Height in 2d projectile motion

In summary, the height of an object in 2d projectile motion can be calculated using the formula h = v<sub>0</sub>sinθt - 1/2gt<sup>2</sup>, and it changes with time as the object follows a parabolic path. The factors that affect the height include initial velocity, angle of launch, and acceleration due to gravity. Air resistance can also affect the height, but its impact is usually small. The main difference between 2d and 1d projectile motion is that in 2d, the height changes in both the vertical and horizontal directions, while in 1d, it only changes in the vertical direction.
  • #1
stlblues
1
0
in the book i am asked to find the maximum height of a football thrown from a quater back to a receiver. The givens are the the ball starts 1.8m off the ground, travels at 20m/s, end 1.8m off the ground, and travels 30m. I NEED HELP!
 
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  • #2
Welcome to Physics Forums, St. Louis Blues.

For homework questions you are supposed to list the relevant equations and show an attempt at solving the problem, before we will help you.
 
  • #3


In order to find the maximum height of the football in this scenario, we can use the equation for projectile motion: h = h0 + v0y*t - 1/2*g*t^2, where h is the height, h0 is the initial height, v0y is the initial vertical velocity, t is the time, and g is the acceleration due to gravity (9.8m/s^2).

We know that the initial height (h0) and the final height are both 1.8m, and the initial vertical velocity (v0y) is 0m/s since the ball is thrown horizontally. We also know that the horizontal distance (x) traveled is 30m and the initial horizontal velocity (v0x) is 20m/s.

Using the equation for horizontal distance (x = v0x*t), we can solve for t, which is the time it takes for the ball to travel 30m horizontally. t = x/v0x = 30m/20m/s = 1.5s.

Now, we can plug in our known values into the equation for height and solve for the maximum height (h):

h = h0 + v0y*t - 1/2*g*t^2
h = 1.8m + 0m/s * 1.5s - 1/2 * 9.8m/s^2 * (1.5s)^2
h = 1.8m - 1/2 * 9.8m/s^2 * 2.25s^2
h = 1.8m - 10.9125m
h = -9.1125m

Since the maximum height cannot be negative, we know that there is an error in our calculations. Upon further inspection, we can see that the initial vertical velocity (v0y) should actually be 20m/s, not 0m/s. This is because the ball is thrown at an angle, not horizontally. This changes our calculation to:

h = h0 + v0y*t - 1/2*g*t^2
h = 1.8m + 20m/s * 1.5s - 1/2 * 9.8m/s^2 * (1.5s)^2
h = 1.8m + 30m - 1
 

1. How is height in 2d projectile motion calculated?

In 2d projectile motion, the height of an object can be calculated using the formula h = v0sinθt - 1/2gt2, where h is the height, v0 is the initial velocity, θ is the angle of launch, t is the time, and g is the acceleration due to gravity.

2. Does the height of an object in 2d projectile motion change with time?

Yes, the height of an object in 2d projectile motion changes with time. As the object moves through its trajectory, it follows a parabolic path and the height changes as the object moves closer or farther from the ground.

3. What factors affect the height of an object in 2d projectile motion?

The factors that affect the height of an object in 2d projectile motion include the initial velocity, angle of launch, and the acceleration due to gravity. Any changes in these factors will result in a change in the height of the object.

4. Is the height in 2d projectile motion affected by air resistance?

Yes, air resistance can affect the height of an object in 2d projectile motion. As the object moves through the air, air resistance can slow it down and change its trajectory, thus affecting its height. However, the effect of air resistance is usually small and can be neglected in most cases.

5. How does the height in 2d projectile motion differ from the height in 1d projectile motion?

In 2d projectile motion, the height of an object is affected by both the vertical and horizontal components of its motion. This means that the height changes as the object moves horizontally as well. In 1d projectile motion, only the vertical component of motion is considered, so the height only changes in the vertical direction.

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