The meaning of vector/cross product

  • Thread starter nothing0
  • Start date
  • Tags
    Product
In summary, the cross product is a mathematical tool for finding the area of a plane bounded by two vectors and the relative orientation of that plane. It was invented to deal with physical situations and becomes clearer when working with 3-dimensional vectors.
  • #1
nothing0
2
0
what is the literal meaning of vector product? how could two vectors perpendicular to each other form a new vector which is totally out of their plane how is that possible? can we prove it mathematically as well as logically?
 
Physics news on Phys.org
  • #2
Geometrically the cross product is the area enclosed by completing the parallelogram the two vectors form.

Any two vectors lie in the same plane. To convince yourself of this note that a vector is not anchored to a specific point in space. The cross produce defines this plane.
 
  • #3
nothing0 said:
what is the literal meaning of vector product? how could two vectors perpendicular to each other form a new vector which is totally out of their plane how is that possible? can we prove it mathematically as well as logically?

I'm pretty sure a cross product is just something mathematicians invented. It's perpendicular because it was defined to be that way.
 
  • #4
Mechanically, the cross product is a screw motion.

When you turn a screw you are applying a force along a tangent of the head. The rigid material turns that into a rotation and thence a movement into the wood as the screw bites.

Or a spiral staircase. You walk forward. The wall deflects you sideways and the stairs force you upwards.

In both cases there are 3 vectors and a cross product involved.
 
  • #5
There is no proof of this... Its defined this way... If there are two vectors a and b then their cross product is a vector with value absin* and with direction perpendicular to that plane... And for this definition we get to see it in many places like torque,magnetic field... If it were defined differently then we wouldn't be using it in these cases... Now u must be asking urself why sin* why not tan*... Its just defined this way... You can define sth with tan*... But thing is we use it make things easier for us... So we defined sth that would come to our use... Bently's example shows us how cross can be used to describe the whole event with just a simple cross product...
We also defined dot product... That comes up a lot too... In that case product is scaler with value abcos*... Why not sin*... Cause it defined this way... U can define a scaler product with sin*... If that can be used to describe things your product system might get accepted too... :)
 
  • #6
It's not just a mathematical 'thing' though. It's something that happens in nature in thousands of different ways. There's the screw and spiral and gyroscope and also the behaviour of charges in a B field, numerous places in QM...
Screw dynamics behaviour is a fundamental part of the universe. I don't think mathematicians can claim credit for 'inventing' it.
 
  • #8
nothing0 said:
what is the literal meaning of vector product? how could two vectors perpendicular to each other form a new vector which is totally out of their plane how is that possible? can we prove it mathematically as well as logically?

Planes are tough to work with. How do I define the orientation of a plane?

Vectors are a lot easier to work with. So instead of working with a plane, I work with a vector that's perpendicular to the plane I'm interested in.

Essentially, the cross product is doing two things. It's finding the area of a portion of plane that's bounded by the two vectors, finding the relative orientation of that plane, and referring to both by the vector that was created by the cross product.

May not be easy to see if you're taking the cross product of two two-dimensional vectors and coming up with a vector that's essentially a one-dimensional vector perpendicular to those two vectors, but if you start with 3-dimensional vectors, what the cross product is doing becomes clearer.

And, yes, it was invented, but it was invented to deal with physical situations. It was pretty tough to invent, too. It's not a natural progression from 2-dimensional vectors (with complex numbers) to 3-dimensional vectors. A math system for 4-dimensional vectors (1 real component and three imaginary components) had to be developed and then set the real component to 0 to make the vector 3-dimensional instead of 4-dimensional.
 

What is a vector product?

A vector product, also known as a cross product, is a mathematical operation that combines two vectors to produce a third vector that is perpendicular to the original two vectors. It is commonly used in physics and engineering to calculate forces, torque, and angular momentum.

How is a vector product calculated?

The vector product is calculated using the cross product formula: A x B = |A| |B| sin(θ) n, where A and B are the two vectors, θ is the angle between them, |A| and |B| are the magnitudes of the vectors, and n is a unit vector perpendicular to both A and B. This formula can also be represented as a determinant or using component notation.

What is the difference between a vector product and a scalar product?

A vector product results in a vector, while a scalar product results in a scalar (a single number). The vector product takes into account the direction of the vectors, while the scalar product does not. Additionally, the vector product is not commutative, meaning A x B does not equal B x A, while the scalar product is commutative.

What is the geometric interpretation of a vector product?

The geometric interpretation of a vector product is a vector that is perpendicular to the two original vectors, forming a plane. The magnitude of the vector is equal to the area of the parallelogram formed by the two original vectors, and the direction of the vector is given by the right-hand rule.

What are some real-world applications of vector products?

Vector products have many real-world applications, including calculating torque in mechanical systems, calculating magnetic force in electromagnetism, and determining the direction and magnitude of fluid flow in fluid mechanics. They are also used in 3D graphics and animation to simulate realistic movement and collisions.

Similar threads

Replies
10
Views
711
Replies
8
Views
824
Replies
4
Views
238
  • Precalculus Mathematics Homework Help
Replies
5
Views
548
Replies
3
Views
433
Replies
8
Views
822
Replies
15
Views
1K
Replies
86
Views
4K
Replies
7
Views
2K
  • Linear and Abstract Algebra
Replies
9
Views
160
Back
Top