Exploring the Mystery of RGBY TVs

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In summary, the conversation discusses the concept of additive color mixing and how the addition of a yellow channel can create more saturated yellows. However, with only RGB cone cells in our eyes, we can only detect colors that can be created by mixing red, green, and blue light. The conversation also explores the idea of an RGBY tv and its ability to create more colors, but it is noted that the current TV broadcast standard does not support this and it may not be of much use unless broadcast standards are changed. The conversation ends with a discussion on color perception and the potential use of a gain algorithm to boost saturation in yellows.
  • #1
Archosaur
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I just saw a commercial for http://rgbytv.com/"
I understand how additive color mixing works, and how the addition of a yellow channel would allow for the creation of more http://www.ncsu.edu/scivis/lessons/colormodels/color_models2.html#saturation." yellows, but if we only have RGB cone cells, then we should be able to detect no more colors than can be created by the mixing of red, green, and blue light, so an RGBY tv should not be able to create any detectable colors that an RGB tv can't.

So, what's the deal? Is Sharp just full of it, or am I missing something?
 
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  • #2
Think about the inks on a high quality poster or label for a food product.

They could print using only C, M, Y and K (in fact, in principle, even the K is redundant), but to get better colours, they usually print with about 8 colours. A 2ndary purple made from a primary red & blue is a pretty murky purple.
 
  • #3
But, if we only have RGB cone cells, then we interpret every color by breaking it down into its R, G, and B components. We therefore could not detect a 100% saturated yellow, because it cannot be expressed completely in RGB components. The color we detect then is less saturated.

I don't deny that an RGBY tv can create more saturated yellows. I'm saying that we wouldn't be able to detect them.

I've made three drawings below. The first is what we can detect, the second is what an RGB tv can create, and the third is what an RGBY tv can create.
RGBY.jpg


I'm guessing that I don't understand cone cells well enough. I'm going to do some reading on them.
 
  • #4
The RGB cones in your eye don't just pick out a specific frequency. There is an entire spectrum of frequencies that each cone will respond to. Some stronger than others.

Similarly, RGB in the TV aren't pure spectral lines either. They are also distributed.

Now, imagine some spectrum p(f). What your eye will see is a set of 3 intensities:

[tex]I_R = \int df C_R(f)*p(f)[/tex]
[tex]I_G = \int df C_G(f)*p(f)[/tex]
[tex]I_B = \int df C_B(f)*p(f)[/tex]

Where CR(f), CG(f), and CB(f) are response spectra of the cones.

The screen has three emissions with spectra LR(f), LG(f), and LB(f), and that gives you an overall spectrum:

[tex]p'(f) = R*L_R(f) + G*L_G(f) + B*L_B(f)[/tex]

Where R, G, and B are the three RGB components you send to the screen.

So in general, you want to find a set of R, G, and B such that:

[tex]\int df (R*L_R(f) + G*L_G(f) + B*L_B(f)) C_R(f) = \int df p(f)*C_R(f)[/tex]

[tex]\int df (R*L_R(f) + G*L_G(f) + B*L_B(f)) C_G(f) = \int df p(f)*C_G(f)[/tex]

[tex]\int df (R*L_R(f) + G*L_G(f) + B*L_B(f)) C_B(f) = \int df p(f)*C_B(f)[/tex]

For any fixed choice of LR(f), LG(f), and LB(f), this problem cannot be solved in general for arbitrary p(f).

This means that no matter what you choose for your RGB elements, there will be spectra that will be perceived differently by human eye from anything you can produce on the screen.

Classical example of that is color violet. It cannot be reproduced on RGB screen. The best these can come up with is some shade of purple that resembles it. But if you have a prism, which let's you produce a pure spectral violet, you can convince yourself that it's not something you can recreate on the screen.

Adding another channel helps significantly. With RGBY, the complete set of colors that can be reproduce increases.

However, here is where I have a problem with it. In order for it to be of any use, you need a signal that encodes 4 components. Standard TV broadcast is YCrCb, which has 1-to-1 with RGB (give or take quantization errors). I'm not sure if HD uses the same or actual RGB. Either way, while the screen itself will be capable of reproducing more colors, I doubt you'd get much use out of it, unless they change broadcast standards.
 
  • #5
Archosaur said:
I've made three drawings below. The first is what we can detect, the second is what an RGB tv can create, and the third is what an RGBY tv can create.
RGBY.jpg
The triangles are definitely not equilateral. Our red and green receptors are very close together, leaving blue (yellow's complement) way out on the edge.
 
  • #6
Archosaur said:
I've made three drawings below. The first is what we can detect, the second is what an RGB tv can create, and the third is what an RGBY tv can create.

That's not really the best way to think about color perception. The CIE diagram is better:

http://en.wikipedia.org/wiki/CIE_1931_color_space

Halfway down, there's the region of color vision that can be replicated by an RGB system. It's not clear to me how adding Y enlarges the region- I would have guessed that the 4th color should be 510 nm. I wonder, since color representation also involves *negative* values, if the real benefit is 'adding' -Y rather than adding 'Y'.
 
  • #7
K^2 said:
However, here is where I have a problem with it. In order for it to be of any use, you need a signal that encodes 4 components. Standard TV broadcast is YCrCb, which has 1-to-1 with RGB (give or take quantization errors). I'm not sure if HD uses the same or actual RGB. Either way, while the screen itself will be capable of reproducing more colors, I doubt you'd get much use out of it, unless they change broadcast standards.

It's possible they simply use a gain algorithm to boost saturation of any yellows. I'm not sure but it's possible that the signal (source) is an ideal spectrum and it's simply the output (diodes,LCD) that's weak in the yellow area.

So, adding a yellow output would allow yellows to be boosted without a corresponding unwanted red/green boost.

But I'm just speculating.
 
  • #8
Ok, it was my understanding of cone cells that was flawed. Like K^2 said,
they are triggered by a range of wavelengths, and indeed your green and red cones are highly sensitive to yellow light.
550px-Cone-response.png


And, yes, my drawings were crude, but my intention was to show that you can't see a color on the edge of the circle (a 100% saturated color) by mixing any two other colors.
 
  • #9
Also, K^2, I like the way you write integrals. Too many people see the dx term as just an end parenthesis.
 
  • #10
DaveC426913 said:
It's possible they simply use a gain algorithm to boost saturation of any yellows. I'm not sure but it's possible that the signal (source) is an ideal spectrum and it's simply the output (diodes,LCD) that's weak in the yellow area.
You couldn't send the actual spectrum across, but I think I see what you mean.

If you built a camera that perfectly replicates cones' spectra in its RGB elements, I suppose, you could make it work. Send across the IR, IG, and IB that correspond to excitation level in neurons actually going back to visual cortex, and have the circuitry figure out the rest depending on how many parameters it can play with.

That would work, except that the modern cameras are actually designed to work as well as possible with modern screens. So their intensities are are already mixed up somewhat. You'd still need an entirely new infrastructure, not to mention remaking of all the movies you plan to show, for it to be truly useful.

But I may be missing something as well.
Also, K^2, I like the way you write integrals. Too many people see the dx term as just an end parenthesis.
Habit, I guess. I have to admit, I don't always use strictly mathematically correct treatment of dx. It's just too convenient to shift it around as an actual infinitesimal element very often. I guess that's the sort of shortcut that results in mathematicians making fun of physicists. But I haven't thought of it as a "parenthesis" at least since differential equations class way back when.
 
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  • #11
Archosaur said:
Ok, it was my understanding of cone cells that was flawed. Like K^2 said,
they are triggered by a range of wavelengths, and indeed your green and red cones are highly sensitive to yellow light.
550px-Cone-response.png


And, yes, my drawings were crude, but my intention was to show that you can't see a color on the edge of the circle (a 100% saturated color) by mixing any two other colors.

The retina is only the input to the visual system, it's not the output. For example, how do your diagrams show the perception of brown or pastel hues?

The point is that perception of color is (at best) loosely related to the spectral sensitivities of the cones.
 
  • #12
I think the problem is more in the Synthesis rather than in the analysis of colours. Three 'primary' phosphors can only produce colours that are inside the 'triangle' on the CIE diagram. (see http://hyperphysics.phy-astr.gsu.edu/hbase/vision/cie.html" )
A yellow phosphor can have coordinates outside the RG line on the triangle so you could produce a more saturated yellow display colour. The appropriate matrixing of the RGB signals, to include the yellow phosphor, could 'bend' the display response around the yellow region. However, a complete system, based on a +yellow phosphor might / would not be compatible with a straightforward RGB phosphor system and could end up producing de-saturated or 'clipped' yellows for everyone else!.

It's a very subjective business, though, and just boosting the yellows could produce a 'pleasing' result, even it it was not strictly accurate, colourimetrically. Actually, the yellow region on the CIE chart is all fairly near the RG line, in any case, so I wonder just how impressive the added yellow could be. Being around 'skin tones', it may be better value than it appears at first sight.
 
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1. What is the difference between RGBY TVs and other types of TVs?

RGBY TVs use a combination of four color channels - red, green, blue, and yellow - to create a wider range of colors compared to traditional RGB TVs, which only use three color channels.

2. How do RGBY TVs work?

RGBY TVs use a process called "quad subpixel rendering" to display images. Each subpixel contains a red, green, blue, and yellow color filter, which allows for a wider range of colors to be displayed.

3. Do I need special equipment to watch content on an RGBY TV?

No, you do not need any special equipment to watch content on an RGBY TV. However, in order to fully utilize the color capabilities of the TV, the content must be specifically formatted for RGBY TVs.

4. Are there any advantages to using an RGBY TV over other types of TVs?

One of the main advantages of RGBY TVs is the ability to display a wider range of colors, resulting in more realistic and vibrant images. They also tend to have a higher color accuracy compared to other types of TVs.

5. Are there any downsides to using an RGBY TV?

One potential downside of RGBY TVs is that they are not yet as widely available as other types of TVs, which can make them more expensive. Additionally, not all content is formatted for RGBY TVs, so the full color capabilities may not always be utilized.

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