Reflection In an Arbitrary Surface

In summary, reflections in a spherical mirror behave like inversion in the sphere, which is the 3D equivalent to inversion in a circle. Can this method be generalized to reflection in surfaces in 3D?Reflections of light rays off of arbitrarily-shaped mirror surfaces is found by ray-tracing: following a ray until it intersects the object, applying the law of reflection at that point, following the ray again until it intersects the object again, etc. How does one find the image of a point under reflection in an arbitrary surface. My main problem when trying to use a similar argument in 3d is that different curves on the same surface through the same point can have different curvatures at that point.
  • #1
Jeff.N
8
0
Reflection in a spherical mirror behaves like inversion in the sphere, which is the 3D equivalent to inversion in a circle.

2D Reflections in circles [i think, just play along] can be generalized to arbitrary 2D curves by finding the normal line(s) through the curve passing through the point we wish to reflect and inverting that point in the respective circle(s) of curvature.

Can This method be generalized to reflection in surfaces in 3D?
 
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  • #2
Reflections of light rays off of arbitrarily-shaped mirror surfaces is found by ray-tracing: following a ray until it intersects the object, applying the law of reflection at that point, following the ray again until it intersects the object again, etc.
 
  • #3
How does one find the image of a point under reflection in an arbitrary surface.

the image of a point X reflected in a plane P is the point X' on the normal line to P through X such that distance(X,P)=distance(X',P) and X(!=)X'

the image of a point X reflected in a sphere S, X', is the inversion of the point X in the sphere S, (assuming the sphere is of radius R and is centered at O). X' is the point on the ray OX such that |O-X||O-X'|=R^2

reflection in a line is the limiting case of reflection in the sphere, as the radius of the sphere tends to infinity and the distance from the point we wish to reflect to the center of sphere tends to infinity.
 
  • #4
Jeff.N said:
How does one find the image of a point under reflection in an arbitrary surface.
For an arbitrary surface there is no general solution. A single point could have multiple images.
 
  • #5
For an arbitrary surface there is no general solution. A single point could have multiple images.

The same is true in 2D for an arbitrary curve, however, that didn't stop me.

"2D Reflections in circles be generalized to arbitrary 2D curves by finding the normal line(s) through the curve passing through the point we wish to reflect and inverting that point in the respective circle(s) of curvature."

Is there a reason this can be done in 2d and not 3d?

my main problem when trying to use a similar argument in 3d is that different curves on the same surface through the same point can have different curvatures at that point.

edit
i think that if you could reflect in the quadratic form a surface approximates at a point given by the second fundamental form at each point.

so now my question is how would one determine the image of a point in a mirror on the surface of a quadratic form.
 
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1. What is reflection in an arbitrary surface?

Reflection in an arbitrary surface is the phenomenon where light or other electromagnetic radiation bounces off of a surface at the same angle it hits the surface. This can occur on any type of surface, including rough or curved surfaces.

2. How does reflection in an arbitrary surface occur?

Reflection in an arbitrary surface occurs due to the behavior of light as an electromagnetic wave. When a light wave hits a surface, it causes the electrons in the atoms of the surface to vibrate. These vibrating electrons then create their own electromagnetic waves, which travel back out from the surface in a specific direction, resulting in reflection.

3. What is the law of reflection?

The law of reflection states that the angle of incidence (the angle at which the light hits the surface) is equal to the angle of reflection (the angle at which the light bounces off the surface). This law applies to all types of surfaces and is a fundamental principle of reflection.

4. How does the type of surface affect reflection?

The type of surface can greatly affect reflection. A smooth, flat surface will result in a clear and distinct reflection, while a rough or uneven surface will cause the reflection to be scattered and distorted. A curved surface can also cause the reflection to be distorted or focused in a specific direction.

5. What are some real-life applications of reflection in an arbitrary surface?

Reflection in an arbitrary surface has many practical applications, such as in mirrors, glass windows, and shiny surfaces. It is also used in optical devices such as telescopes and cameras, as well as in lighting, photography, and laser technology. Additionally, many animals and insects, such as birds and bees, use reflection in surfaces to navigate and find food.

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