculations look good.

EDIT:
MattyTheG said:
Basically you will use his formula or D=Vot+1/2at^{2} and plug in what you know to find the height.
should be 'her' although they really aren't 'my' formulas, I share them with everyone...
 
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  • #7
ok now for number 1 i am getting 1.0495km
number 2 i am getting 2.6815 m

are these teh values you are getting? thanks.
 
  • #8
I got the same answer for #1. For #2 I got 2.735m, but the difference may be due to little rounding differences (or maybe I entered something wrong) between your and my calculations. Double check your calculations, and if you come up the same, then you're probably fine.
 
  • #9
Yes those are the values I get.

PS: Sorry if I offended you, I shouldn't assume gender, this being the internet and all.
 
  • #10
I wasn't offended, just giving you a hard time.

Pooface - Since Matty got the same answer as you, I think you're good to go! Good luck.
 
  • #11
thank you very much for your help! both of you! I really appreciate it.
 
  • #12
*When I write in capital letters it means I want to emphasize a point. I am not yelling at you. : )

I think that the 1049 meters is actually the height of the projectile AT IMPACT; This is NOT the maximum height of the projectile. What you did was include the velocity of impact in your calculations. This is what you did:
[(Velocity of Impact)^2 - (Initial Velocity)^2 ] / 2(-9.81 meters per second squared)
[(235.51^2 - 275.78^2 ] / -19.62 mpss
The maximum height of the projectile is also NOT 2 kilometers, it is 3876.38 meters or 3.876 Kilometers.
Here are your calculations: *The part I ***___*** is wrong:
0 = (***235.51^2***) + 2(-9.81)y
Once again, you included the velocity of impact in your calculations where you should have included your initial velocity, which is 275.78 m/s. Your final velocity is zero because this is when the projectile stops moving.
0 = (275.78^2) + 2(-9.81)y
Then you would solve for y: y=3876.86 meters, or 3.876 kilometers
Therefore, the projectile would have gone higher if there were no cliff
 
  • #13
You did a great job on problem 2, your work is correct:
The time of flight is around 3.34 seconds. The velocity at impact is around -15.21 seconds. The reason for this negative sign is because at this time the ball is still moving upwards contrary to the force of gravity.
Suggestion: It would help to contstruct a frame of reference.
Physics Forum Kinematics.png

*** See my attachment.

Your calculation that the height at impact is 10.592 meters is also correct. I calculate the maximum height of the ball, which is 15.6712 meters.
(Final velocity)^2 = (Initial velocity)^2 + 2 (acceleration due to gravity)(y)
Final velocity is zero when object hits ground or catchers mit.
0 = 17.5348^2 + 2(-9.81)y
Solving for y gives me y = 15.6712 meters.
Because the height at impact is around 10.6 meters, which is LESS than the maximum height, this means that the ball is still ascending at this point.
 

1. What is projectile motion?

Projectile motion is the motion of an object through the air that is influenced by gravity. It follows a curved path known as a parabola.

2. How is the motion of a cannon shell different from other projectiles?

The motion of a cannon shell is different from other projectiles because it is influenced by both the initial velocity and the angle at which it is fired. The force of gravity also acts on the cannon shell, causing it to follow a curved path.

3. What factors affect the trajectory of a cannon shell?

The trajectory of a cannon shell is affected by the initial velocity, angle of launch, air resistance, and the force of gravity. The weight and shape of the cannon shell can also impact its trajectory.

4. How is the trajectory of a cannon shell calculated?

The trajectory of a cannon shell is calculated using mathematical equations that take into account the initial velocity, angle of launch, and the force of gravity. These equations can be solved using trigonometry and kinematics.

5. How does air resistance affect the motion of a cannon shell?

Air resistance, also known as drag, can slow down the motion of a cannon shell and alter its trajectory. This is because the air molecules push against the cannon shell, creating a force that opposes its motion. As the cannon shell travels further, air resistance becomes more significant and can cause it to fall to the ground sooner than expected.

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