Is this a valid formula for calculating the displacement of a 2D projectile?

In summary, the relation between displacement of a particle with its terminal launch angle, velocity, and environmental gravity can be expressed as s = (V_n^2/g) * sin(2 * theta), where V_n is the velocity of the projectile, \theta is the launch angle, and g is the acceleration of gravity. This is derived by considering the vertical and horizontal components of the velocity, modeling the height using displacement formulas, and solving for the time when the height becomes zero.
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Is this a correct derivation of a relation between displacement of a particle with its terminal launch angle, velocity, and environmental gravity?

Let the velocity of the projectile be denoted [itex]V_n[/itex]. Let the terminal side of the launch angle with respect to the ground be denoted [itex]\theta[/itex]. The vertical component is [itex]V_y[/itex] and the horizontal component is [itex]V_x[/itex]. The acceleration of gravity is denoted [itex]g[/itex]. The time is [itex]t[/itex], and the height of the projectile at a particular time is [itex]h[/itex]. Finally, the displacement from the launch point to the point where the projectile hits the ground is denoted [itex]s[/itex].

We see that [itex]V_y = V_n \sin (\theta)[/itex] and [itex]V_x = V_n \cos (\theta)[/itex]. Since the displacement is strictly horizontal, [itex]s = V_x t[/itex].

We can model the height using the formula for displacement with an initial velocity and constant acceleration [itex]\displaystyle h = V_y t - \frac12 g t^2[/itex].

Solving for the time that we need (when the height becomes zero), we get [itex]\displaystyle V_y t - \frac12 g t^2=0[/itex] so [itex]\displaystyle t \left(V_y - \frac12 g t\right) = 0[/itex].

This means [itex]\displaystyle t = \frac {2 V_y} g[/itex]. Thus [itex]\displaystyle s = \frac {2 V_y V_x} {g}[/itex].

Substituting for the values of [itex]V_y[/itex] and [itex]V_x[/itex] we get [itex]\displaystyle s = \frac {2 V_n^2 \sin (\theta) \cos (\theta)} {g} = \frac {V_n^2} {g} \sin (2 \theta)[/itex].
 
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Looks good to me.
 

What is the formula for 2D projectile motion?

The formula for 2D projectile motion is (x,y) = (x0 + v0xt, y0 + v0yt - 1/2gt2), where (x,y) is the position at time t, (x0, y0) is the initial position, v0x and v0y are the initial velocities in the x and y directions, and g is the acceleration due to gravity.

What is the difference between 2D and 3D projectile motion?

The main difference between 2D and 3D projectile motion is the number of dimensions in which the projectile is moving. In 2D, the projectile only moves in the x and y directions, while in 3D, it also moves in the z direction. This means that the equations for 3D projectile motion are more complex, involving vectors and trigonometric functions.

How do you calculate the maximum height of a projectile?

The maximum height of a projectile can be calculated using the formula hmax = (v0y)2/2g, where v0y is the initial velocity in the y direction and g is the acceleration due to gravity. This formula assumes that the projectile is launched at ground level and reaches its maximum height before returning to the ground.

What is the significance of the angle of projection in 2D projectile motion?

The angle of projection, also known as the launch angle, is the angle at which the projectile is launched from the horizontal. This angle determines the initial velocity in the x and y directions, and therefore affects the trajectory and range of the projectile. The ideal launch angle for maximum range is 45 degrees.

Can the formula for 2D projectile motion be used for all types of projectiles?

The formula for 2D projectile motion can be used for any object that is launched in a projectile motion, as long as the acceleration due to gravity remains constant. However, for more complex projectiles that experience air resistance or have a non-uniform gravitational field, the formula may need to be modified to account for these factors.

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