Calculating Drop Time to Reach 90 km/h: Confirm/Deny!

  • Thread starter KingNothing
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In summary, the conversation discusses the time it takes for an object to reach a velocity of 90 km/h when dropped with an initial velocity of 0. Using various equations, it is determined that the time is approximately 2.26 seconds assuming no air resistance and an acceleration of 9.81 m/s^2. The conversation also addresses an incorrect equation and the importance of units matching in an equation.
  • #1
KingNothing
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Can anyone confirm/deny that if an object is dropped (init. velocity=0) that it will take about 2.26 seconds to reach 90 km/h?

[tex]S=\frac{D}{T}[/tex]
[tex]A=\frac{V_f-V_i}{T_f-T_i}[/tex]
[tex]D=\frac{1}{2}gT^2[/tex]
[tex]V_f^2=V_i^2+2a(X_f-X_i)[/tex]
[tex]\overline{V}=\frac{V_f+V_i}{2}[/tex]
 
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  • #2
Assuming no air resistance and an acceleration of 9.81 m/s^2, I get 2.55 seconds.

Or if the object falls for 2.26 seconds, it will have a velocity of 80 Km/hr.
 
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  • #3
Can you go through it for me? It's really confusing me as to why I keep getting what I do.
 
  • #4
Time = Velocity/acceleration

The units I used were Seconds, m/s, m/s^2

I converted your value of 90 km/hr to m/s. Divide by 3.6 to convert km/hr to m/s. 90 km/hr = 25 m/s

I simply plugged in the values into the above formula.

T = 25 /9.81 = 2.55 seconds.

Your answer wans't really that far off. What values did you use?
 
  • #5
Just to start off, we have to assume gravity to be 9.8 in our physics class, but I don't think that can attribute to the difference. Anyhoo, what is wrong with using:

[tex]V_f = V_i + \frac{1}{2} a t^2[/tex]
If [tex]V_f[/tex]=25 and [tex]\frac{1}{2}a[/tex]=4.9 and [tex]V_i[/tex]=0, then what should I come out with, or is this the wrong equation?
 
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  • #6
It's the wrong equation. [itex] 1/2 a t^2[/itex] is an expression of distance traveled under a constant acceleration for a given length of time.

Since [itex]V_i=0[/itex], your equation simplifies to [itex]V_f = 1/2 a t^2[/itex] which is not correct. [itex]D = 1/2 a t^2[/itex] when intial distance and velocity equal 0. Otherwise,

[tex]D = D_i+V_i t + \frac{a t^2}{2}[/tex]

the units on one side of the equation have to match the units on the other side. That's a good way to check for errors in an equation.

[tex] V_f = V_i + a t [/tex]
 
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