Matrix transform question about angle of rotation

In summary, the given matrix represents a rotation and the axis of rotation can be found by solving the equation y=x=z. The angle of rotation is 120 degrees and the perpendicular vector is (1,1,1). The transformed perpendicular vector is (0,1,-1) and the dot product of the two is -1. The corrected perpendicular vector is (-1,0,1) and the transformed perpendicular vector is (0,1,-1). The angle of rotation can be found by solving the equation -1 = sqrt(2)sqrt(2)cos(theta), which gives an angle of 120 degrees.
  • #1
Gregg
459
0
[itex] \left(
\begin{array}{ccc}
0 & 1 & 0 \\
0 & 0 & 1 \\
1 & 0 & 0
\end{array}
\right) [/itex] represents a rotation.

(a) find the axis of the rotation

[itex]
\left(
\begin{array}{ccc}
0 & 1 & 0 \\
0 & 0 & 1 \\
1 & 0 & 0
\end{array}
\right)
\left(
\begin{array}{c}
x \\
y \\
z
\end{array}
\right) = \left(
\begin{array}{c}
y \\
z \\
x
\end{array}
\right)
[/itex]

[itex]
\Rightarrow y=x=z
[/itex]
(b) what is the angle of rotation

I found a perpendicular vector.

[itex]
\left(
\begin{array}{c}
1 \\
1 \\
1
\end{array}\right) \times \left(
\begin{array}{c}
-1 \\
1 \\
1
\end{array}
\right) = 0 \Rightarrow \theta = 90
[/itex]

Transform the perpendicular vector.


[itex] \left(
\begin{array}{ccc}
0 & 1 & 0 \\
0 & 0 & 1 \\
1 & 0 & 0
\end{array}
\right)\left(
\begin{array}{c}
-1 \\
1 \\
1
\end{array}
\right)
= \left(
\begin{array}{c}
1 \\
1 \\
-1
\end{array}
\right) [/itex]

Product of the perpendicular and transformed perpendicular

[itex]
\left(
\begin{array}{c}
-1 \\
1 \\
1
\end{array}
\right) \times
\left(
\begin{array}{c}
1 \\
1 \\
-1
\end{array}
\right) = -2i-2k [/itex]

this does not indicate the 120 degree rotation that i need.

[itex]
\left(
\begin{array}{c}
-1 \\
1 \\
1
\end{array}
\right)\left(
\begin{array}{c}
1 \\
1 \\
-1
\end{array}
\right) = -1 = \sqrt{3}\cos\theta \Rightarrow \theta = 109[/itex]

Is the perpendicular vector wrong? Am I trying to solve this correctly?
 
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  • #2
The perpendicular vector is wrong. You want to solve (1,1,1).(a,b,c)=0 to find a perpendicular. The DOT product. Then you want to find the dot product of the perpendicular with the transformed perpendicular. No cross products necessary.
 
Last edited:
  • #3
Dick said:
The perpendicular vector is wrong. You want to solve (1,1,1).(a,b,c)=0 to find a perpendicular. The DOT product. Then you want to find the dot product of the perpendicular with the transformed perpendicular. No cross products necessary.

[itex]
\left(
\begin{array}{c}
1 \\
1 \\
1
\end{array}
\right).\left(
\begin{array}{c}
x \\
y \\
z
\end{array}
\right)=0[/itex]

[itex]

\Rightarrow x+y+z=0

[/itex]


[itex] b=\left(
\begin{array}{c}
-1 \\
0 \\
1
\end{array}
\right)[/itex]

[itex]

\left(
\begin{array}{ccc}
0 & 1 & 0 \\
0 & 0 & 1 \\
1 & 0 & 0
\end{array}
\right)\left(
\begin{array}{c}
-1 \\
0 \\
1
\end{array}
\right)=\left(
\begin{array}{c}
0 \\
1 \\
-1
\end{array}
\right)[/itex]


[itex]
\left(
\begin{array}{c}
-1 \\
0 \\
1
\end{array}
\right).\left(
\begin{array}{c}
0 \\
1 \\
-1
\end{array}
\right) = -1[/itex]


[itex] -1 = \sqrt{2}\sqrt{2}\cos \theta[/itex]

[itex] \Rightarrow \theta = 120 [/itex]
 
Last edited:
  • #4
b=(-1,0,1) is a good perpendicular. But the transformed perpendicular isn't (1,0,-1) is it? There's another mistake in the dot product that makes me think you just copied it wrong.
 
  • #5
Dick said:
b=(-1,0,1) is a good perpendicular. But the transformed perpendicular isn't (1,0,-1) is it? There's another mistake in the dot product that makes me think you just copied it wrong.

Ah, I see you fixed it. Much better.
 
  • #6
Dick said:
Ah, I see you fixed it. Much better.

Yep made an error.Thanks for the help.
 

1. What is a matrix transformation?

A matrix transformation is a mathematical process used to transform or change the shape, size, or orientation of an object in space. It involves using a matrix, or a grid of numbers, to represent the coordinates of the object and then applying mathematical operations to those coordinates to achieve the desired transformation.

2. How does a matrix transformation affect the angle of rotation?

A matrix transformation can affect the angle of rotation by using specific values in the matrix to rotate the object around a certain point or axis. The angle of rotation can be controlled by adjusting the values in the matrix, with larger values resulting in a greater rotation.

3. What is the difference between a 2D and 3D matrix transformation?

A 2D matrix transformation is used to transform objects in a two-dimensional coordinate system, while a 3D matrix transformation is used to transform objects in a three-dimensional coordinate system. This means that a 2D transformation only affects the x and y coordinates, while a 3D transformation can also affect the z coordinate.

4. How can I calculate the angle of rotation using a matrix transformation?

The angle of rotation can be calculated using trigonometric functions, such as sine and cosine, on the values in the transformation matrix. For example, the sine and cosine of the angle of rotation can be found by dividing the values in the first row of the matrix by the values in the second row. The angle can then be determined using the inverse sine or cosine function.

5. What are some practical applications of matrix transformations?

Matrix transformations have many practical applications, including computer graphics, 3D modeling, and animation. They are also used in fields such as physics and engineering to represent and manipulate objects in space. Additionally, matrix transformations are used in machine learning algorithms to process and analyze large amounts of data.

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