Find Unit Vector perpendicular to the Surface

In summary, the unit vector perpendicular to the surface x^3+zx=1 at the point P=(1,2,-1) is 1/27^(1/2)*(5,1,1). The calculation process may have been affected by a minor error or possible typo in the problem.
  • #1
dustydude
19
0
Find Unit Vector perpendicular to the Surface,

x3+zx=1 at the point P=(1,2,-1)

I figures that the perpendicular vector would be,

N(X)=grad(x3+zx)
= (3x2+z, 0, x)
N(P)= (3,0,1)
Then the unit vector would be,

n=N(P)/||N(P)||

n=(3/51/2,0,1/51/2)
The answer i get is not the right answer and i don't see where I am going wrong.

Thanks,
 
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  • #2
Is (3x^2+z,0,x) at P=(1,2,-1) really (3,0,1)?
 
  • #3
Thanks for pointing that out Dick, minor error.

(2,0,1)

Its still not the right answer which is 1/271/2(5,1,1)
 
  • #4
dustydude said:
Thanks for pointing that out Dick, minor error.

(2,0,1)

Its still not the right answer which is 1/271/2(5,1,1)

Then there's probably a typo in the problem. The surface x^3+zx=1 equation doesn't have a 'y' in it. That means the y direction is tangent to the surface. The normal vector can't possibly have a nonzero y component.
 

What is a unit vector perpendicular to a surface?

A unit vector perpendicular to a surface is a vector that is perpendicular to the surface at a specific point and has a magnitude of 1.

Why is it important to find a unit vector perpendicular to a surface?

It is important to find a unit vector perpendicular to a surface because it helps us understand the orientation and direction of the surface. It also allows us to calculate normal forces and determine the rate of change of a function along that surface.

How do you calculate a unit vector perpendicular to a surface?

To calculate a unit vector perpendicular to a surface, we first need to find the normal vector to the surface at a specific point. Then, we divide the normal vector by its magnitude to get a vector with a magnitude of 1 that is perpendicular to the surface.

What is the difference between a normal vector and a unit vector perpendicular to a surface?

A normal vector is a vector that is perpendicular to a surface, but it does not necessarily have a magnitude of 1. A unit vector perpendicular to a surface has a magnitude of 1 and is used to represent the direction of the normal vector.

Can a surface have more than one unit vector perpendicular to it?

Yes, a surface can have infinitely many unit vectors perpendicular to it. This is because the normal vector to a surface can point in any direction that is perpendicular to the surface, and we can always scale the normal vector to have a magnitude of 1.

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